| string get_Name() | Public+1 flags | | 0x08 |
| ICollection<Spine.Skin.SkinEntry> get_Attachments() | Public+1 flags | | 0x08 |
| ExposedList<Spine.BoneData> get_Bones() | Public+1 flags | | 0x08 |
| ExposedList<Spine.ConstraintData> get_Constraints() | Public+1 flags | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void SetAttachment(int slotIndex, const string& name, Attachment attachment) | Public | | 0x08 |
| void AddSkin(Skin skin) | Public | | 0x08 |
| void CopySkin(Skin skin) | Public | | 0x08 |
| Attachment GetAttachment(int slotIndex, const string& name) | Public | | 0x08 |
| void RemoveAttachment(int slotIndex, const string& name) | Public | | 0x08 |
| void GetAttachments(int slotIndex, List<Spine.Skin.SkinEntry> attachments) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |
| string ToString() | Public+1 flags | | 0x08 |
| void AttachAll(Skeleton skeleton, Skin oldSkin) | 1 flags | | 0x08 |