Zdexby TheHolyOneZ
5,372 classes
Class

URewardsSubSystem

: UGameInstanceSubsystem : USubsystem : UObject
/Script/FSD.RewardsSubSystem 0x01D0 (464 B) align 8 inherited 0x0030 vtable /Script/FSD
0x00x01D0

Members 2

OffsetSizeNameTypeFlagsDefault
0x190PendingMissionRewardsFPendingRewardsTransient+1 flags{StartStats={AllResources=<TMap>, CollectedResources=<TMap>…
0x10PendingPromotionRewardsTArray<FClaimableRewardEntry>Transient+4 flags[]

Functions 7

SignatureFlagsNativeParams
bool ShouldPendingRewardsBeShown()FinalNative+1 flags0x01
bool ShouldPendingRewardsBeGiven()FinalNative+1 flags0x01
bool Receive_GetPendingRewards(UObject* WorldContext, FPendingRewardsStats& OutStats, FPendingRewards& OutRewards)FinalNative+1 flags0x249
bool HasPendingRewards()FinalNative+1 flags0x01
bool GetPendingRewards(FPendingRewardsStats& OutStats, FPendingRewards& OutRewards)FinalNative+1 flags0x241
void ClearPendingRewards()FinalNative+1 flags0x00
void ApplyPendingRewards(AFSDPlayerController* Controller)FinalNative+1 flags0x08