Zdexby TheHolyOneZ
5,221 classes
Class

UReadyOrNotGameInstance

: UGameInstance : UObject
/Script/ReadyOrNot.ReadyOrNotGameInstance 0x0F18 (3,864 B) align 8 inherited 0x01C0 vtable /Script/ReadyOrNot
0x00x0F18

Members 47

OffsetSizeNameTypeFlagsDefault
0x10LobbyLevelFString6 flags"ron_station_core"
0x10TrainingLevelFString6 flags"ron_tutorialv3_core"
0x28EmptyStartupMapTSoftObjectPtr<UWorld>5 flags<SoftObjectProperty>
0x08LoadoutManagerClassTSubclassOf<ULoadoutManager>6 flags/Script/ReadyOrNot.LoadoutManager
0x02100x08padding / unreflected
0x08ReadyOrNotBackendUReadyOrNotBackend*7 flagsnullptr
0x08LoadoutManagerULoadoutManager*5 flagsnullptr
0x08ModioManagerUModioManager*5 flagsnullptr
0x08AIConfigUReadyOrNotAIConfig*Transient+5 flagsnullptr
0x08VoiceConfigUReadyOrNotVoiceConfig*Transient+5 flagsnullptr
0x02400x30padding / unreflected
0x10StartupBanksTArray<TSoftObjectPtr<UFMODBank>>5 flags[]
0x10StartupBanksNoSamplesTArray<TSoftObjectPtr<UFMODBank>>5 flags[]
0x10LoadedBanksTArray<UFMODBank*>5 flags[]
0x10LoadedBanksNoSamplesTArray<UFMODBank*>5 flags[]
0x10LoadedMusicEventsTArray<UFMODEvent*>5 flags[]
0x02C00x10padding / unreflected
0x08GlobalMaterialParameterCollectionUMaterialParameterCollection*6 flagsnullptr
0x08WeaponFOVMaterialCollectionUMaterialParameterCollection*6 flagsnullptr
0x08ScalabilityMaterialParameterCollectionUMaterialParameterCollection*6 flagsnullptr
0x02E80x08padding / unreflected
0x08MetaGameProfileUMetaGameProfile*5 flagsnullptr
0x01SessionTypeESessionType7 flagsST_None
0x02F90x07padding / unreflected
0x10LazyLoadedClassesTArray<TSoftClassPtr<UClass>>3 flags[]
0x10LazyLoadedObjectsTArray<TSoftObjectPtr<UObject>>3 flags[]
0x08SpawnWidgetOnLevelLoadTSubclassOf<UUserWidget>6 flagsnullptr
0x03280x08padding / unreflected
0x50OwnedDLCMapTMap<int32, bool>1 flags<TMap>
0x10DecalMeshActorsTArray<AActor*>3 flags[]
0x03900xA0padding / unreflected
0x10PreviouslyJoinedGamesTArray<FString>2 flags[]
0x04DedicatedServerGamesPlayedWithoutReturningToLobbyint325 flags0
0x04DedicatedServerMapIdxint325 flags0
0x04480xE8padding / unreflected
0x01bHostedGamebool6 flagsfalse
0x05310x03padding / unreflected
0x04Saved_RoundTimerGameStartfloat6 flags0
0x04Saved_RoundTimerBetweenMapsfloat6 flags0
0x04Saved_ReinforcementTimerfloat6 flags0
0x04Saved_Timelimitfloat6 flags0
0x04Saved_RoundsPerMapint326 flags0
0x04Saved_Scorelimitint326 flags0
0x01Saved_AiEnabledbool6 flagsfalse
0x054D0x03padding / unreflected
0x10ActivePauseConditionsTArray<FString>4 flags[]
0x10NextLevelFString4 flags""
0x10MainMenuDisplayMessageFString3 flags""
0x05800x08padding / unreflected
0x8D0ModdedMapLookUpDataFLevelDataLookupTable2 flags{FriendlyLevelName=<FText>, LevelNickname=<FText>, LevelPic…
0x0E580x60padding / unreflected
0x10ModdedLevelDataAssetsTArray<UModLevelData*>3 flags[]
0x10ModdedCampaignDataTArray<UModCampaignData*>3 flags[]
0x10BuiltMapListTArray<FString>2 flags[]
0x01bShowingFPSbool5 flagsfalse
0x0EE90x03padding / unreflected
0x04ReplayNumPlayersint327 flags0
0x08ReplayLoadingScreenUUserWidget*7 flagsnullptr
0x10ReplayEventsTArray<FReplayEvent>4 flags[]
0x08CrossplayWarningWidgetUUserWidget*Transient+7 flagsnullptr
0x0F100x08unreflected bytes to end of UReadyOrNotGameInstance
Inherited from UGameInstance 6
OffsetSizeNameTypeFlagsDefault
0x10LocalPlayersTArray<ULocalPlayer*>Protected+3 flags[]
0x08OnlineSessionUOnlineSession*Protected+5 flagsnullptr
0x10ReferencedObjectsTArray<UObject*>Protected+3 flags[]
0x00600x18padding / unreflected
0x10OnPawnControllerChangedDelegatesFMulticastScriptDelegateProtected+4 flags<delegate>
0x00880x18padding / unreflected
0x10OnInputDeviceConnectionChangeFMulticastScriptDelegate4 flags<delegate>
0x10OnUserInputDevicePairingChangeFMulticastScriptDelegate4 flags<delegate>

Functions 61

SignatureFlagsNativeParams
bool SupportsDisablingMods()FinalNative+1 flags0x01
void StopRecordingReplaySave(bool bSave, int32 NumericalScore, const FString& LetterScore)FinalNative+1 flags0x18
void StopRecordingReplayFromBP()FinalNative+1 flags0x00
void StartRecordingReplay()FinalNative+1 flags0x00
void ShowCrossplayWarning(UObject* WorldContextObject, bool bUseCountdown)FinalNative+2 flags0x09
void SetLastJoinState(const ELastMenuStateBeforeJoin& LastJoiNState)FinalNative+1 flags0x01
bool SetInputAudioDevice(const FString& DeviceName, bool bShouldSave)FinalNative+1 flags0x12
void SetDifficulty(const FName& DifficultyTag)FinalNative+1 flags0x08
void RetryLogin()FinalNative+1 flags0x00
void RenameReplay(const FString& ReplayName, const FString& NewFriendlyReplayName)FinalNative+1 flags0x20
void RemoveReplayLoadingScreen()FinalNative+1 flags0x00
void RemovePauseGameCondition(const FString& PauseCondition)NativeEvent+1 flags0x10
void ReloadSettings()FinalNative+1 flags0x00
void PlayReplayFromBP(const FString& ReplayName)FinalNative+1 flags0x10
void OpenReplayFolder()FinalNative+1 flags0x00
bool OnWindowCloseRequested()FinalNative+1 flags0x01
bool IsSafeMode()FinalNative+1 flags0x01
bool IsReplaySystemEnabled()FinalNative+1 flags0x01
bool IsRecordingReplay()FinalNative+1 flags0x01
bool IsPublicMissionInProgress()FinalNative+1 flags0x01
bool IsPlayingReplay()FinalNative+1 flags0x01
bool IsNetworkCompatible(uint32 LocalNetworkVersion, uint32 RemoteNetworkVersion)FinalNative+1 flags0x09
bool IsLoggedIntoBackend()FinalNative+1 flags0x01
bool IsGameModded()FinalNative+2 flags0x01
bool IsCustomPreset()EventPublic0x01
void HideCrossplayWarning(UObject* WorldContextObject, bool bFinishCountdown)FinalNative+2 flags0x09
void Gratr()FinalNative+1 flags0x00
FString GetSessionTicket()FinalNative+1 flags0x10
TArray<FReplayEvent> GetReplayEvents()FinalNative+1 flags0x10
bool GetMutedStateForRemote(const FString& UniqueNetId)FinalNative+1 flags0x11
bool GetMutedState(const FString& UniqueNetId)FinalNative+1 flags0x11
uint32 GetLocalNetworkVersion()FinalNative+1 flags0x04
FString GetFriendlyGamemodeName(const FString& UnfriendlyName)FinalNative+1 flags0x20
FString GetDiscordOneTimeUseCode()FinalNative+1 flags0x10
TArray<FString> GetBuiltModdedMapList()FinalNative+1 flags0x10
TArray<FString> GetBuiltMapList()FinalNative+1 flags0x10
FString GetBestGuessMapName(const FString& MapName)FinalNative+1 flags0x20
bool GetBanned()FinalNative+1 flags0x01
uint8 GetBackendState()FinalNative+1 flags0x01
bool GetAvailableAudioDevices(const TArray<FString>& OutAudioDevices)FinalNative+1 flags0x11
FString GetAndClearMainMenuDisplayMessage()FinalNative+1 flags0x10
ELastMenuStateBeforeJoin GetAndClearLastJoinState()FinalNative+1 flags0x01
TArray<AReadyOrNotGameState*> GetAllGameStates()FinalNative+1 flags0x10
TArray<AReadyOrNotGameMode*> GetAllGameModes()FinalNative+1 flags0x10
bool GetAccountUGCPrivilege(APlayerState* PlayerState)FinalNative+1 flags0x09
bool GetAccountTextCommunicationPrivilege(APlayerState* PlayerState)FinalNative+1 flags0x09
void GenerateURLMap()FinalNative+1 flags0x00
TMap<FString, FReplayData> FindReplays()FinalNative+1 flags0x50
void DeleteReplay(const FString& ReplayName)FinalNative+1 flags0x10
void DelegateSetLocalMutedStateCompleted__DelegateSignature()Public0x00
void CreateReplayLoadingScreen()FinalNative+1 flags0x00
void CommanderGenerateProfile(int32 Slot)FinalNative+1 flags0x04
void CommanderDeleteProfile(int32 Slot)FinalNative+1 flags0x04
void CommanderCompleteMission(const FString& Mission)FinalNative+1 flags0x10
bool CanChangeMutedState(const FString& UniqueNetId)FinalNative+1 flags0x11
void BuildMapList()FinalNative+1 flags0x00
void ApplyPreset(int32 PresetIndex)EventPublic0x04
void ApplyDeckPreset()EventPublic0x00
void ApplyDecalSettings()FinalNative+1 flags0x00
void AddReplayEvent(const EReplayEventType& EventType, const FVector& Location, float Timestamp, const FString& AdditionalInformation)FinalNative+1 flags0x38
void AddPauseGameCondition(const FString& PauseCondition)NativeEvent+1 flags0x10

Used by 2

types with a member, parameter or interface of this type