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60 classes in Unity.UnifiedRayTracing.Runtime.dll
- <>cUnity.UnifiedRayTracing.Runtime.dll
- <>cUnity.UnifiedRayTracing.Runtime.dll
- <Module>Unity.UnifiedRayTracing.Runtime.dll
- <PrivateImplementationDetails>Unity.UnifiedRayTracing.Runtime.dll
- __JobReflectionRegistrationOutput__1874814860780562806Unity.UnifiedRayTracing.Runtime.dll
- AABBUnity.UnifiedRayTracing.Runtime.dll
- AccelerationStructureOptionsUnity.UnifiedRayTracing.Runtime.dll
- AccelStructAdapterUnity.UnifiedRayTracing.Runtime.dll
- AccelStructInstancesUnity.UnifiedRayTracing.Runtime.dll
- BackendHelpersUnity.UnifiedRayTracing.Runtime.dll
- BLASPositionsPoolUnity.UnifiedRayTracing.Runtime.dll
- Block*Unity.UnifiedRayTracing.Runtime.dll
- BvhCheckUnity.UnifiedRayTracing.Runtime.dll
- CommonUnity.UnifiedRayTracing.Runtime.dll
- ComputeRayTracingAccelStructUnity.UnifiedRayTracing.Runtime.dll
- ComputeRayTracingBackendUnity.UnifiedRayTracing.Runtime.dll
- ComputeRayTracingShaderUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolConstantsUnity.UnifiedRayTracing.Runtime.dll
- GeometryPoolHandle*Unity.UnifiedRayTracing.Runtime.dll
- GeometrySlot[]Unity.UnifiedRayTracing.Runtime.dll
- GeoPoolEntrySlot*Unity.UnifiedRayTracing.Runtime.dll
- GeoPoolShaderIDsUnity.UnifiedRayTracing.Runtime.dll
- GraphicsHelpersUnity.UnifiedRayTracing.Runtime.dll
- HardwareRayTracingAccelStructUnity.UnifiedRayTracing.Runtime.dll
- HardwareRayTracingBackendUnity.UnifiedRayTracing.Runtime.dll
- HardwareRayTracingShaderUnity.UnifiedRayTracing.Runtime.dll
- HlbvhBuilderUnity.UnifiedRayTracing.Runtime.dll
- HlbvhTopLevelBuilderUnity.UnifiedRayTracing.Runtime.dll
- InstanceEntryUnity.UnifiedRayTracing.Runtime.dll
- InstanceIDs[]Unity.UnifiedRayTracing.Runtime.dll
- IRayTracingAccelStructUnity.UnifiedRayTracing.Runtime.dll
- IRayTracingBackendUnity.UnifiedRayTracing.Runtime.dll
- IRayTracingShaderUnity.UnifiedRayTracing.Runtime.dll
- MeshBlasUnity.UnifiedRayTracing.Runtime.dll
- MeshChunk[]Unity.UnifiedRayTracing.Runtime.dll
- MeshInstanceDesc[]Unity.UnifiedRayTracing.Runtime.dll
- PersistentGpuArray`1Unity.UnifiedRayTracing.Runtime.dll
- PersistentGpuArray`1Unity.UnifiedRayTracing.Runtime.dll
- RadeonRaysAPIUnity.UnifiedRayTracing.Runtime.dll
- RadeonRaysInstanceUnity.UnifiedRayTracing.Runtime.dll
- RadeonRaysShadersUnity.UnifiedRayTracing.Runtime.dll
- RadixSortUnity.UnifiedRayTracing.Runtime.dll
- RayTracingContextUnity.UnifiedRayTracing.Runtime.dll
- RayTracingHelperUnity.UnifiedRayTracing.Runtime.dll
- RayTracingRenderPipelineResourcesUnity.UnifiedRayTracing.Runtime.dll
- RayTracingResourcesUnity.UnifiedRayTracing.Runtime.dll
- ReferenceCounterUnity.UnifiedRayTracing.Runtime.dll
- RestructureBvhUnity.UnifiedRayTracing.Runtime.dll
- RTInstance[]Unity.UnifiedRayTracing.Runtime.dll
- ScanUnity.UnifiedRayTracing.Runtime.dll
- SceneMemoryRequirementsUnity.UnifiedRayTracing.Runtime.dll
- SIDUnity.UnifiedRayTracing.Runtime.dll
- SIDUnity.UnifiedRayTracing.Runtime.dll
- TerrainToMeshUnity.UnifiedRayTracing.Runtime.dll
- UnifiedRayTracingExceptionUnity.UnifiedRayTracing.Runtime.dll
- UnitySourceGeneratedAssemblyMonoScriptTypes_v1Unity.UnifiedRayTracing.Runtime.dll
- UtilsUnity.UnifiedRayTracing.Runtime.dll
- VertexBuffersUnity.UnifiedRayTracing.Runtime.dll
- VertexBuffersCPUUnity.UnifiedRayTracing.Runtime.dll
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