0x00x0088
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | quadTriangles | int[] | PrivateStatic+1 flags | — | |
| 0x08 | data | SkeletonData | 1 flags | — | |
| 0x08 | bones | ExposedList<Spine.Bone> | 1 flags | — | |
| 0x08 | slots | ExposedList<Spine.Slot> | 1 flags | — | |
| 0x08 | drawOrder | ExposedList<Spine.Slot> | 1 flags | — | |
| 0x08 | ikConstraints | ExposedList<Spine.IkConstraint> | 1 flags | — | |
| 0x08 | transformConstraints | ExposedList<Spine.TransformConstraint> | 1 flags | — | |
| 0x08 | pathConstraints | ExposedList<Spine.PathConstraint> | 1 flags | — | |
| 0x08 | physicsConstraints | ExposedList<Spine.PhysicsConstraint> | 1 flags | — | |
| 0x08 | updateCache | ExposedList<Spine.IUpdatable> | 1 flags | — | |
| 0x08 | skin | Skin | 1 flags | — | |
| 0x04 | r | float | 1 flags | — | |
| 0x04 | g | float | 1 flags | — | |
| 0x04 | b | float | 1 flags | — | |
| 0x04 | a | float | 1 flags | — | |
| 0x04 | x | float | 1 flags | — | |
| 0x04 | y | float | 1 flags | — | |
| 0x04 | scaleX | float | 1 flags | — | |
| 0x04 | time | float | 1 flags | — | |
| 0x04 | scaleY | float | Private | — | |
| 0x0084 | 0x04 | unreflected bytes to end of Skeleton | |||
Functions 67
| Signature | Flags | Native | Params |
|---|---|---|---|
| SkeletonData get_Data() | Public+1 flags | 0x08 | |
| ExposedList<Spine.Bone> get_Bones() | Public+1 flags | 0x08 | |
| ExposedList<Spine.IUpdatable> get_UpdateCacheList() | Public+1 flags | 0x08 | |
| ExposedList<Spine.Slot> get_Slots() | Public+1 flags | 0x08 | |
| ExposedList<Spine.Slot> get_DrawOrder() | Public+1 flags | 0x08 | |
| ExposedList<Spine.IkConstraint> get_IkConstraints() | Public+1 flags | 0x08 | |
| ExposedList<Spine.PathConstraint> get_PathConstraints() | Public+1 flags | 0x08 | |
| ExposedList<Spine.PhysicsConstraint> get_PhysicsConstraints() | Public+1 flags | 0x08 | |
| ExposedList<Spine.TransformConstraint> get_TransformConstraints() | Public+1 flags | 0x08 | |
| Skin get_Skin() | Public+1 flags | 0x08 | |
| void set_Skin(Skin value) | Public+1 flags | 0x08 | |
| float get_R() | Public+1 flags | 0x04 | |
| void set_R(float value) | Public+1 flags | 0x04 | |
| float get_G() | Public+1 flags | 0x04 | |
| void set_G(float value) | Public+1 flags | 0x04 | |
| float get_B() | Public+1 flags | 0x04 | |
| void set_B(float value) | Public+1 flags | 0x04 | |
| float get_A() | Public+1 flags | 0x04 | |
| void set_A(float value) | Public+1 flags | 0x04 | |
| float get_X() | Public+1 flags | 0x04 | |
| void set_X(float value) | Public+1 flags | 0x04 | |
| float get_Y() | Public+1 flags | 0x04 | |
| void set_Y(float value) | Public+1 flags | 0x04 | |
| float get_ScaleX() | Public+1 flags | 0x04 | |
| void set_ScaleX(float value) | Public+1 flags | 0x04 | |
| float get_ScaleY() | Public+1 flags | 0x04 | |
| void set_ScaleY(float value) | Public+1 flags | 0x04 | |
| bool get_FlipX() | Public+1 flags | 0x01 | |
| void set_FlipX(bool value) | Public+1 flags | 0x01 | |
| bool get_FlipY() | Public+1 flags | 0x01 | |
| void set_FlipY(bool value) | Public+1 flags | 0x01 | |
| float get_Time() | Public+1 flags | 0x04 | |
| void set_Time(float value) | Public+1 flags | 0x04 | |
| Bone get_RootBone() | Public+1 flags | 0x08 | |
| void .ctor(SkeletonData data) | Public+1 flags | 0x08 | |
| void .ctor(Skeleton skeleton) | Public+1 flags | 0x08 | |
| void UpdateCache() | Public | 0x00 | |
| void SortIkConstraint(IkConstraint constraint) | Private | 0x08 | |
| void SortTransformConstraint(TransformConstraint constraint) | Private | 0x08 | |
| void SortPathConstraint(PathConstraint constraint) | Private | 0x08 | |
| void SortPathConstraintAttachment(Skin skin, int slotIndex, Bone slotBone) | Private | 0x08 | |
| void SortPathConstraintAttachment(Attachment attachment, Bone slotBone) | Private | 0x08 | |
| void SortPhysicsConstraint(PhysicsConstraint constraint) | Private | 0x08 | |
| void SortBone(Bone bone) | Private | 0x08 | |
| void SortReset(ExposedList<Spine.Bone> bones) | PrivateStatic | 0x08 | |
| void UpdateWorldTransform(const Physics& physics) | Public | 0x04 | |
| void UpdateWorldTransform(const Physics& physics, Bone parent) | Public | 0x08 | |
| void PhysicsTranslate(float x, float y) | Public | 0x04 | |
| void PhysicsRotate(float x, float y, float degrees) | Public | 0x04 | |
| void Update(float delta) | Public | 0x04 | |
| void SetToSetupPose() | Public | 0x00 | |
| void SetBonesToSetupPose() | Public | 0x00 | |
| void SetSlotsToSetupPose() | Public | 0x00 | |
| Bone FindBone(const string& boneName) | Public | 0x08 | |
| Slot FindSlot(const string& slotName) | Public | 0x08 | |
| void SetSkin(const string& skinName) | Public | 0x08 | |
| void SetSkin(Skin newSkin) | Public | 0x08 | |
| Attachment GetAttachment(const string& slotName, const string& attachmentName) | Public | 0x08 | |
| Attachment GetAttachment(int slotIndex, const string& attachmentName) | Public | 0x08 | |
| void SetAttachment(const string& slotName, const string& attachmentName) | Public | 0x08 | |
| IkConstraint FindIkConstraint(const string& constraintName) | Public | 0x08 | |
| TransformConstraint FindTransformConstraint(const string& constraintName) | Public | 0x08 | |
| PathConstraint FindPathConstraint(const string& constraintName) | Public | 0x08 | |
| PhysicsConstraint FindPhysicsConstraint(const string& constraintName) | Public | 0x08 | |
| void GetBounds(ref float& x, ref float& y, ref float& width, ref float& height, ref float[]& vertexBuffer, SkeletonClipping clipper) | Public | 0x08 | |
| string ToString() | Public+1 flags | 0x08 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |
Used by 50
types with a member, parameter or interface of this type<>c__DisplayClass52_0<ApplyAsync>d__52AlphaTimelineAnimationAnimationStateAttachmentTimelineBoneDeformTimelineDrawOrderTimelineEventTimelineIkConstraintIkConstraintTimelineInheritTimelineISkeletonAnimationISkeletonComponentMecanimTranslatorMeshGeneratorPathConstraintPathConstraintMixTimelinePathConstraintPositionTimelinePathConstraintSpacingTimelinePhysicsConstraintPhysicsConstraintResetTimelinePhysicsConstraintTimelineRGB2TimelineRGBA2TimelineRGBATimelineRGBTimelineRotateTimelineScaleTimelineScaleXTimelineScaleYTimelineSequenceTimelineShearTimelineShearXTimelineShearYTimelineSkeletonBoundsSkeletonExtensionsSkeletonGraphicSkeletonRendererSkeletonUtilitySkinSlotSubmeshInstructionTimelineTransformConstraintTransformConstraintTimelineTranslateTimelineTranslateXTimelineTranslateYTimeline