0x00x0004
Members 1
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x04 | m_Handle | SceneHandle | Private |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool IsValidInternal(const SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| string GetNameInternal(const SceneHandle& sceneHandle) | PrivateStatic | 0x08 | |
| string GetGUIDInternal(const SceneHandle& sceneHandle) | PrivateStatic | 0x08 | |
| bool GetIsLoadedInternal(const SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| int GetRootCountInternal(const SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| void GetRootGameObjectsInternal(const SceneHandle& sceneHandle, object resultRootList) | PrivateStatic | 0x08 | |
| SceneHandle get_handle() | Public+1 flags | 0x04 | |
| string get_guid() | 2 flags | 0x08 | |
| bool IsValid() | Public | 0x01 | |
| string get_name() | Public+1 flags | 0x08 | |
| bool get_isLoaded() | Public+1 flags | 0x01 | |
| int get_rootCount() | Public+1 flags | 0x04 | |
| GameObject[] GetRootGameObjects() | Public | 0x08 | |
| void GetRootGameObjects(List<UnityEngine.GameObject> rootGameObjects) | Public | 0x08 | |
| bool op_Equality(const Scene& lhs, const Scene& rhs) | PublicStatic+1 flags | 0x04 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| bool Equals(object other) | Public+1 flags | 0x08 | |
| bool IsValidInternal_Injected(ref SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| void GetNameInternal_Injected(ref SceneHandle& sceneHandle, ref ManagedSpanWrapper& ret) | PrivateStatic | 0x10 | |
| void GetGUIDInternal_Injected(ref SceneHandle& sceneHandle, ref ManagedSpanWrapper& ret) | PrivateStatic | 0x10 | |
| bool GetIsLoadedInternal_Injected(ref SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| int GetRootCountInternal_Injected(ref SceneHandle& sceneHandle) | PrivateStatic | 0x04 | |
| void GetRootGameObjectsInternal_Injected(ref SceneHandle& sceneHandle, object resultRootList) | PrivateStatic | 0x08 |
Used by 42
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