Zdexby TheHolyOneZ
49,743 classes
Class

SkeletonExtensions

: Object
Spine.Unity.SkeletonExtensions, spine-unity 0x0010 (16 B) inherited 0x0010 spine-unity.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
—0x04ByteToFloatfloatPrivateStatic+1 flags998277249

Functions 34

SignatureFlagsNativeParams
Color GetColor(Skeleton s)PublicStatic0x10
Color GetColor(RegionAttachment a)PublicStatic0x10
Color GetColor(MeshAttachment a)PublicStatic0x10
Color GetColor(Slot s)PublicStatic0x10
Color GetColorTintBlack(Slot s)PublicStatic0x10
void SetColor(Skeleton skeleton, const Color& color)PublicStatic0x10
void SetColor(Skeleton skeleton, const Color32& color)PublicStatic0x08
void SetColor(Slot slot, const Color& color)PublicStatic0x10
void SetColor(Slot slot, const Color32& color)PublicStatic0x08
void SetColor(RegionAttachment attachment, const Color& color)PublicStatic0x10
void SetColor(RegionAttachment attachment, const Color32& color)PublicStatic0x08
void SetColor(MeshAttachment attachment, const Color& color)PublicStatic0x10
void SetColor(MeshAttachment attachment, const Color32& color)PublicStatic0x08
void SetLocalScale(Skeleton skeleton, const Vector2& scale)PublicStatic0x08
Matrix4x4 GetMatrix4x4(Bone bone)PublicStatic0x40
void SetLocalPosition(Bone bone, const Vector2& position)PublicStatic0x08
void SetLocalPosition(Bone bone, const Vector3& position)PublicStatic0x0C
Vector2 GetLocalPosition(Bone bone)PublicStatic0x08
Vector2 GetSkeletonSpacePosition(Bone bone)PublicStatic0x08
Vector2 GetSkeletonSpacePosition(Bone bone, const Vector2& boneLocal)PublicStatic0x08
Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform)PublicStatic0x0C
Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform, float positionScale)PublicStatic0x0C
Vector3 GetWorldPosition(Bone bone, Transform spineGameObjectTransform, float positionScale, const Vector2& positionOffset)PublicStatic0x0C
Quaternion GetQuaternion(Bone bone)PublicStatic0x10
Quaternion GetLocalQuaternion(Bone bone)PublicStatic0x10
Vector2 GetLocalScale(Skeleton skeleton)PublicStatic0x08
void GetWorldToLocalMatrix(Bone bone, ref float& ia, ref float& ib, ref float& ic, ref float& id)PublicStatic0x08
Vector2 WorldToLocal(Bone bone, const Vector2& worldPosition)PublicStatic0x08
Vector2 SetPositionSkeletonSpace(Bone bone, const Vector2& skeletonSpacePosition)PublicStatic0x08
Material GetMaterial(Attachment a)PublicStatic0x08
Vector2[] GetLocalVertices(VertexAttachment va, Slot slot, const Vector2[]& buffer)PublicStatic0x08
Vector2[] GetWorldVertices(VertexAttachment a, Slot slot, const Vector2[]& buffer)PublicStatic0x08
Vector3 GetWorldPosition(PointAttachment attachment, Slot slot, Transform spineGameObjectTransform)PublicStatic0x0C
Vector3 GetWorldPosition(PointAttachment attachment, Bone bone, Transform spineGameObjectTransform)PublicStatic0x0C