| bool SupportsDisablingMods() | FinalNative+1 flags | | 0x01 |
| void StopRecordingReplaySave(bool bSave, int32 NumericalScore, const FString& LetterScore) | FinalNative+1 flags | | 0x18 |
| void StopRecordingReplayFromBP() | FinalNative+1 flags | | 0x00 |
| void StartRecordingReplay() | FinalNative+1 flags | | 0x00 |
| void ShowCrossplayWarning(UObject* WorldContextObject, bool bUseCountdown) | FinalNative+2 flags | | 0x09 |
| void SetLastJoinState(const ELastMenuStateBeforeJoin& LastJoiNState) | FinalNative+1 flags | | 0x01 |
| bool SetInputAudioDevice(const FString& DeviceName, bool bShouldSave) | FinalNative+1 flags | | 0x12 |
| void SetDifficulty(const FName& DifficultyTag) | FinalNative+1 flags | | 0x08 |
| void RetryLogin() | FinalNative+1 flags | | 0x00 |
| void RenameReplay(const FString& ReplayName, const FString& NewFriendlyReplayName) | FinalNative+1 flags | | 0x20 |
| void RemoveReplayLoadingScreen() | FinalNative+1 flags | | 0x00 |
| void RemovePauseGameCondition(const FString& PauseCondition) | NativeEvent+1 flags | | 0x10 |
| void ReloadSettings() | FinalNative+1 flags | | 0x00 |
| void PlayReplayFromBP(const FString& ReplayName) | FinalNative+1 flags | | 0x10 |
| void OpenReplayFolder() | FinalNative+1 flags | | 0x00 |
| bool OnWindowCloseRequested() | FinalNative+1 flags | | 0x01 |
| bool IsSafeMode() | FinalNative+1 flags | | 0x01 |
| bool IsReplaySystemEnabled() | FinalNative+1 flags | | 0x01 |
| bool IsRecordingReplay() | FinalNative+1 flags | | 0x01 |
| bool IsPublicMissionInProgress() | FinalNative+1 flags | | 0x01 |
| bool IsPlayingReplay() | FinalNative+1 flags | | 0x01 |
| bool IsNetworkCompatible(uint32 LocalNetworkVersion, uint32 RemoteNetworkVersion) | FinalNative+1 flags | | 0x09 |
| bool IsLoggedIntoBackend() | FinalNative+1 flags | | 0x01 |
| bool IsGameModded() | FinalNative+2 flags | | 0x01 |
| bool IsCustomPreset() | EventPublic | | 0x01 |
| void HideCrossplayWarning(UObject* WorldContextObject, bool bFinishCountdown) | FinalNative+2 flags | | 0x09 |
| void Gratr() | FinalNative+1 flags | | 0x00 |
| FString GetSessionTicket() | FinalNative+1 flags | | 0x10 |
| TArray<FReplayEvent> GetReplayEvents() | FinalNative+1 flags | | 0x10 |
| bool GetMutedStateForRemote(const FString& UniqueNetId) | FinalNative+1 flags | | 0x11 |
| bool GetMutedState(const FString& UniqueNetId) | FinalNative+1 flags | | 0x11 |
| uint32 GetLocalNetworkVersion() | FinalNative+1 flags | | 0x04 |
| FString GetFriendlyGamemodeName(const FString& UnfriendlyName) | FinalNative+1 flags | | 0x20 |
| FString GetDiscordOneTimeUseCode() | FinalNative+1 flags | | 0x10 |
| TArray<FString> GetBuiltModdedMapList() | FinalNative+1 flags | | 0x10 |
| TArray<FString> GetBuiltMapList() | FinalNative+1 flags | | 0x10 |
| FString GetBestGuessMapName(const FString& MapName) | FinalNative+1 flags | | 0x20 |
| bool GetBanned() | FinalNative+1 flags | | 0x01 |
| uint8 GetBackendState() | FinalNative+1 flags | | 0x01 |
| bool GetAvailableAudioDevices(const TArray<FString>& OutAudioDevices) | FinalNative+1 flags | | 0x11 |
| FString GetAndClearMainMenuDisplayMessage() | FinalNative+1 flags | | 0x10 |
| ELastMenuStateBeforeJoin GetAndClearLastJoinState() | FinalNative+1 flags | | 0x01 |
| TArray<AReadyOrNotGameState*> GetAllGameStates() | FinalNative+1 flags | | 0x10 |
| TArray<AReadyOrNotGameMode*> GetAllGameModes() | FinalNative+1 flags | | 0x10 |
| bool GetAccountUGCPrivilege(APlayerState* PlayerState) | FinalNative+1 flags | | 0x09 |
| bool GetAccountTextCommunicationPrivilege(APlayerState* PlayerState) | FinalNative+1 flags | | 0x09 |
| void GenerateURLMap() | FinalNative+1 flags | | 0x00 |
| TMap<FString, FReplayData> FindReplays() | FinalNative+1 flags | | 0x50 |
| void DeleteReplay(const FString& ReplayName) | FinalNative+1 flags | | 0x10 |
| void DelegateSetLocalMutedStateCompleted__DelegateSignature() | Public | | 0x00 |
| void CreateReplayLoadingScreen() | FinalNative+1 flags | | 0x00 |
| void CommanderGenerateProfile(int32 Slot) | FinalNative+1 flags | | 0x04 |
| void CommanderDeleteProfile(int32 Slot) | FinalNative+1 flags | | 0x04 |
| void CommanderCompleteMission(const FString& Mission) | FinalNative+1 flags | | 0x10 |
| bool CanChangeMutedState(const FString& UniqueNetId) | FinalNative+1 flags | | 0x11 |
| void BuildMapList() | FinalNative+1 flags | | 0x00 |
| void ApplyPreset(int32 PresetIndex) | EventPublic | | 0x04 |
| void ApplyDeckPreset() | EventPublic | | 0x00 |
| void ApplyDecalSettings() | FinalNative+1 flags | | 0x00 |
| void AddReplayEvent(const EReplayEventType& EventType, const FVector& Location, float Timestamp, const FString& AdditionalInformation) | FinalNative+1 flags | | 0x38 |
| void AddPauseGameCondition(const FString& PauseCondition) | NativeEvent+1 flags | | 0x10 |