| FTimespan TimeToNewChallenge() | FinalNative+1 flags | | 0x08 |
| void SetSeasonCompletedAnnounced(bool IsAnnounced) | FinalNative+1 flags | | 0x01 |
| void SetActiveSeason(USeason* Season) | FinalNative+1 flags | | 0x08 |
| void RerollChallenge(int32 Index) | FinalNative+1 flags | | 0x04 |
| void OnStatChanged(UObject* WorldContext, UMissionStat* Stat, float Value) | FinalNative+1 flags | | 0x14 |
| void OnScripChallengeCompleted(UObject* WorldContext, UMissionStat* Stat, float Value) | FinalNative+1 flags | | 0x14 |
| void IsRewardClaimed(int32 Level, const bool& IsNormalClaimed, const bool& IsSpecialClaimed) | FinalNative+1 flags | | 0x06 |
| bool IsNodeUnlocked(int32 TreeOfVanityNodeID) | FinalNative+1 flags | | 0x05 |
| bool IsNodeBought(int32 TreeOfVanityNodeID) | FinalNative+1 flags | | 0x05 |
| void InitializeStatsAndChallenges() | FinalNative+1 flags | | 0x00 |
| bool HasUnclaimedRewards(const int32& Level) | FinalNative+1 flags | | 0x05 |
| bool HasClaimedLevelRewards(int32 startLevel, int32 numberOfLevels) | FinalNative+1 flags | | 0x09 |
| bool HasClaimedAllRewards() | FinalNative+1 flags | | 0x01 |
| int32 GetUnusedScripFragments() | FinalNative+1 flags | | 0x04 |
| int32 GetUnusedHearts() | FinalNative+1 flags | | 0x04 |
| UReward* GetTreeOfVanityReward(UReward* currentReward) | FinalNative+1 flags | | 0x10 |
| UGameDLC* GetStoreSeasonDLC(UObject* WorldContext) | FinalNative+1 flags | | 0x10 |
| int32 GetSeasonXPFromMissionXP(AFSDPlayerState* PlayerState) | FinalNative+1 flags | | 0x0C |
| int32 GetSeasonXP() | FinalNative+1 flags | | 0x04 |
| int32 GetSeasonNumber() | FinalNative+1 flags | | 0x04 |
| FText GetSeasonName() | FinalNative+1 flags | | 0x18 |
| FSeasonMissionResult GetSeasonMissionResult() | FinalNative+1 flags | | 0x48 |
| void GetSeasonLevelFromXP(int32 XP, const int32& Level, const float& currentLevelPercent, const int32& currentLevelXP, const int32& LevelXPTotal) | FinalNative+1 flags | | 0x14 |
| void GetSeasonLevel(const int32& Level, const float& currentLevelPercent, const int32& currentLevelXP, const int32& LevelXPTotal) | FinalNative+1 flags | | 0x10 |
| bool GetSeasonExpiryDate(const FDateTime& ExpiryDate) | FinalNative+1 flags | | 0x09 |
| bool GetSeasonCompletedAnnounced() | FinalNative+1 flags | | 0x01 |
| void GetSeasonBought(const bool& isBought) | FinalNative+1 flags | | 0x01 |
| void GetScriptChallengeInfo(const int32& Completed, const int32& claimed, const int32& Total) | FinalNative+1 flags | | 0x0C |
| void GetScripBonusState(int32 widgetIndex, const int32& numberOfFragments, const bool& bIsClaimed) | FinalNative+1 flags | | 0x09 |
| int32 GetNumberOfTokens(UObject* WorldContextObject) | FinalNative+1 flags | | 0x0C |
| int32 GetNumberOfSeasonLevels() | FinalNative+1 flags | | 0x04 |
| int32 GetNumberOfClaimedPlagueHeartScrips() | FinalNative+1 flags | | 0x04 |
| FSeasonLevel GetNextReward() | FinalNative+1 flags | | 0x18 |
| int32 GetLevelXP(int32 Level) | FinalNative+1 flags | | 0x08 |
| FSeasonLevel GetLevelReward(int32 Level) | FinalNative+1 flags | | 0x20 |
| void GetLevelProgress(int32 Level, const float& levelPercent) | FinalNative+1 flags | | 0x08 |
| USeason* GetCurrentSeason() | FinalNative+1 flags | | 0x08 |
| int32 GetClaimedBonusScrips() | FinalNative+1 flags | | 0x04 |
| TArray<UDataAsset*> GetAssetReferences(int32 ChallengeIndex, const USeasonChallenge*& outChallenge) | FinalNative+1 flags | | 0x20 |
| TArray<FChallengeInfo> GetActiveChallenges(bool canGenerateNewChallenge) | FinalNative+1 flags | | 0x18 |
| bool ConvertScripFragmentsToScrip(const int32& scripGained) | FinalNative+1 flags | | 0x05 |
| bool ConvertHeartsToScrip(const int32& scripGained) | FinalNative+1 flags | | 0x05 |
| void CompleteSeasonEvent_Server(USeasonEventData* InEvent) | FinalNative+1 flags | | 0x08 |
| bool ClaimScripChallenge() | FinalNative+1 flags | | 0x01 |
| bool ClaimReward(UObject* WorldContext, AFSDPlayerController* Player, int32 Level, bool isNormalReward) | FinalNative+1 flags | | 0x16 |
| void CHEAT_SetSeasonMissionResult(int32 XPFromMission, int32 numberOfChallenges, USeasonEventData* Event) | FinalNative+1 flags | | 0x10 |
| void CHEAT_ResetTimeToNewChallenge() | FinalNative+1 flags | | 0x00 |
| void CHEAT_ResetReroll() | FinalNative+1 flags | | 0x00 |
| void CHEAT_AddChallenge() | FinalNative+1 flags | | 0x00 |
| bool CanRerollChallenge() | FinalNative+1 flags | | 0x01 |
| bool BuyTreeNode(UObject* WorldContextObject, AFSDPlayerController* Player, int32 TreeOfVanityNodeID) | FinalNative+1 flags | | 0x15 |