Zdexby TheHolyOneZ
36,909 classes
Class

CameraZoneTrigger

: MonoBehaviour : Behaviour : Component : Object : Object
CameraZoneTrigger, Assembly-CSharp 0x00E0 (224 B) inherited 0x0020 Assembly-CSharp.dll
0x00x00E0

Members 40

OffsetSizeNameTypeFlagsDefault
0x08s_allZonesHashSet<CameraZoneTrigger>PrivateStatic+1 flags—
0x08s_currentActiveZoneCameraZoneTriggerPrivateStatic—
0x08zoneCameraGameObjectPublic—
0x08playerCameraGameObjectPublic—
0x08promptUIGameObjectPublic—
0x08unlockUIGameObjectPublic—
0x08activateActionInputActionReferencePublic—
0x08deactivateActionInputActionReferencePublic—
0x08onConsoleActivatedUnityEventPublic—
0x08onConsoleDeactivatedUnityEventPublic—
0x01activateOnStartboolPrivate—
0x01autoResolveByTagsboolPrivate—
0x01reResolveOnSceneEventsboolPrivate—
0x00630x05padding / unreflected
0x08playerTagstringPrivate—
0x08playerCameraTagstringPrivate—
0x08promptUITagstringPrivate—
0x08unlockUITagstringPrivate—
0x01enforceSingleActiveZoneboolPrivate—
0x01disalowForceDeactivationBySingleActiveZoneboolPrivate—
0x01useBrokerLockboolPrivate—
0x008B0x05padding / unreflected
0x08lockBrokerTagstringPrivate—
0x01brokerFreezePlayerControllerboolPrivate—
0x01brokerUseFreeMouseboolPrivate—
0x01brokerUseUIActionMapboolPrivate—
0x009B0x05padding / unreflected
0x08brokerDebugLabelstringPrivate—
0x01brokerRequireMostRecentToDeactivateboolPrivate—
0x01reapplyForceStateOnEnableboolPrivate—
0x01reapplyForceStateNextFrameboolPrivate—
0x01resetBaselineOnEnableboolPrivate—
0x01watchMissionPhaseboolPrivate—
0x01playerInZoneboolPrivate—
0x01consoleActiveboolPrivate—
0x01_interactionEnabledboolPrivate—
0x01_wasTimeScalePausedboolPrivate—
0x01_forceRequestedActiveboolPrivate—
0x00B20x06padding / unreflected
0x08_reapplyRoutineCoroutinePrivate—
0x08_phaseSubscribeRetryRoutineCoroutinePrivate—
0x08_brokerInteractionLockBrokerPrivate—
0x08_brokerHandleLockHandlePrivate—
0x08_boxColliderBoxColliderPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 36

SignatureFlagsNativeParams
void Awake()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void OnDestroy()Private0x00
void Start()Private0x00
void Update()Private0x00
void ApplyBaselineVisualState()Private0x00
void ReapplyRequestedState()Private0x00
IEnumerator ReapplyNextFrame()Private0x08
void ForceActivateImmediate()Private0x00
void OnSceneLoaded(const Scene& scene, const LoadSceneMode& mode)Private0x04
void OnSceneUnloaded(const Scene& scene)Private0x04
void OnTriggerEnter(Collider other)Private0x08
void OnTriggerExit(Collider other)Private0x08
void OnActivatePerformed(const CallbackContext& ctx)Private0x10
void OnDeactivatePerformed(const CallbackContext& ctx)Private0x10
void ResolveByTagsIfNeeded()Private0x00
GameObject SafeFindWithTag(const string& tag)PrivateStatic0x08
void TryFindBroker()Private0x00
void SetInteractionEnabled(bool enabled)Public0x01
void TrySubscribeToPhaseOrRetry()Private0x00
IEnumerator PhaseSubscribeRetryRoutine()Private0x08
void SubscribeToPhase()Private0x00
void UnsubscribeFromPhase()Private0x00
void OnPhaseChanged(const GamePhase& prev, const GamePhase& next)Private0x04
void ActivateConsole()Public0x00
void DeactivateConsole()Public0x00
void ForceActivate()Public0x00
void ForceDeactivate()Public0x00
void EnsureBrokerLock()Private0x00
void ReleaseBrokerLockIfHeld()Private0x00
void SafeRevertFromDisable()Private0x00
void InteractionLockBroker_OnRequestsChanged()Private0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
IEnumerator <InteractionLockBroker_OnRequestsChanged>g__SubscribeDeactivateActionNextFrame|72_0()Private0x08

Used by 23

types with a member, parameter or interface of this type