| Vector3 get_relativeVelocity() | Public+1 flags | | 0x0C |
| Component get_body() | Public+1 flags | | 0x08 |
| Collider get_collider() | Public+1 flags | | 0x08 |
| Transform get_transform() | Public+1 flags | | 0x08 |
| GameObject get_gameObject() | Public+1 flags | | 0x08 |
| void set_Flipped(bool value) | 2 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(ref ContactPairHeader& header, ref ContactPair& pair, bool flipped) | 2 flags | | 0x48 |
| void Reuse(ref ContactPairHeader& header, ref ContactPair& pair) | 1 flags | | 0x48 |