| void TakeScores(UScoringComponent* InScoringComponent, const TArray<FText>& ScoreNames, FText& TakeReason, bool bDisplayScoreOnHUD, bool bDisableScores) | FinalNative+1 flags | | 0x32 |
| void TakeScore(UScoringComponent* InScoringComponent, FText& ScoreName, FText& TakeReason, bool bDisplayScoreOnHUD, bool bDisableScore) | FinalNative+1 flags | | 0x3A |
| void TakeAllScoresExcept(UScoringComponent* InScoringComponent, const TArray<FText>& ScoreNames, FText& TakeReason, bool bDisplayScoreOnHUD, bool bDisableScores) | FinalNative+1 flags | | 0x32 |
| void TakeAllScores(UScoringComponent* InScoringComponent, FText& TakeReason, bool bDisplayScoreOnHUD, bool bDisableScores) | FinalNative+1 flags | | 0x22 |
| void RevokePenalty(UScoringComponent* InScoringComponent, FText& PenaltyGroupName) | FinalNative+1 flags | | 0x20 |
| void RevokeAllPenalties(UScoringComponent* InScoringComponent) | FinalNative+1 flags | | 0x08 |
| void Multicast_DisplayScore(const FText& ScoreText, int32 Score, bool bGive) | FinalNative+2 flags | | 0x1D |
| bool IsSoftFailure() | FinalNative+1 flags | | 0x01 |
| bool IsOfficialScoring() | FinalNative+2 flags | | 0x01 |
| void HasClearedMission(const bool& bHasClearedMission, const bool& bSoftClearedMission, const bool& bMissionFailed) | FinalNative+2 flags | | 0x03 |
| void GiveScores(UScoringComponent* InScoringComponent, const TArray<FText>& ScoreNames, bool bDisplayScoreOnHUD, FText& ScoreText, float DisplayOnHUDDelay, int32 CustomScoreOnHUD) | FinalNative+1 flags | | 0x40 |
| void GiveScore(UScoringComponent* InScoringComponent, FText& ScoreName, bool bDisplayScoreOnHUD, FText& ScoreText, float DisplayOnHUDDelay, int32 CustomScoreOnHUD) | FinalNative+1 flags | | 0x48 |
| void GivePenalty(UScoringComponent* InScoringComponent, FText& PenaltyGroupName, bool bDisplayScoreOnHUD, FText& ScoreText, float DisplayOnHUDDelay, int32 CustomScoreOnHUD) | FinalNative+1 flags | | 0x48 |
| void GiveFakeScore(UScoringComponent* InScoringComponent, FText& ScoreName, bool bDisplayScoreOnHUD, FText& ScoreText, float DisplayOnHUDDelay, int32 CustomScoreOnHUD) | FinalNative+1 flags | | 0x48 |
| void GiveCustomPenalty(FText& PenaltyGroupName, int32 PenaltyScore, bool bDisplayScoreOnHUD, float DisplayOnHUDDelay) | FinalNative+1 flags | | 0x24 |
| void GiveAllScores(UScoringComponent* InScoringComponent, bool bOnlyEnabledScore, bool bDisplayScoreOnHUD, FText& ScoreText, float DisplayOnHUDDelay, int32 CustomScoreOnHUD) | FinalNative+1 flags | | 0x30 |
| void GetTotalScorePool(const int32& MaxScore) | FinalNative+1 flags | | 0x04 |
| int32 GetTotalScoreFromArray(const TArray<FScoreData>& InScoreDataArray) | FinalNative+1 flags | | 0x14 |
| int32 GetTotalScoreCountFromArray(const TArray<FScoreData>& InScoreDataArray, bool bIncludeHiddenScores) | FinalNative+1 flags | | 0x18 |
| void GetTotalScore(const int32& TotalScore, bool bIncludePrimaryScores) | FinalNative+1 flags | | 0x05 |
| int32 GetTotalNonGivenScoresFromArray(const TArray<FScoreData>& InScoreDataArray) | FinalNative+1 flags | | 0x14 |
| int32 GetTotalGivenScoresFromArray(const TArray<FScoreData>& InScoreDataArray, bool bIncludeHiddenScores) | FinalNative+1 flags | | 0x18 |
| int32 GetTotalActorsTrackingScore() | FinalNative+1 flags | | 0x04 |
| void GetSuspectCount(const int32& OutReported, const int32& OutArrested, const int32& OutKilled, const int32& OutTotal) | FinalNative+2 flags | | 0x10 |
| TArray<FScoreGroup> GetScoreGroups() | FinalNative+1 flags | | 0x10 |
| void GetScoreCountFromGroup(const FName& InGroupName, const int32& OutScoresGiven, const int32& OutTotalScores, bool bRequiredOnly) | FinalNative+2 flags | | 0x11 |
| void GetReportCount(const int32& ReportedCount, const int32& TotalReports) | FinalNative+2 flags | | 0x08 |
| TArray<FScorePenaltyData> GetPenaltyScoreGroups() | FinalNative+1 flags | | 0x10 |
| void GetObjectiveCompletionStatus(const int32& ObjectivesComplete, const int32& ObjectivesFailed, const int32& TotalObjectives) | FinalNative+2 flags | | 0x0C |
| int32 GetNonGivenScoreCountFromGroup(const TArray<FScoreGroup>& InScoreGroupArray) | FinalNative+1 flags | | 0x14 |
| int32 GetNonGivenScoreCountFromArray(const TArray<FScoreData>& InScoreDataArray, bool bOnlyEnabled) | FinalNative+1 flags | | 0x18 |
| int32 GetGivenScoreCountFromGroup(const TArray<FScoreGroup>& InScoreGroupArray) | FinalNative+1 flags | | 0x14 |
| int32 GetGivenScoreCountFromArray(const TArray<FScoreData>& InScoreDataArray, bool bIncludeHiddenScores) | FinalNative+1 flags | | 0x18 |
| void GetEvidenceCount(const int32& EvidenceCollected, const int32& TotalEvidence) | FinalNative+2 flags | | 0x08 |
| float GetCurrentScoreAsPercentage() | FinalNative+1 flags | | 0x04 |
| void GetCivilianCount(const int32& OutReported, const int32& OutInjured, const int32& OutKilled, const int32& OutArrested, const int32& OutTotal) | FinalNative+2 flags | | 0x14 |
| AScoringManager* Get() | FinalNative+2 flags | | 0x08 |
| void DisplayPenalties(UScoringComponent* InScoringComponent, bool bCondensed, FText& ScoreTextOverride) | FinalNative+1 flags | | 0x28 |
| void DisplayBonusesAndPenalties(UScoringComponent* InScoringComponent, bool bCondensed, FText& ScoreTextOverride) | FinalNative+1 flags | | 0x28 |
| void DisplayBonuses(UScoringComponent* InScoringComponent, bool bCondensed, FText& ScoreTextOverride) | FinalNative+1 flags | | 0x28 |
| void ChangeScoreGroup(UScoringComponent* InScoringComponent, const FName& NewGroupName) | FinalNative+1 flags | | 0x10 |
| FString CalculateGradeLetterFromScore(int32 Score) | FinalNative+1 flags | | 0x18 |
| FString CalculateGradeLetterFromPlayerScore() | FinalNative+1 flags | | 0x10 |
| FString CalculateGradeLetterFromPercentage(float ScorePercentage) | FinalNative+2 flags | | 0x18 |
| bool AnyScoresGiven(const TArray<FScoreBonus>& InScoreBonusArray) | FinalNative+1 flags | | 0x11 |
| bool AllScoresGiven(const TArray<FScoreBonus>& InScoreBonusArray) | FinalNative+1 flags | | 0x11 |
| bool AllRequiredScoresGiven(const TArray<FScoreBonus>& InScoreBonusArray) | FinalNative+1 flags | | 0x11 |