| void TodCrash() | PublicStatic | | 0x00 |
| float Distance2D(float x1, float y1, float x2, float y2) | PublicStatic | | 0x04 |
| string TodStringTranslate(const string& theString) | PublicStatic | | 0x08 |
| string TodStringTranslate(const string& theString, const ValueTuple<System.String[]& dataParams) | PublicStatic | | 0x08 |
| string TodReplaceString(const string& theText, const string& theStringToFind, const string& theStringToSubstitute) | PublicStatic | | 0x08 |
| string TodReplaceNumberString(const string& theText, const string& theStringToFind, int theNumber) | PublicStatic | | 0x08 |
| string ConvertToNewStringID(const string& oldStringId) | PublicStatic | | 0x08 |
| bool TodStringListExists(const string& theString) | PublicStatic | | 0x08 |
| uint8 TodPickFromArray(const T[]& theArray, int theCount) | PublicStatic | | 0x08 |
| ref TodWeightedGridArray TodPickFromWeightedGridArray(const TodWeightedGridArray[]& theArray, int theCount) | PublicStatic | | 0x0C |
| float DegToRad(float theAngle) | PublicStatic | | 0x04 |
| float RadToDeg(float theAngle) | PublicStatic | | 0x04 |
| int GetRectOverlap(ref Rect& rect1, ref Rect& rect2) | PublicStatic | | 0x10 |
| bool TestBit(const DamageRangeFlags& theNumber, const DamageRangeFlags& theBitIndex) | PublicStatic | | 0x04 |
| bool TestBit(const DamageFlags& theNumber, const DamageFlags& theBitIndex) | PublicStatic | | 0x04 |
| bool TestBit(const RecommentedFlags& theNumber, const RecommentedFlags& theBitIndex) | PublicStatic | | 0x04 |
| void SetBit(ref RecommentedFlags& theNumber, const RecommentedFlags& theBitIndex, bool value) | PublicStatic | | 0x04 |
| int RandRangeInt(int theMin, int theMax) | PublicStatic | | 0x04 |
| float RandRangeFloat(float theMin, float theMax) | PublicStatic | | 0x04 |
| int Rand(int range) | PublicStatic | | 0x04 |
| float Rand(float range) | PublicStatic | | 0x04 |
| int TodPickFromWeightedArray(const TodWeightedArray[]& theArray, int theCount) | PublicStatic | | 0x08 |
| TodWeightedArray TodPickArrayItemFromWeightedArray(const TodWeightedArray[]& theArray, int theCount) | PublicStatic | | 0x08 |
| int TodPickFromWeightedArrayUsingSpecialRandSeed(const TodWeightedArray[]& theArray, int theCount, MTRand theLevelRNG) | PublicStatic | | 0x08 |
| int TodAnimateCurve(int theTimeStart, int theTimeEnd, int theTimeAge, int thePositionStart, int thePositionEnd, const TodCurves& theCurve) | PublicStatic | | 0x04 |
| int FloatRoundToInt(float theFloatValue) | PublicStatic | | 0x04 |
| float TodAnimateCurveFloatTime(float theTimeStart, float theTimeEnd, float theTimeAge, float thePositionStart, float thePositionEnd, const TodCurves& theCurve) | PublicStatic | | 0x04 |
| bool GetCircleRectOverlap(float theCircleX, float theCircleY, int theRadius, const Rect& theRect) | PublicStatic | | 0x10 |
| float TodAnimateCurveFloat(int theTimeStart, int theTimeEnd, float theTimeAge, float thePositionStart, float thePositionEnd, const TodCurves& theCurve) | PublicStatic | | 0x04 |
| float TodCurveEvaluateClamped(float theTime, float thePositionStart, float thePositionEnd, const TodCurves& theCurve) | PublicStatic | | 0x04 |
| float TodCurveEvaluate(float theTime, float thePositionStart, float thePositionEnd, const TodCurves& theCurve) | PublicStatic | | 0x04 |
| void TodUpdateSmoothArrayPick(const TodSmoothArray[]& theArray, int theCount, int thePickIndex) | PublicStatic | | 0x08 |
| int TodPickFromSmoothArray(const TodSmoothArray[]& theArray, int theCount) | PublicStatic | | 0x08 |
| float TodCalcSmoothWeight(float aWeight, float aLastPicked, float aSecondLastPicked) | PublicStatic | | 0x04 |
| float ClampFloat(float num, float minNum, float maxNum) | PublicStatic | | 0x04 |
| float TodCurveQuad(float theTime) | PublicStatic | | 0x04 |
| float TodCurveInvQuad(float theTime) | PublicStatic | | 0x04 |
| float TodCurveS(float theTime) | PublicStatic | | 0x04 |
| float TodCurveInvQuadS(float theTime) | PublicStatic | | 0x04 |
| float TodCurveBounce(float theTime) | PublicStatic | | 0x04 |
| float FloatLerp(float theZeroValue, float theOneValue, float theTime) | PublicStatic | | 0x04 |
| Color GetFlashingColor(int theCounter, int theFlashTime) | PublicStatic | | 0x10 |
| int ClampInt(int num, int minNum, int maxNum) | PublicStatic | | 0x04 |
| string CommaSeparate(int theValue) | PublicStatic | | 0x08 |
| GameObject LoadReferencedPrefabSlow(AssetReferenceGameObject reference) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |