Zdexby TheHolyOneZ
5,372 classes
Class

AFSDPlayerControllerBase

: APlayerController : AController : AActor : UObject
/Script/FSD.FSDPlayerControllerBase 0x05D8 (1,496 B) align 8 inherited 0x0570 vtable /Script/FSD
0x00x05D8

Members 5

OffsetSizeNameTypeFlagsDefault
0x08GlobalMaterialParameterCollectionUMaterialParameterCollection*6 flags/Game/Art/Materials/MPC_GlobalMaterialParameters.MPC_Global…
0x10OnPlayerVoiceStatusChangedFMulticastScriptDelegate4 flags<delegate>
0x05880x03padding / unreflected
0x01bStartWithBlackScreenboolProtected+6 flagstrue
0x058C0x14padding / unreflected
0x08WindowManagerUWindowManager*Protected+11 flags/Script/FSD.Default__FSDPlayerControllerBase.WindowManager
0x10PlatformComponentClassesTArray<FPlatformComponent>Protected+3 flags[]
0x05B80x20unreflected bytes to end of AFSDPlayerControllerBase
Inherited from APlayerController 47
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08ControllingDirTrackInstUInterpTrackInstDirector*Transient+5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>9 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x02C90x03padding / unreflected
0x0CTargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x02D80x0Cpadding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x02E80x08padding / unreflected
0x10HiddenActorsTArray<AActor*>2 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03100x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x0CLastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x0CLastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03340x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>10 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x03600x70padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x03D10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x03D50x3Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x04200x0Cpadding / unreflected
0x04InputYawScalefloat8 flags2.5
0x04InputPitchScalefloat8 flags-2.5
0x04InputRollScalefloat8 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x04390x03padding / unreflected
0x04ForceFeedbackScalefloat6 flags1
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursoruint88 flags1
0x01CurrentMouseCursoruint86 flags0
0x01DefaultClickTraceChanneluint88 flags3
0x01CurrentClickTraceChanneluint86 flags0
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x045C0x74padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x04D90x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x04F80x50padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x05500x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x05550x03padding / unreflected
0x0CSpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02300x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02580x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02700x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 14

SignatureFlagsNativeParams
void ToggleAnalogCursor(bool Visible)FinalNative+1 flags0x01
void StopAspectRatioAxisConstraint()FinalNative+1 flags0x00
void StartAspectRatioAxisConstraint()FinalNative+1 flags0x00
void ShowEscapeMenu()EventPublic0x00
void SetHUDVisible(bool IsVisible, const EHUDVisibilityReason& reason)FinalNative+1 flags0x02
void Server_Cheat_SwitchCharacter(UPlayerCharacterID* NewCharacter)NativeEvent+1 flags0x08
void RecievePreClientTravel()EventProtected0x00
void RecieveHUDVisibilityChanged(bool IsVisible)EventProtected0x01
void OpenStandaloneMinersManualPage(const EMinersManualSinglePage& page)EventPublic0x01
void OpenStandaloneMinersManual(const EMinersManualSection& Section, const FGuid& ID)EventPublic0x14
bool IsPlayerBlocked(const FString& UserId)FinalNative+1 flags0x11
bool IsHUDVisibleFlagSet(const EHUDVisibilityReason& reason)FinalNative+1 flags0x02
UEscapeMenuWindow* GetEscapeMenu()EventPublic0x08
void Client_WasKicked(const EDisconnectReason& reason)NativeEvent+1 flags0x01

Subclasses 2