| void .ctor(int frameCount, int bezierCount, int slotIndex, VertexAttachment attachment) | Public+1 flags | — | 0x08 |
| int get_SlotIndex() | PublicFinal+3 flags | — | 0x04 |
| VertexAttachment get_Attachment() | Public+1 flags | — | 0x08 |
| Single[][] get_Vertices() | Public+1 flags | | 0x08 |
| void SetFrame(int frame, float time, const float[]& vertices) | Public | | 0x08 |
| void setBezier(int bezier, int frame, int value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) | Public | | 0x04 |
| float GetCurvePercent(float time, int frame) | Private | | 0x04 |
| void Apply(Skeleton skeleton, float lastTime, float time, ExposedList<Spine.Event> firedEvents, float alpha, const MixBlend& blend, const MixDirection& direction) | Public+1 flags | | 0x08 |