Zdexby TheHolyOneZ
36,909 classes
Class

ArticlePoolQueueManager

: MonoBehaviour : Behaviour : Component : Object : Object
ArticleSystem.ArticlePoolQueueManager, Assembly-CSharp 0x0048 (72 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0048

Members 8

OffsetSizeNameTypeFlagsDefault
0x08s_instanceArticlePoolQueueManagerPrivateStatic—
0x01persistAcrossScenesboolPrivate—
0x01logDebugboolPrivate—
0x00220x06padding / unreflected
0x08queueList<ArticleSystem.ArticlePoolQueueManager.QueueEntry>Private—
0x08_sequentialNextIndexDictionary<ArticleSystem.ArticlePoolDefinitionPrivate+1 flags—
0x08_passDecksDictionary<ArticleSystem.ArticlePoolDefinitionPrivate+1 flags—
0x08ArticlePoolsDictionary<System.StringPrivateStatic—
0x08_passRngRandomPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 17

SignatureFlagsNativeParams
ArticlePoolQueueManager get_Instance()PublicStatic+1 flags0x08
void Bootstrap()PrivateStatic0x00
void Awake()Private0x00
void BeginPass(Random rng)Public0x08
void EndPass()Public0x00
void ClearQueue()Public0x00
void ResetAllSequentialIndices()Public0x00
void LogQueueSnapshot()Public0x00
void EnqueuePool(ArticlePoolDefinition pool, int count, const string& note)Public0x08
void EnqueueSpecificArticle(GameObject articlePrefab, int count, const string& note)Public0x08
List<UnityEngine.GameObject> RequestSpecialPicks(int desiredCount, Random rng, ISet<UnityEngine.GameObject> exclude)Public0x08
List<UnityEngine.GameObject> PickFromPool(ArticlePoolDefinition pool, int desiredCount, Random rng, ISet<UnityEngine.GameObject> exclude)Public0x08
GameObject TryPickFromPool(ArticlePoolDefinition pool, Random rng, ISet<UnityEngine.GameObject> exclude, bool advanceSequentialOnSuccess)Private0x08
GameObject TryPickFromDeck(ArticlePoolDefinition pool, Random rng, ISet<UnityEngine.GameObject> exclude)Private0x08
List<UnityEngine.GameObject> BuildShuffledDeck(ArticlePoolDefinition pool, Random rng)PrivateStatic0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type