Zdexby TheHolyOneZ
5,221 classes
Class

ACoverLandmark

: AActor : UObject
/Script/ReadyOrNot.CoverLandmark 0x05A0 (1,440 B) align 16 inherited 0x02A0 vtable /Script/ReadyOrNot
implements ISecurable
0x00x05A0

Members 28

OffsetSizeNameTypeFlagsDefault
0x02A00x08padding / unreflected
0x08SceneComponentUSceneComponent*12 flags/Script/ReadyOrNot.Default__CoverLandmark.Scene Component
0x01bEnabled : 1bit 0bool6 flagstrue
0x02B10x07padding / unreflected
0x10LandmarkNameFString6 flags"None"
0x01TypeECoverLandmarkType8 flagsNone
0x02C90x07padding / unreflected
0x08CustomSearchActivityClassTSubclassOf<USearchLandmarkActivity>9 flagsnullptr
0x08SwatSearchAnimationFName9 flagsNone
0x28CoverObjectTSoftObjectPtr<AActor>7 flags<SoftObjectProperty>
0x01bDisableCollision : 1bit 0bool6 flagstrue
0x03090x07padding / unreflected
0x10AllowedTeamsForCoverTArray<ETeamType>5 flags[2 items]
0x10IgnoredMeshActorsTArray<TSoftObjectPtr<AStaticMeshActor>>7 flags[]
0x04CooldownAfterUsefloat9 flags60
0x01bCharacterHiddenInWaitingStatebool8 flagsfalse
0x03350x0Bpadding / unreflected
0x60ExitTriggerBoxTransformFTransform7 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18ExitTriggerBoxExtentFVector8 flags{X=35, Y=35, Z=35}
0x03B80x08padding / unreflected
0x60IdleTriggerBoxTransformFTransform7 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18IdleTriggerBoxExtentFVector8 flags{X=35, Y=35, Z=35}
0x40EntryFCoverLandmarkAnimData5 flags{bForwardOnly=false, bFromTable=false, ForwardAnimRowName=N…
0x40LoopFCoverLandmarkAnimData5 flags{bForwardOnly=false, bFromTable=false, ForwardAnimRowName=N…
0x40ExitFCoverLandmarkAnimData5 flags{bForwardOnly=false, bFromTable=false, ForwardAnimRowName=N…
0x01bAllowAbruptExit : 1bit 0bool6 flagsfalse
0x04F90x07padding / unreflected
0x10EntryPointsTArray<ACoverLandmarkProxy*>7 flags[]
0x10ExitPointsTArray<ACoverLandmarkProxy*>7 flags[]
0x08IdlePointACoverLandmarkProxy*9 flagsnullptr
0x08OccupiedByControllerAController*10 flagsnullptr
0x08LastUsedByControllerAController*10 flagsnullptr
0x08CurrentSwatWithLineOfSightAReadyOrNotCharacter*10 flagsnullptr
0x01bClearedBySwatbool10 flagsfalse
0x05410x07padding / unreflected
0x50CooldownMapTMap<AController*, float>Protected+1 flags<TMap>
0x05980x08unreflected bytes to end of ACoverLandmark
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
void ToggleLandmarkEnabled(bool bEnable)FinalNative+1 flags0x01
void PreviewIdleAnim()FinalNative+1 flags0x00
void PreviewExitAnim()FinalNative+1 flags0x00
void PreviewEntryAnim()FinalNative+1 flags0x00
bool IsCooldownActiveFor(AController* InController)FinalNative+1 flags0x09
void EnableLandmark()FinalNative+1 flags0x00
void DisableLandmark()FinalNative+1 flags0x00
void AddCooldownFor(AController* InController, float InCooldownTime)FinalNative+1 flags0x0C

Used by 7

types with a member, parameter or interface of this type