| Color GetColor(Skeleton s) | PublicStatic | | 0x10 |
| Color GetColor(RegionAttachment a) | PublicStatic | | 0x10 |
| Color GetColor(MeshAttachment a) | PublicStatic | | 0x10 |
| Color GetColor(Slot s) | PublicStatic | | 0x10 |
| Color GetColorTintBlack(Slot s) | PublicStatic | | 0x10 |
| void SetColor(Skeleton skeleton, const Color& color) | PublicStatic | | 0x10 |
| void SetColor(Skeleton skeleton, const Color32& color) | PublicStatic | | 0x08 |
| void SetColor(Slot slot, const Color& color) | PublicStatic | | 0x10 |
| void SetColor(Slot slot, const Color32& color) | PublicStatic | | 0x08 |
| void SetColor(RegionAttachment attachment, const Color& color) | PublicStatic | | 0x10 |
| void SetColor(RegionAttachment attachment, const Color32& color) | PublicStatic | | 0x08 |
| void SetColor(MeshAttachment attachment, const Color& color) | PublicStatic | | 0x10 |
| void SetColor(MeshAttachment attachment, const Color32& color) | PublicStatic | | 0x08 |
| void SetLocalScale(Skeleton skeleton, const Vector2& scale) | PublicStatic | | 0x08 |
| Matrix4x4 GetMatrix4x4(Bone bone) | PublicStatic | | 0x40 |
| void SetLocalPosition(Bone bone, const Vector2& position) | PublicStatic | | 0x08 |
| void SetLocalPosition(Bone bone, const Vector3& position) | PublicStatic | | 0x0C |
| Vector2 GetLocalPosition(Bone bone) | PublicStatic | | 0x08 |
| Vector2 GetSkeletonSpacePosition(Bone bone) | PublicStatic | | 0x08 |
| Vector2 GetSkeletonSpacePosition(Bone bone, const Vector2& boneLocal) | PublicStatic | | 0x08 |
| Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform) | PublicStatic | | 0x0C |
| Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform, float positionScale) | PublicStatic | | 0x0C |
| Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform, float positionScale, const Vector2& positionOffset) | PublicStatic | | 0x0C |
| Quaternion GetQuaternion(Bone bone) | PublicStatic | | 0x10 |
| Quaternion GetLocalQuaternion(Bone bone) | PublicStatic | | 0x10 |
| Vector2 GetLocalScale(Skeleton skeleton) | PublicStatic | | 0x08 |
| void GetWorldToLocalMatrix(Bone bone, ref float& ia, ref float& ib, ref float& ic, ref float& id) | PublicStatic | | 0x08 |
| Vector2 WorldToLocal(Bone bone, const Vector2& worldPosition) | PublicStatic | | 0x08 |
| Vector2 SetPositionSkeletonSpace(Bone bone, const Vector2& skeletonSpacePosition) | PublicStatic | | 0x08 |
| Material GetMaterial(Attachment a) | PublicStatic | | 0x08 |
| Vector2[] GetLocalVertices(VertexAttachment va, Slot slot, const Vector2[]& buffer) | PublicStatic | | 0x08 |
| Vector2[] GetWorldVertices(VertexAttachment a, Slot slot, const Vector2[]& buffer) | PublicStatic | | 0x08 |
| Vector3 GetWorldPosition(PointAttachment attachment, Slot slot, Transform spineGameObjectTransform) | PublicStatic | | 0x0C |
| Vector3 GetWorldPosition(PointAttachment attachment, Bone bone, Transform spineGameObjectTransform) | PublicStatic | | 0x0C |