| bool ShouldPendingRewardsBeShown() | FinalNative+1 flags | | 0x01 |
| bool ShouldPendingRewardsBeGiven() | FinalNative+1 flags | | 0x01 |
| bool Receive_GetPendingRewards(UObject* WorldContext, FPendingRewardsStats& OutStats, FPendingRewards& OutRewards) | FinalNative+1 flags | | 0x249 |
| bool HasPendingRewards() | FinalNative+1 flags | | 0x01 |
| bool GetPendingRewards(FPendingRewardsStats& OutStats, FPendingRewards& OutRewards) | FinalNative+1 flags | | 0x241 |
| void ClearPendingRewards() | FinalNative+1 flags | | 0x00 |
| void ApplyPendingRewards(AFSDPlayerController* Controller) | FinalNative+1 flags | | 0x08 |