Struct
FAIMeleeAttackInfo
0x00x01B8
Members 27
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x28 | AnimMontage | TSoftObjectPtr<UAnimMontage> | 6 flags |
| 0x28 | ItemAnimMontage | TSoftObjectPtr<UAnimMontage> | 6 flags | |
| 0x01 | bAutoEquipItem | bool | 8 flags | |
| 0x0051 | 0x03 | padding / unreflected | ||
| 0x08 | ItemTag | FGameplayTag | 6 flags | |
| 0x01 | bCanBeParried | bool | 7 flags | |
| 0x005D | 0x03 | padding / unreflected | ||
| 0x04 | MinTransactionVelocity | float | 7 flags | |
| 0x04 | MaxTransactionVelocity | float | 7 flags | |
| 0x28 | AttackStates | FGameplayTagContainer | 3 flags | |
| 0x28 | DamageTypes | FGameplayTagContainer | 3 flags | |
| 0x04 | Damage | float | 7 flags | |
| 0x01 | bUseDifficultyDependantValue | bool | 7 flags | |
| 0x00BD | 0x03 | padding / unreflected | ||
| 0x58 | DamageAmount | FDifficultyMapper | 4 flags | |
| 0x04 | Stamina | float | 7 flags | |
| 0x04 | HitStrength | float | 7 flags | |
| 0x04 | SuccessRadius | float | 7 flags | |
| 0x04 | MinSuccessRadius | float | 7 flags | |
| 0x04 | SuccessAngle | float | 7 flags | |
| 0x01 | bCheckPlaneAngle | bool | 7 flags | |
| 0x012D | 0x03 | padding / unreflected | ||
| 0x04 | Chance | float | 7 flags | |
| 0x04 | ChanceCheckResetDuration | float | 7 flags | |
| 0x01 | CanInterruptByDamage | bool | 7 flags | |
| 0x0139 | 0x07 | padding / unreflected | ||
| 0x50 | InterruptDamageLimits | TMap<bool, FGameplayTag> | 3 flags | |
| 0x01 | CanReach | bool | 7 flags | |
| 0x01 | bShouldInvokeQTE | bool | 7 flags | |
| 0x0192 | 0x06 | padding / unreflected | ||
| 0x18 | QTEInfo | FQTEInfo | 4 flags | |
| 0x04 | CapsuleSweepCheckRadius | float | 7 flags | |
| 0x04 | CapsuleSweepCheckHalfHeight | float | 7 flags | |