Zdexby TheHolyOneZ
49,743 classes
Class

Common

: Object
Reloaded.Gameplay.Common, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlagsDefault
0x04m_randomRandomPrivateStatic—
0x08s_loadedHandlesList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>PrivateStatic—

Functions 46

SignatureFlagsNativeParams
void TodCrash()PublicStatic0x00
float Distance2D(float x1, float y1, float x2, float y2)PublicStatic0x04
string TodStringTranslate(const string& theString)PublicStatic0x08
string TodStringTranslate(const string& theString, const ValueTuple<System.String[]& dataParams)PublicStatic0x08
string TodReplaceString(const string& theText, const string& theStringToFind, const string& theStringToSubstitute)PublicStatic0x08
string TodReplaceNumberString(const string& theText, const string& theStringToFind, int theNumber)PublicStatic0x08
string ConvertToNewStringID(const string& oldStringId)PublicStatic0x08
bool TodStringListExists(const string& theString)PublicStatic0x08
uint8 TodPickFromArray(const T[]& theArray, int theCount)PublicStatic0x08
ref TodWeightedGridArray TodPickFromWeightedGridArray(const TodWeightedGridArray[]& theArray, int theCount)PublicStatic0x0C
float DegToRad(float theAngle)PublicStatic0x04
float RadToDeg(float theAngle)PublicStatic0x04
int GetRectOverlap(ref Rect& rect1, ref Rect& rect2)PublicStatic0x10
bool TestBit(const DamageRangeFlags& theNumber, const DamageRangeFlags& theBitIndex)PublicStatic0x04
bool TestBit(const DamageFlags& theNumber, const DamageFlags& theBitIndex)PublicStatic0x04
bool TestBit(const RecommentedFlags& theNumber, const RecommentedFlags& theBitIndex)PublicStatic0x04
void SetBit(ref RecommentedFlags& theNumber, const RecommentedFlags& theBitIndex, bool value)PublicStatic0x04
int RandRangeInt(int theMin, int theMax)PublicStatic0x04
float RandRangeFloat(float theMin, float theMax)PublicStatic0x04
int Rand(int range)PublicStatic0x04
float Rand(float range)PublicStatic0x04
int TodPickFromWeightedArray(const TodWeightedArray[]& theArray, int theCount)PublicStatic0x08
TodWeightedArray TodPickArrayItemFromWeightedArray(const TodWeightedArray[]& theArray, int theCount)PublicStatic0x08
int TodPickFromWeightedArrayUsingSpecialRandSeed(const TodWeightedArray[]& theArray, int theCount, MTRand theLevelRNG)PublicStatic0x08
int TodAnimateCurve(int theTimeStart, int theTimeEnd, int theTimeAge, int thePositionStart, int thePositionEnd, const TodCurves& theCurve)PublicStatic0x04
int FloatRoundToInt(float theFloatValue)PublicStatic0x04
float TodAnimateCurveFloatTime(float theTimeStart, float theTimeEnd, float theTimeAge, float thePositionStart, float thePositionEnd, const TodCurves& theCurve)PublicStatic0x04
bool GetCircleRectOverlap(float theCircleX, float theCircleY, int theRadius, const Rect& theRect)PublicStatic0x10
float TodAnimateCurveFloat(int theTimeStart, int theTimeEnd, float theTimeAge, float thePositionStart, float thePositionEnd, const TodCurves& theCurve)PublicStatic0x04
float TodCurveEvaluateClamped(float theTime, float thePositionStart, float thePositionEnd, const TodCurves& theCurve)PublicStatic0x04
float TodCurveEvaluate(float theTime, float thePositionStart, float thePositionEnd, const TodCurves& theCurve)PublicStatic0x04
void TodUpdateSmoothArrayPick(const TodSmoothArray[]& theArray, int theCount, int thePickIndex)PublicStatic0x08
int TodPickFromSmoothArray(const TodSmoothArray[]& theArray, int theCount)PublicStatic0x08
float TodCalcSmoothWeight(float aWeight, float aLastPicked, float aSecondLastPicked)PublicStatic0x04
float ClampFloat(float num, float minNum, float maxNum)PublicStatic0x04
float TodCurveQuad(float theTime)PublicStatic0x04
float TodCurveInvQuad(float theTime)PublicStatic0x04
float TodCurveS(float theTime)PublicStatic0x04
float TodCurveInvQuadS(float theTime)PublicStatic0x04
float TodCurveBounce(float theTime)PublicStatic0x04
float FloatLerp(float theZeroValue, float theOneValue, float theTime)PublicStatic0x04
Color GetFlashingColor(int theCounter, int theFlashTime)PublicStatic0x10
int ClampInt(int num, int minNum, int maxNum)PublicStatic0x04
string CommaSeparate(int theValue)PublicStatic0x08
GameObject LoadReferencedPrefabSlow(AssetReferenceGameObject reference)PublicStatic0x08
void .cctor()PrivateStatic+1 flags0x00