| float get_MissionTime() | Public+1 flags | | 0x04 |
| float get_CounterBatteryTimeRemaining() | Public+1 flags | | 0x04 |
| int get_Kills() | Public+1 flags | | 0x04 |
| int get_TargetKills() | Public+1 flags | | 0x04 |
| int get_EnemyKills() | Public+1 flags | | 0x04 |
| int get_AllyKills() | Public+1 flags | | 0x04 |
| int get_StarsKilled() | Public+1 flags | | 0x04 |
| int get_ShotsFiredAll() | Public+1 flags | | 0x04 |
| int get_ShotsFired() | Public+1 flags | | 0x04 |
| int get_ShotsHit() | Public+1 flags | | 0x04 |
| int get_STARUsed() | Public+1 flags | | 0x04 |
| float get_AverageImpactDistanceFromNearestTarget() | Public+1 flags | | 0x04 |
| float get_FirstShotTime() | Public+1 flags | | 0x04 |
| float get_LastTargetDestroyedTime() | Public+1 flags | | 0x04 |
| int get_RequisitionPointsSpent() | Public+1 flags | | 0x04 |
| int get_ReconUsed() | Public+1 flags | | 0x04 |
| int get_ReconUsedAfterFirstShot() | Public+1 flags | | 0x04 |
| int get_LongestKillStreak() | Public+1 flags | | 0x04 |
| int get_MostKillsBySingleImpact() | Public+1 flags | | 0x04 |
| float get_BestThreeKillWindowSeconds() | Public+1 flags | | 0x04 |
| float get_AccuracyPercent() | Public+1 flags | | 0x04 |
| float get_MissPercent() | Public+1 flags | | 0x04 |
| int get_ShotsMissed() | Public+1 flags | | 0x04 |
| float get_KillsPerShot() | Public+1 flags | | 0x04 |
| float get_KillsPerHit() | Public+1 flags | | 0x04 |
| float get_TargetsPerShot() | Public+1 flags | | 0x04 |
| float get_FriendlyFirePercent() | Public+1 flags | | 0x04 |
| float get_EnemyKillPercent() | Public+1 flags | | 0x04 |
| float get_TargetKillPercent() | Public+1 flags | | 0x04 |
| float get_AverageKillsPerImpact() | Public+1 flags | | 0x04 |
| float get_AverageStarsPerKill() | Public+1 flags | | 0x04 |
| float get_MissionTimeMinutes() | Public+1 flags | | 0x04 |
| float get_TimeToFirstShot() | Public+1 flags | | 0x04 |
| float get_TimeToLastTargetKill() | Public+1 flags | | 0x04 |
| float get_TimeFromFirstShotToLastTargetKill() | Public+1 flags | | 0x04 |
| float get_ShotsPerMinute() | Public+1 flags | | 0x04 |
| float get_KillsPerMinute() | Public+1 flags | | 0x04 |
| float get_RequisitionPerKill() | Public+1 flags | | 0x04 |
| float get_RequisitionPerTarget() | Public+1 flags | | 0x04 |
| float get_ReconAfterFirstShotPercent() | Public+1 flags | | 0x04 |
| float get_STARUsagePercent() | Public+1 flags | | 0x04 |
| bool get_PerfectAccuracy() | Public+1 flags | | 0x01 |
| bool get_NoFriendlyFire() | Public+1 flags | | 0x01 |
| bool get_NoReconUsed() | Public+1 flags | | 0x01 |
| bool get_NoSTARUsed() | Public+1 flags | | 0x01 |
| int get_MultiKillShots() | Public+1 flags | | 0x04 |
| int get_TripleKillShots() | Public+1 flags | | 0x04 |
| void OnEnable() | Public | | 0x00 |
| void OnDisable() | Public | | 0x00 |
| void Init() | Public | | 0x00 |
| void UpdateUI() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <get_MultiKillShots>b__101_0(Data_ShellFired shell) | Private | | 0x08 |
| bool <get_TripleKillShots>b__103_0(Data_ShellFired shell) | Private | | 0x08 |