Zdexby TheHolyOneZ
5,372 classes
Class

AFSDGameMode

: AGameMode : AGameModeBase : AInfo : AActor : UObject
/Script/FSD.FSDGameMode 0x0500 (1,280 B) align 8 inherited 0x0308 vtable /Script/FSD
0x00x0500

Members 31

OffsetSizeNameTypeFlagsDefault
0x10OnMatchStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllControllersReadyFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerLoggedInFMulticastScriptDelegate4 flags<delegate>
0x10OnDonkeyCalledFMulticastScriptDelegate4 flags<delegate>
0x10OnDonkeyButtonPressedFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x01GenerationStartedboolTransient+6 flagsfalse
0x03590x07padding / unreflected
0x08PheromoneComponentUPheromoneSpawnerComponent*11 flags/Script/FSD.Default__FSDGameMode.PheromoneManager
0x08EnemySpawnManagerUEnemySpawnManager*11 flags/Script/FSD.Default__FSDGameMode.EnemySpawnManager
0x08ObjectivesManagerUObjectivesManager*11 flags/Script/FSD.Default__FSDGameMode.ObjectivesManager
0x08KeepInsideWorldUKeepInsideWorld*9 flags/Script/FSD.Default__FSDGameMode.KeepInsideWorld
0x08MissionManagerUMissionManager*11 flags/Script/FSD.Default__FSDGameMode.MissionManager
0x08EncounterManagerComponentUEncounterManager*Transient+7 flagsnullptr
0x08CritterManagerUCritterManager*11 flags/Script/FSD.Default__FSDGameMode.CritterManager
0x10PlayerControllersTArray<AFSDPlayerController*>Transient+4 flags[]
0x08FormationsManagerUFormationsManagerComponent*Protected+11 flags/Script/FSD.Default__FSDGameMode.FormationsManager
0x03B00x20padding / unreflected
0x28DropPodClassTSoftClassPtr<ATeamTransport>Protected+4 flags<SoftClassProperty>
0x28MuleClassTSoftClassPtr<AMolly>Protected+6 flags<SoftClassProperty>
0x28DropodEscapeClassTSoftClassPtr<ATeamTransport>Protected+6 flags<SoftClassProperty>
0x28droneClassTSoftClassPtr<ABosco>Protected+4 flags<SoftClassProperty>
0x28CheatUITSoftClassPtr<UWidget>Protected+6 flags<SoftClassProperty>
0x04ContinueCountdownfloatProtected+6 flags10
0x049C0x04padding / unreflected
0x01PreventAllLatejoinboolTransientProtected+6 flagsfalse
0x01AllowRejoinboolTransientProtected+6 flagsfalse
0x01PreventLateJoinOnMissionStartboolTransientProtected+6 flagsfalse
0x04A30x01padding / unreflected
0x04PlayerSpawnHeightOffsetfloatProtected+6 flags75
0x04FriendlyFireGracePeriodfloatProtected+9 flags240
0x04AC0x04padding / unreflected
0x10ForcedEnemyPoolTArray<UEnemyDescriptor*>Protected+3 flags[]
0x01UseNormalEncountersboolProtected+6 flagstrue
0x01UseStationaryEncounterboolProtected+6 flagstrue
0x01AllowSpecialEncountersboolProtected+6 flagstrue
0x04C30x05padding / unreflected
0x08CachedWaveManagerUEnemyWaveManager*TransientProtected+7 flagsnullptr
0x04D00x30unreflected bytes to end of AFSDGameMode
Inherited from AGameMode 12
OffsetSizeNameTypeFlagsDefault
0x08MatchStateFNameTransientProtected+5 flagsEnteringMap
0x01bDelayedStart : 1bit 0bool6 flagsfalse
0x02C90x03padding / unreflected
0x04NumSpectatorsint327 flags0
0x04NumPlayersint327 flags0
0x04NumBotsint327 flags0
0x04MinRespawnDelayfloat8 flags1
0x04NumTravellingPlayersint327 flags0
0x08EngineMessageClassTSubclassOf<ULocalMessage>6 flags/Script/Engine.EngineMessage
0x10InactivePlayerArrayTArray<APlayerState*>2 flags[]
0x04InactivePlayerStateLifeSpanfloatProtected+6 flags300
0x04MaxInactivePlayersint32Protected+6 flags16
0x01bHandleDedicatedServerReplaysboolProtected+6 flagsfalse
Inherited from AGameModeBase 17
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>8 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>10 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>10 flags/Script/Engine.PlayerState
0x08hudClassTSubclassOf<AHUD>8 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>8 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>10 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>10 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+5 flagsnullptr
0x18DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 40

SignatureFlagsNativeParams
void StartGame()FinalNative+1 flags0x00
void SpawnMissionCriticalItems(const ECriticalItemPass& pass)EventPublic0x01
void SignalEndLevelToClients()FinalNative+1 flags0x00
void SignalDonkeyPressed()FinalNative+1 flags0x00
void ResetDeaths()FinalNative+1 flags0x00
void RecieveEndLevel()EventPublic0x00
void RecieveAllDwarvesDown()EventPublic0x00
void Recieve_ContinueTimerEnded()EventProtected0x00
void ReceivePostSeamlessTravel()EventProtected0x00
void OnObjectivesInitialized()EventPublic0x00
void OnLevelGenerationComplete(int32 pass)EventPublic0x04
void OnControllerDestroyed(AActor* Controller)FinalNative+1 flags0x08
void LoadSpaceRig()EventPublic0x00
void LoadMission(const FString& MapName, const TSoftClassPtr<AFSDGameMode>& optionalGameMode)FinalNative+1 flags0x38
void HostAbortMission()FinalNative+1 flags0x00
void HandlePlayerBanning(AFSDPlayerController* FSDPlayerController)FinalNative+1 flags0x08
UEnemyWaveManager* GetWaveManager()FinalNative+1 flags0x08
AActor* GetPlayerStart(AFSDPlayerController* Controller)NativePublic0x10
TSubclassOf<AMolly> GetMuleClass()FinalNative+1 flags0x08
bool GetMissionWasAborted()FinalNative+1 flags0x01
UEncounterManager* GetEncounterManager()FinalNative+1 flags0x08
FSoftObjectPath GetDropPodPath()FinalNative+1 flags0x18
FSoftObjectPath GetDropPodEscapePath()FinalNative+1 flags0x18
TSubclassOf<ATeamTransport> GetDropPodEscapeClass()FinalNative+1 flags0x08
TSubclassOf<ATeamTransport> GetDropPodClass()FinalNative+1 flags0x08
FSoftObjectPath GetDronePath()FinalNative+1 flags0x18
TSubclassOf<ABosco> GetDroneClass()FinalNative+1 flags0x08
UDifficultyManager* GetDifficultyManager()FinalNative+1 flags0x08
int32 GetCurrentLevel()NativePublic0x04
bool FSDSetPause(APlayerController* PC, const EPauseReason& pauseReason)FinalNative+1 flags0x0A
bool FSDKickPlayer(APlayerController* KickedPlayer, FText& KickReason)FinalNative+1 flags0x21
bool FSDClearPause(const EPauseReason& pauseReason)FinalNative+1 flags0x02
void EndLevel()FinalNative+1 flags0x00
void DonkeyButtonPressed()EventPublic0x00
void DestroyNonLocalPlayers()FinalNative+1 flags0x00
void Debug_ShowPlayerSpheres()FinalNative+1 flags0x00
bool AllPlayersHaveSelectedCharacter()FinalNative+1 flags0x01
bool AllPlayersHaveGeneratedLevel()FinalNative+1 flags0x01
void AddControllerForGracePeriod(APlayerCharacter* APlayerCharacter)FinalNative+1 flags0x08
void AboutMission()FinalNative+1 flags0x00

Subclasses 1

Used by 5

types with a member, parameter or interface of this type