implements IAquisitionable
0x00x0178
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0060 | 0x08 | padding / unreflected | |||
| 0x18 | Title | FText | Protected+4 flags | <FText> | |
| 0x18 | Description | FText | Protected+4 flags | <FText> | |
| 0x08 | Aquisition | UItemAquisitionBase* | Protected+11 flags | nullptr | |
| 0x10 | Walks | TArray<TSoftObjectPtr<UAnimSequence>> | Protected+6 flags | [] | |
| 0x28 | pose | TSoftObjectPtr<UAnimSequence> | Protected+6 flags | <SoftObjectProperty> | |
| 0x28 | Prop_Actor | TSoftClassPtr<AActor> | Protected+6 flags | <SoftClassProperty> | |
| 0x28 | Prop_Walk | TSoftObjectPtr<UAnimSequence> | Protected+6 flags | <SoftObjectProperty> | |
| 0x28 | Prop_Pose | TSoftObjectPtr<UAnimSequence> | Protected+6 flags | <SoftObjectProperty> | |
| 0x28 | Prop_Idle | TSoftObjectPtr<UAnimSequence> | Protected+6 flags | <SoftObjectProperty> | |
Inherited from USavablePrimaryDataAsset 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | BuildRestrictions | int32 | 6 flags | 0 | |
| 0x04 | PlatformRestrictions | int32 | 6 flags | 0 | |
| 0x01 | EnableDangerousSaveGameIDEditing | bool | Protected+7 flags | false | |
| 0x0041 | 0x03 | padding / unreflected | |||
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x0054 | 0x04 | padding / unreflected | |||
| 0x08 | BuildRestriction | UBuildRestriction* | Protected+6 flags | nullptr | |
Inherited from UDataAsset 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | NativeClass | TSubclassOf<UDataAsset> | 7 flags | /Script/Engine.DataAsset |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Unlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x10 | |
| void ResetUnlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x10 | |
| bool IsUnlockedNotFromStart(UObject* WorldContextObject, UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x11 | |
| bool IsUnlocked(UObject* WorldContextObject, UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x11 | |
| void Equip(UObject* WorldContextObject, UPlayerCharacterID* characterID) | FinalNative+1 flags | 0x10 |