0x00x0098
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | ShellSlotSide | ShellSlotSides | Public | — | |
| 0x0024 | 0x04 | padding / unreflected | |||
| 0x08 | shellPrefabs | GameObject[] | Public | — | |
| 0x08 | bullets | List<UnityEngine.GameObject> | Public | — | |
| 0x08 | slots | Transform[] | Public | — | |
| 0x08 | artilleryReloadController | ArtilleryReloadController | Public | — | |
| 0x08 | animator | Animator | Public | — | |
| 0x08 | loadButton | LookAtTarget | Public | — | |
| 0x08 | loadStateKey | string | Public | — | |
| 0x08 | moveButton | LookAtTarget | Public | — | |
| 0x08 | moveStateKeys | List<System.String> | Public | — | |
| 0x01 | invertRotationDirection | bool | Public | — | |
| 0x01 | rotateShellPrefabsWithCylinder | bool | Public | — | |
| 0x01 | debugLogs | bool | Public | — | |
| 0x0073 | 0x05 | padding / unreflected | |||
| 0x08 | lastLoadedShellPrefab | GameObject | Public | — | |
| 0x08 | onShellDeployedByPlayer | UnityEvent | Public | — | |
| 0x08 | lastStateKey | string | Private | — | |
| 0x01 | lastSlotAHasShell | bool | Private | — | |
| 0x01 | lastMoveButtonActive | bool | Private | — | |
| 0x01 | _initialized | bool | Private | — | |
| 0x0093 | 0x05 | unreflected bytes to end of CylinderShellSelector | |||
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| int get_SlotCount() | Public+1 flags | 0x04 | |
| void Start() | Private | 0x00 | |
| void OnDestroy() | Private | 0x00 | |
| void RefreshUI() | Public | 0x00 | |
| void EnsureInitialized() | Public | 0x00 | |
| void InitializeFromShellPrefabs(const GameObject[]& prefabs) | Private | 0x08 | |
| void ReplaceAllShells(const GameObject[]& newShellPrefabs, bool setAsDesignTimeTemplate) | Public | 0x08 | |
| void HandleReloadStateChanged(ReloadStateDef state) | Private | 0x08 | |
| void UpdateButtonActives(bool force) | Private | 0x01 | |
| void OnLoadButtonClicked() | Private | 0x00 | |
| void OnMoveButtonClicked() | Private | 0x00 | |
| void AnimationEvent_RepopulateSlotA() | Public | 0x00 | |
| void AFRotateDone() | Public | 0x00 | |
| void AFRotateMid() | Public | 0x00 | |
| int FirstEmptySlotIndex() | Public | 0x04 | |
| bool HasEmptySlot() | Public | 0x01 | |
| int EmptySlotCount() | Public | 0x04 | |
| bool TryInsertShellRuntime(ShellDefinition shell, const ShellSource& source, ref int& slotIndex) | Public | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |