Zdexby TheHolyOneZ
49,743 classes
Class

Bone

: Object
Spine.Bone, spine-csharp 0x0088 (136 B) inherited 0x0010 spine-csharp.dll
implements IUpdatable
0x00x0088

Members 28

OffsetSizeNameTypeFlagsDefault
0x01yDownboolPublicStatic—
0x08dataBoneData1 flags—
0x08skeletonSkeleton1 flags—
0x08parentBone1 flags—
0x08childrenExposedList<Spine.Bone>1 flags—
0x04xfloat1 flags—
0x04yfloat1 flags—
0x04rotationfloat1 flags—
0x04scaleXfloat1 flags—
0x04scaleYfloat1 flags—
0x04shearXfloat1 flags—
0x04shearYfloat1 flags—
0x04axfloat1 flags—
0x04ayfloat1 flags—
0x04arotationfloat1 flags—
0x04ascaleXfloat1 flags—
0x04ascaleYfloat1 flags—
0x04ashearXfloat1 flags—
0x04ashearYfloat1 flags—
0x04afloat1 flags—
0x04bfloat1 flags—
0x04worldXfloat1 flags—
0x04cfloat1 flags—
0x04dfloat1 flags—
0x04worldYfloat1 flags—
0x04inheritInherit1 flags—
0x01sortedbool1 flags—
0x01activebool1 flags—
0x00860x02unreflected bytes to end of Bone

Functions 66

SignatureFlagsNativeParams
BoneData get_Data()Public+1 flags0x08
Skeleton get_Skeleton()Public+1 flags0x08
Bone get_Parent()Public+1 flags0x08
ExposedList<Spine.Bone> get_Children()Public+1 flags0x08
bool get_Active()PublicFinal+3 flags0x01
float get_X()Public+1 flags0x04
void set_X(float value)Public+1 flags0x04
float get_Y()Public+1 flags0x04
void set_Y(float value)Public+1 flags0x04
float get_Rotation()Public+1 flags0x04
void set_Rotation(float value)Public+1 flags0x04
float get_ScaleX()Public+1 flags0x04
void set_ScaleX(float value)Public+1 flags0x04
float get_ScaleY()Public+1 flags0x04
void set_ScaleY(float value)Public+1 flags0x04
float get_ShearX()Public+1 flags0x04
void set_ShearX(float value)Public+1 flags0x04
float get_ShearY()Public+1 flags0x04
void set_ShearY(float value)Public+1 flags0x04
Inherit get_Inherit()Public+1 flags0x04
void set_Inherit(const Inherit& value)Public+1 flags0x04
float get_AppliedRotation()Public+1 flags0x04
void set_AppliedRotation(float value)Public+1 flags0x04
float get_AX()Public+1 flags0x04
void set_AX(float value)Public+1 flags0x04
float get_AY()Public+1 flags0x04
void set_AY(float value)Public+1 flags0x04
float get_AScaleX()Public+1 flags0x04
void set_AScaleX(float value)Public+1 flags0x04
float get_AScaleY()Public+1 flags0x04
void set_AScaleY(float value)Public+1 flags0x04
float get_AShearX()Public+1 flags0x04
void set_AShearX(float value)Public+1 flags0x04
float get_AShearY()Public+1 flags0x04
void set_AShearY(float value)Public+1 flags0x04
float get_A()Public+1 flags0x04
void set_A(float value)Public+1 flags0x04
float get_B()Public+1 flags0x04
void set_B(float value)Public+1 flags0x04
float get_C()Public+1 flags0x04
void set_C(float value)Public+1 flags0x04
float get_D()Public+1 flags0x04
void set_D(float value)Public+1 flags0x04
float get_WorldX()Public+1 flags0x04
void set_WorldX(float value)Public+1 flags0x04
float get_WorldY()Public+1 flags0x04
void set_WorldY(float value)Public+1 flags0x04
float get_WorldRotationX()Public+1 flags0x04
float get_WorldRotationY()Public+1 flags0x04
float get_WorldScaleX()Public+1 flags0x04
float get_WorldScaleY()Public+1 flags0x04
void .ctor(BoneData data, Skeleton skeleton, Bone parent)Public+1 flags0x08
void .ctor(Bone bone, Skeleton skeleton, Bone parent)Public+1 flags0x08
void Update(const Physics& physics)PublicFinal+2 flags0x04
void UpdateWorldTransform()Public0x00
void UpdateWorldTransform(float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY)Public0x04
void SetToSetupPose()Public0x00
void UpdateAppliedTransform()Public0x00
void WorldToLocal(float worldX, float worldY, ref float& localX, ref float& localY)Public0x04
void LocalToWorld(float localX, float localY, ref float& worldX, ref float& worldY)Public0x04
void WorldToParent(float worldX, float worldY, ref float& parentX, ref float& parentY)Public0x04
void ParentToWorld(float parentX, float parentY, ref float& worldX, ref float& worldY)Public0x04
float WorldToLocalRotation(float worldRotation)Public0x04
float LocalToWorldRotation(float localRotation)Public0x04
void RotateWorld(float degrees)Public0x04
string ToString()Public+1 flags0x08

Used by 33

types with a member, parameter or interface of this type