Zdexby TheHolyOneZ
49,743 classes
Class

Skeleton

: Object
Spine.Skeleton, spine-csharp 0x0088 (136 B) inherited 0x0010 spine-csharp.dll
0x00x0088

Members 20

OffsetSizeNameTypeFlagsDefault
0x08quadTrianglesint[]PrivateStatic+1 flags—
0x08dataSkeletonData1 flags—
0x08bonesExposedList<Spine.Bone>1 flags—
0x08slotsExposedList<Spine.Slot>1 flags—
0x08drawOrderExposedList<Spine.Slot>1 flags—
0x08ikConstraintsExposedList<Spine.IkConstraint>1 flags—
0x08transformConstraintsExposedList<Spine.TransformConstraint>1 flags—
0x08pathConstraintsExposedList<Spine.PathConstraint>1 flags—
0x08physicsConstraintsExposedList<Spine.PhysicsConstraint>1 flags—
0x08updateCacheExposedList<Spine.IUpdatable>1 flags—
0x08skinSkin1 flags—
0x04rfloat1 flags—
0x04gfloat1 flags—
0x04bfloat1 flags—
0x04afloat1 flags—
0x04xfloat1 flags—
0x04yfloat1 flags—
0x04scaleXfloat1 flags—
0x04timefloat1 flags—
0x04scaleYfloatPrivate—
0x00840x04unreflected bytes to end of Skeleton

Functions 67

SignatureFlagsNativeParams
SkeletonData get_Data()Public+1 flags0x08
ExposedList<Spine.Bone> get_Bones()Public+1 flags0x08
ExposedList<Spine.IUpdatable> get_UpdateCacheList()Public+1 flags0x08
ExposedList<Spine.Slot> get_Slots()Public+1 flags0x08
ExposedList<Spine.Slot> get_DrawOrder()Public+1 flags0x08
ExposedList<Spine.IkConstraint> get_IkConstraints()Public+1 flags0x08
ExposedList<Spine.PathConstraint> get_PathConstraints()Public+1 flags0x08
ExposedList<Spine.PhysicsConstraint> get_PhysicsConstraints()Public+1 flags0x08
ExposedList<Spine.TransformConstraint> get_TransformConstraints()Public+1 flags0x08
Skin get_Skin()Public+1 flags0x08
void set_Skin(Skin value)Public+1 flags0x08
float get_R()Public+1 flags0x04
void set_R(float value)Public+1 flags0x04
float get_G()Public+1 flags0x04
void set_G(float value)Public+1 flags0x04
float get_B()Public+1 flags0x04
void set_B(float value)Public+1 flags0x04
float get_A()Public+1 flags0x04
void set_A(float value)Public+1 flags0x04
float get_X()Public+1 flags0x04
void set_X(float value)Public+1 flags0x04
float get_Y()Public+1 flags0x04
void set_Y(float value)Public+1 flags0x04
float get_ScaleX()Public+1 flags0x04
void set_ScaleX(float value)Public+1 flags0x04
float get_ScaleY()Public+1 flags0x04
void set_ScaleY(float value)Public+1 flags0x04
bool get_FlipX()Public+1 flags0x01
void set_FlipX(bool value)Public+1 flags0x01
bool get_FlipY()Public+1 flags0x01
void set_FlipY(bool value)Public+1 flags0x01
float get_Time()Public+1 flags0x04
void set_Time(float value)Public+1 flags0x04
Bone get_RootBone()Public+1 flags0x08
void .ctor(SkeletonData data)Public+1 flags0x08
void .ctor(Skeleton skeleton)Public+1 flags0x08
void UpdateCache()Public0x00
void SortIkConstraint(IkConstraint constraint)Private0x08
void SortTransformConstraint(TransformConstraint constraint)Private0x08
void SortPathConstraint(PathConstraint constraint)Private0x08
void SortPathConstraintAttachment(Skin skin, int slotIndex, Bone slotBone)Private0x08
void SortPathConstraintAttachment(Attachment attachment, Bone slotBone)Private0x08
void SortPhysicsConstraint(PhysicsConstraint constraint)Private0x08
void SortBone(Bone bone)Private0x08
void SortReset(ExposedList<Spine.Bone> bones)PrivateStatic0x08
void UpdateWorldTransform(const Physics& physics)Public0x04
void UpdateWorldTransform(const Physics& physics, Bone parent)Public0x08
void PhysicsTranslate(float x, float y)Public0x04
void PhysicsRotate(float x, float y, float degrees)Public0x04
void Update(float delta)Public0x04
void SetToSetupPose()Public0x00
void SetBonesToSetupPose()Public0x00
void SetSlotsToSetupPose()Public0x00
Bone FindBone(const string& boneName)Public0x08
Slot FindSlot(const string& slotName)Public0x08
void SetSkin(const string& skinName)Public0x08
void SetSkin(Skin newSkin)Public0x08
Attachment GetAttachment(const string& slotName, const string& attachmentName)Public0x08
Attachment GetAttachment(int slotIndex, const string& attachmentName)Public0x08
void SetAttachment(const string& slotName, const string& attachmentName)Public0x08
IkConstraint FindIkConstraint(const string& constraintName)Public0x08
TransformConstraint FindTransformConstraint(const string& constraintName)Public0x08
PathConstraint FindPathConstraint(const string& constraintName)Public0x08
PhysicsConstraint FindPhysicsConstraint(const string& constraintName)Public0x08
void GetBounds(ref float& x, ref float& y, ref float& width, ref float& height, ref float[]& vertexBuffer, SkeletonClipping clipper)Public0x08
string ToString()Public+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 50

types with a member, parameter or interface of this type