Zdexby TheHolyOneZ
36,909 classes
Class

GameObject

: Object : Object
UnityEngine.GameObject, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 79

SignatureFlagsNativeParams
GameObject CreatePrimitive(const PrimitiveType& type)PublicStatic0x08
uint8 GetComponent()Public0x00
Component GetComponent(Type type)Public0x08
void GetComponentFastPath(Type type, long oneFurtherThanResultValue)1 flags0x08
Component GetComponentInChildren(Type type, bool includeInactive)Public0x08
uint8 GetComponentInChildren()Public0x00
uint8 GetComponentInChildren(bool includeInactive)Public0x01
Component GetComponentInParent(Type type, bool includeInactive)Public0x08
uint8 GetComponentInParent()Public0x00
uint8 GetComponentInParent(bool includeInactive)Public0x01
Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)Private0x08
Component[] GetComponents(Type type)Public0x08
T[] GetComponents()Public0x08
void GetComponents(Type type, List<UnityEngine.Component> results)Public0x08
void GetComponents(List<T> results)Public0x08
Component[] GetComponentsInChildren(Type type, bool includeInactive)Public0x08
T[] GetComponentsInChildren(bool includeInactive)Public—0x08
void GetComponentsInChildren(bool includeInactive, List<T> results)Public—0x08
T[] GetComponentsInChildren()Public0x08
void GetComponentsInChildren(List<T> results)Public0x08
Component[] GetComponentsInParent(Type type, bool includeInactive)Public0x08
void GetComponentsInParent(bool includeInactive, List<T> results)Public—0x08
T[] GetComponentsInParent(bool includeInactive)Public—0x08
bool TryGetComponent(const uint8& component)Public0x01
bool TryGetComponent(Type type, ref Component& component)Public0x08
Component TryGetComponentInternal(Type type)1 flags0x08
void TryGetComponentFastPath(Type type, long oneFurtherThanResultValue)1 flags0x08
GameObject FindWithTag(const string& tag)PublicStatic0x08
Component Internal_AddComponentWithType(Type componentType)Private0x08
Component AddComponent(Type componentType)Public0x08
uint8 AddComponent()Public0x00
Transform get_transform()Public+1 flags0x08
int get_layer()Public+1 flags0x04
void set_layer(int value)Public+1 flags0x04
void SetActive(bool value)Public0x01
bool get_activeSelf()Public+1 flags0x01
bool get_activeInHierarchy()Public+1 flags0x01
void set_isStatic(bool value)Public+1 flags0x01
string get_tag()Public+1 flags0x08
void set_tag(const string& value)Public+1 flags0x08
bool CompareTag(const string& tag)Public0x08
bool CompareTag_Internal(const string& tag)Private0x08
GameObject FindGameObjectWithTag(const string& tag)PublicStatic0x08
GameObject[] FindGameObjectsWithTag(const string& tag)PublicStatic0x08
void SendMessage(const string& methodName, object value, const SendMessageOptions& options)Public0x08
void .ctor(const string& name)Public+1 flags0x08
void .ctor()Public+1 flags0x00
void .ctor(const string& name, const Type[]& components)Public+1 flags0x08
void Internal_CreateGameObject(GameObject self, const string& name)PrivateStatic0x08
GameObject Find(const string& name)PublicStatic0x08
Scene get_scene()Public+1 flags0x04
ulong get_sceneCullingMask()Public+1 flags0x08
GameObject get_gameObject()Public+1 flags0x08
long CreatePrimitive_Injected(const PrimitiveType& type)PrivateStatic0x08
long GetComponent_Injected(long _unity_self, Type type)PrivateStatic0x08
void GetComponentFastPath_Injected(long _unity_self, Type type, long oneFurtherThanResultValue)PrivateStatic0x08
long GetComponentInChildren_Injected(long _unity_self, Type type, bool includeInactive)PrivateStatic0x08
long GetComponentInParent_Injected(long _unity_self, Type type, bool includeInactive)PrivateStatic0x08
Array GetComponentsInternal_Injected(long _unity_self, Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)PrivateStatic0x08
long TryGetComponentInternal_Injected(long _unity_self, Type type)PrivateStatic0x08
void TryGetComponentFastPath_Injected(long _unity_self, Type type, long oneFurtherThanResultValue)PrivateStatic0x08
long Internal_AddComponentWithType_Injected(long _unity_self, Type componentType)PrivateStatic0x08
long get_transform_Injected(long _unity_self)PrivateStatic0x08
int get_layer_Injected(long _unity_self)PrivateStatic0x08
void set_layer_Injected(long _unity_self, int value)PrivateStatic0x08
void SetActive_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_activeSelf_Injected(long _unity_self)PrivateStatic0x08
bool get_activeInHierarchy_Injected(long _unity_self)PrivateStatic0x08
void set_isStatic_Injected(long _unity_self, bool value)PrivateStatic0x08
void get_tag_Injected(long _unity_self, ref ManagedSpanWrapper& ret)PrivateStatic0x10
void set_tag_Injected(long _unity_self, ref ManagedSpanWrapper& value)PrivateStatic0x10
bool CompareTag_Internal_Injected(long _unity_self, ref ManagedSpanWrapper& tag)PrivateStatic0x10
long FindGameObjectWithTag_Injected(ref ManagedSpanWrapper& tag)PrivateStatic0x10
GameObject[] FindGameObjectsWithTag_Injected(ref ManagedSpanWrapper& tag)PrivateStatic0x10
void SendMessage_Injected(long _unity_self, ref ManagedSpanWrapper& methodName, object value, const SendMessageOptions& options)PrivateStatic0x10
void Internal_CreateGameObject_Injected(GameObject self, ref ManagedSpanWrapper& name)PrivateStatic0x10
long Find_Injected(ref ManagedSpanWrapper& name)PrivateStatic0x10
void get_scene_Injected(long _unity_self, ref Scene& ret)PrivateStatic0x08
ulong get_sceneCullingMask_Injected(long _unity_self)PrivateStatic0x08

Used by 297

types with a member, parameter or interface of this type