Zdexby TheHolyOneZ
5,372 classes
Class

AHoopsGame

: AActor : UObject
/Script/FSD.HoopsGame 0x02C8 (712 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x02C8

Members 25

OffsetSizeNameTypeFlagsDefault
0x01bIsMovingRightServerboolNetRepNotify+7 flagsfalse
0x01bIsMovingRightLocalboolProtected+6 flagsfalse
0x02220x02padding / unreflected
0x04CurrentScoreint32NetRepNotify+7 flags0
0x04Cycleint32Protected+6 flags0
0x04CycleLastScoreint32Protected+6 flags-1
0x04ComboMultiplierint32NetRepNotify+7 flags1
0x04ComboMaxint32Protected+7 flags1
0x04RedBarrelScoreint32Protected+7 flags0
0x04BlueBarrelScoreint32Protected+7 flags0
0x04BarrelComboCountAchievementint32Protected+6 flags0
0x04ComboInitialint32Protected+6 flags1
0x10ScoresTArray<int32>NetRepNotify+4 flags[]
0x04NextFlipTimeServerfloatNetProtected+6 flags0
0x04NextFlipTimeLocalfloatProtected+6 flags0
0x04MoveTimefloatProtected+6 flags0
0x04TimeToNextRandomScorefloatProtected+7 flags0
0x08RandomSeedFRandomStreamProtected+4 flags{InitialSeed=0, Seed=0}
0x08BP_BarrelSpawnerABarrelSpawner*Protected+8 flagsnullptr
0x10ColorCombo1FLinearColorProtected+7 flags{R=0, G=0, B=0, A=0}
0x10ColorCombo2FLinearColorProtected+7 flags{R=0, G=0, B=0, A=0}
0x10ColorCombo3FLinearColorProtected+7 flags{R=0, G=0, B=0, A=0}
0x08HoopHistoryUUIHoopHistory*Protected+8 flagsnullptr
0x08HoopUSceneComponent*Protected+8 flagsnullptr
0x08LastActivePlayerAPlayerCharacter*Protected+6 flagsnullptr
0x08ScoreWidgetUHoopScoreWidget*Protected+8 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 18

SignatureFlagsNativeParams
void UpdateScoreAchievementProgress()EventProtected0x00
void Update(float DeltaTime, const EComboFlow& outFLow)FinalNative+1 flags0x05
void StoreScore(int32 newScore)FinalNative+1 flags0x04
void Restart()FinalNative+1 flags0x00
void OnSpaceballInHoop(int32 scoreToAdd)FinalNative+1 flags0x04
void OnRep_Scores()FinalNative+1 flags0x00
void OnRep_IsMovingRightServer()FinalNative+1 flags0x00
void OnRep_CurrentScore()FinalNative+1 flags0x00
void OnRep_ComboMultiplier()FinalNative+1 flags0x00
void OnPlayerInHoop(APlayerCharacter* Player, UParticleSystem* deathEffect, const bool& outIsDrunk, const EPlayerFlowExecution& outFLow, const APlayerCharacter*& outPlayer)FinalNative+1 flags0x20
void OnBarrelInHoop(APhysicsBarrel* Barrel, const EBarrelFlowExecution& outFLow, const float& outBarrelCombo, const AFSDPlayerController*& outPlayerController)FinalNative+1 flags0x18
void OnBarglassInHoop(AActor* glass, const AFSDPlayerController*& outPlayerController)FinalNative+1 flags0x10
void MoveDirectionChanged()EventProtected0x00
void Init()FinalNative+1 flags0x00
int32 GetBarrelScoreData(APhysicsBarrel* Barrel, const APhysicsBarrel*& OutBarrel)EventProtected0x14
void DataCellInHoop()FinalNative+1 flags0x00
void CollisionDirection(USceneComponent* Box, AActor* Target, const EFlowFromDirection& outFLow, const AActor*& outTarget)FinalNative+1 flags0x20
FVector CalculateMovementVector(float nextFlipTime, float DeltaTime, bool bIsMovingRight)EventProtected0x18