Zdexby TheHolyOneZ
3,987 classes
Class

ACT_PlayerControllerGameplay_C

: ACT_PlayerControllerMaster_C : APlayerController : AController : AActor : UObject
/Game/Comatose/MainClasses/MainCharacter/CT_PlayerControllerGameplay.CT_PlayerControllerGameplay_C 0x0970 (2,416 B) align 8 inherited 0x0878 28 scripted vtable /Game/Comatose/MainClasses/MainCharacter/CT_PlayerControllerGameplay
0x00x0970

Members 26

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetInteractionUWidgetInteractionComponent*6 flagsnullptr
0x04Map_Timeline_Alpha_47EF8E6743C7D79BD21C11A532D84B46float4 flags0
0x01Map_Timeline__Direction_47EF8E6743C7D79BD21C11A532D84B46ETimelineDirection4 flagsForward
0x088D0x03padding / unreflected
0x08Map TimelineUTimelineComponent*5 flagsnullptr
0x04Notes_Timeline_Alpha_9DB69E054AD9FD89A911D5B45AD2EE1Bfloat4 flags0
0x01Notes_Timeline__Direction_9DB69E054AD9FD89A911D5B45AD2EE1BETimelineDirection4 flagsForward
0x089D0x03padding / unreflected
0x08Notes TimelineUTimelineComponent*5 flagsnullptr
0x04Inventory_Timeline_Alpha_AB75EFF54A31B3463752DEB07C847A0Afloat4 flags0
0x01Inventory_Timeline__Direction_AB75EFF54A31B3463752DEB07C847A0AETimelineDirection4 flagsForward
0x08AD0x03padding / unreflected
0x08Inventory TimelineUTimelineComponent*5 flagsnullptr
0x08Journal WidgetUW_Journal_C*7 flagsnullptr
0x08Player Inventory ComponentUInventoryComponent_C*7 flagsnullptr
0x01Journal Openbool7 flagsfalse
0x08C90x07padding / unreflected
0x18Inventory Start Relative PositionFVector7 flags{X=0, Y=0, Z=0}
0x08Camera Vignette ManagerUCameraEffectsManager_C*7 flagsnullptr
0x18Inventory Vignette SettingsFST_CameraEffectSettings7 flags{Strength_4_DE8D273E493AA92FC4AC88AC0DF531C9=2.5, Size_5_F3…
0x08Main HUD WidgetUW_MainHUD_C*7 flagsnullptr
0x08CT Player RefACT_Player_C*7 flagsnullptr
0x08Focus Widget_0UWidget*7 flagsnullptr
0x01Using Gamepad_0bool7 flagsfalse
0x09210x07padding / unreflected
0x08Note InventoryUNotesInventory_C*7 flagsnullptr
0x18Notes Start Relative PositionFVector7 flags{X=0, Y=0, Z=0}
0x08Desired HUDTSubclassOf<UW_MainHUD_C>5 flags/Game/Comatose/MainClasses/MainCharacter/HUD/W_MainHUD.W_Ma…
0x10Open/Close Diary BPFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Diary BP - Next / Previous PageFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from ACT_PlayerControllerMaster_C 4
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x01Using Gamepadbool7 flagsfalse
0x08610x07padding / unreflected
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x08Focus WidgetUWidget*7 flagsnullptr
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03610x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03800x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x039C0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>3 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03C00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03FC0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x08AsyncPhysicsDataClassTSubclassOf<UAsyncPhysicsData>DeprecatedProtected+5 flagsnullptr
0x08AsyncPhysicsDataComponent_DEPRECAREDUAsyncPhysicsInputComponent*NetRepNotify+7 flagsnullptr
0x04380x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04BD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x05280x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x054E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05510x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x056C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x058C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06190x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06400x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x06C00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06C50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02A80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02E00x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02F80x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 28

SignatureFlagsNativeParams
void Update Current journal tab(int32 Desired)
Script7 statements · 71 bytes of bytecode
0x0000if (!(Journal Open)) goto Label_0013;0x000Egoto Label_0044;0x0013Label_0013:0x0013Journal Widget.Current Tab = Desired;0x0044Label_0044:0x0044return;0x0046// end of script
Public0x04
bool Can Change diary pages()
Script5 statements · 124 bytes of bytecode
0x0000CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Journal Widget.Current Tab, 3);0x0038CallFunc_BooleanAND_ReturnValue = BooleanAND(Journal Open, CallFunc_EqualEqual_IntInt_ReturnValue);0x005EReturnValue = CallFunc_BooleanAND_ReturnValue;0x0071return ReturnValue;0x007B// end of script
Public0x01
void Add/Remove Camera Vignette(bool Add/Remove)
Script8 statements · 113 bytes of bytecode
0x0000if (!(Add/Remove)) goto Label_0045;0x000ECamera Vignette Manager.Add Vignette at Priority(Inventory Vignette Settings, 2);0x0040goto Label_006E;0x0045Label_0045:0x0045Camera Vignette Manager.Remove Vignette at Priority(2);0x006ELabel_006E:0x006Ereturn;0x0070// end of script
Public0x01
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script3 statements · 14 bytes of bytecode
0x0000Player = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script3 statements · 14 bytes of bytecode
0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = this;0x000Breturn;0x000D// end of script
Public0x08
void Toggle HUD(bool Condition)
Script8 statements · 95 bytes of bytecode
0x0000if (!(Condition)) goto Label_0038;0x000EMain HUD Widget.AddToViewport(0);0x0033goto Label_005C;0x0038Label_0038:0x0038Main HUD Widget.RemoveFromParent();0x005CLabel_005C:0x005Creturn;0x005E// end of script
Public0x01
void Toggle Journal(int32 Open Tab Index, const bool& Open)
Script17 statements · 222 bytes of bytecode
0x0000PushFlow(Label_00DB);0x0005Journal Widget.Toggle Journal(Open Tab Index, CallFunc_Toggle_Journal_Open_State);0x003BJournal Open = CallFunc_Toggle_Journal_Open_State;0x004EPushFlow(Label_009D);0x0053Add/Remove Camera Vignette(Journal Open);0x006Aif (!(Journal Open)) goto Label_00B5;0x0078Main HUD Widget.RemoveFromParent();0x009CPopFlow();0x009DLabel_009D:0x009DOpen = Journal Open;0x00B0goto Label_00DB;0x00B5Label_00B5:0x00B5Main HUD Widget.AddToViewport(0);0x00DAPopFlow();0x00DBLabel_00DB:0x00DBreturn;0x00DD// end of script
Public0x05
void Generate all Widgets & Component Refs()
Script26 statements · 678 bytes of bytecode
0x0000PushFlow(Label_02A3);0x0005PushFlow(Label_0235);0x000ACallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Journal/W_Journal.W_Journal_C, nullptr);0x003FSetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(Player Controller), this);0x0060SetIntPropertyByName(CallFunc_Create_ReturnValue, FName(Current Tab), CT Game Instance.Current Journal Tab);0x009FJournal Widget = CallFunc_Create_ReturnValue;0x00B2CallFunc_GetPlayerCharacter_ReturnValue_2 = GetPlayerCharacter(this, 0);0x00CCCallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetPlayerCharacter_ReturnValue_2.GetComponentByClass(/Game/Comatose/Journal/InventorySetup/InventoryComponent.InventoryComponent_C);0x00FFPlayer Inventory Component = CallFunc_GetComponentByClass_ReturnValue_2;0x0112Inventory Start Relative Position = Player Inventory Component.RelativeLocation;0x0143CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x015DCallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetComponentByClass(/Game/Comatose/Notes/Logic/NotesInventory.NotesInventory_C);0x0190Note Inventory = CallFunc_GetComponentByClass_ReturnValue;0x01A3Notes Start Relative Position = Note Inventory.RelativeLocation;0x01D4CallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x01EECallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetPlayerCharacter_ReturnValue_1.GetComponentByClass(/Game/Comatose/Components/CameraEffectsManager.CameraEffectsManager_C);0x0221Camera Vignette Manager = CallFunc_GetComponentByClass_ReturnValue_1;0x0234PopFlow();0x0235Label_0235:0x0235CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, Desired HUD, nullptr);0x026AMain HUD Widget = CallFunc_Create_ReturnValue_1;0x027DMain HUD Widget.AddToViewport(0);0x02A2PopFlow();0x02A3Label_02A3:0x02A3return;0x02A5// end of script
Public0x00
void Inventory Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(1859);0x000Freturn;0x0011// end of script
0x00
void Inventory Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(1854);0x000Freturn;0x0011// end of script
0x00
void Notes Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(1266);0x000Freturn;0x0011// end of script
0x00
void Notes Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(1092);0x000Freturn;0x0011// end of script
0x00
void Map Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(571);0x000Freturn;0x0011// end of script
0x00
void Map Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(10);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_1(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key_1 = Key;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(313);0x0021return;0x0023// end of script
0x18
void InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(408);0x0021return;0x0023// end of script
0x18
void InpActEvt_Diary_PreviousPage_K2Node_InputActionEvent_1(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputActionEvent_Key_1 = Key;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(503);0x0021return;0x0023// end of script
0x18
void InpActEvt_Diary_NextPage_K2Node_InputActionEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputActionEvent_Key = Key;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(508);0x0021return;0x0023// end of script
0x18
void Bring Inventory to screen(bool Bring/Leave)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Bring_Leave_2 = Bring/Leave;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(650);0x0021return;0x0023// end of script
0x01
void Bring Notes to screen(bool Bring/Leave)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Bring_Leave_1 = Bring/Leave;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(912);0x0021return;0x0023// end of script
0x01
void Bring Map to Screen(bool Bring/Leave)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Bring_Leave = Bring/Leave;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(1271);0x0021return;0x0023// end of script
0x01
void Open/Close Diary(bool ?)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent__ = ?;0x0012ExecuteUbergraph_CT_PlayerControllerGameplay(1451);0x0021return;0x0023// end of script
0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CT_PlayerControllerGameplay(1645);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_CT_PlayerControllerGameplay(int32 EntryPoint)
Script84 statements · 1,862 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_VLerp_ReturnValue = VLerp(FVector(40, 0, -90), FVector(32, 0, -1), Map_Timeline_Alpha_47EF8E6743C7D79BD21C11A532D84B46);0x0061CT Player Ref.MapWidgetComponent.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x00ABgoto Label_0743;0x00B0Label_00B0:0x00B0CallFunc_Can_Change_diary_pages_ReturnValue = Can Change diary pages();0x00C8if (!(CallFunc_Can_Change_diary_pages_ReturnValue)) goto Label_0743;0x00D6Diary BP - Next / Previous Page.Broadcast(false);0x00EAgoto Label_0743;0x00EFLabel_00EF:0x00EFMap Timeline.Reverse();0x010Fgoto Label_0743;0x0114Label_0114:0x0114Map Timeline.Play();0x0134goto Label_0743;0x0139Temp_struct_Variable = K2Node_InputKeyEvent_Key_1;0x0154WidgetInteraction.ReleasePointerKey(Key{FName(LeftMouseButton)});0x0193goto Label_0743;0x0198Temp_struct_Variable = K2Node_InputKeyEvent_Key;0x01B3WidgetInteraction.PressPointerKey(Key{FName(LeftMouseButton)});0x01F2goto Label_0743;0x01F7goto Label_00B0;0x01FCCallFunc_Can_Change_diary_pages_ReturnValue_1 = Can Change diary pages();0x0214if (!(CallFunc_Can_Change_diary_pages_ReturnValue_1)) goto Label_0743;0x0222Diary BP - Next / Previous Page.Broadcast(true);0x0236goto Label_0743;0x023Bgoto Label_0743;0x0240Label_0240:0x0240Notes Timeline.Reverse();0x0260goto Label_0743;0x0265Label_0265:0x0265Notes Timeline.Play();0x0285goto Label_0743;0x028Aif (!(K2Node_CustomEvent_Bring_Leave_2)) goto Label_02BD;0x0298Inventory Timeline.Play();0x02B8goto Label_0743;0x02BDLabel_02BD:0x02BDInventory Timeline.Reverse();0x02DDgoto Label_0743;0x02E2Label_02E2:0x02E2CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(Inventory Start Relative Position, FVector(0, 0, 30));0x0320CallFunc_VLerp_ReturnValue_1 = VLerp(Inventory Start Relative Position, CallFunc_Add_VectorVector_ReturnValue, Inventory_Timeline_Alpha_AB75EFF54A31B3463752DEB07C847A0A);0x0357Player Inventory Component.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x038Bgoto Label_0743;0x0390Temp_object_Variable_2 = /Game/Comatose/Journal/Audio/InventoryOpenNotes_SFX_Cue.InventoryOpenNotes_SFX_Cue;0x03A3Temp_object_Variable_3 = /Game/Comatose/Journal/Audio/InventoryCloseNotes_SFX_Cue.InventoryCloseNotes_SFX_Cue;0x03B6Temp_bool_Variable_1 = K2Node_CustomEvent_Bring_Leave_1;0x03C9/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default), 1f, 1f, 0f, nullptr, nullptr, true);0x0431if (!(K2Node_CustomEvent_Bring_Leave_1)) goto Label_0240;0x043Fgoto Label_0265;0x0444CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(Notes Start Relative Position, FVector(0, 0, 30.5));0x0482CallFunc_VLerp_ReturnValue_2 = VLerp(Notes Start Relative Position, CallFunc_Add_VectorVector_ReturnValue_1, Notes_Timeline_Alpha_9DB69E054AD9FD89A911D5B45AD2EE1B);0x04B9Note Inventory.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x04EDgoto Label_0743;0x04F2goto Label_0743;0x04F7Temp_object_Variable = /Game/Comatose/Journal/Audio/MapOpen1_SFX_Cue.MapOpen1_SFX_Cue;0x050ATemp_object_Variable_1 = /Game/Comatose/Journal/Audio/MapClose1_SFX_Cue.MapClose1_SFX_Cue;0x051DTemp_bool_Variable = K2Node_CustomEvent_Bring_Leave;0x0530/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default_1), 1f, 1f, 0f, nullptr, nullptr, true);0x0598if (!(K2Node_CustomEvent_Bring_Leave)) goto Label_00EF;0x05A6goto Label_0114;0x05ABTemp_object_Variable_4 = /Game/Comatose/Journal/Audio/DiaryOpen_Cue.DiaryOpen_Cue;0x05BETemp_object_Variable_5 = /Game/Comatose/Journal/Audio/DiaryClose_Cue.DiaryClose_Cue;0x05D1Temp_bool_Variable_2 = K2Node_CustomEvent__;0x05E4/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_bool_Variable_2, false => Temp_object_Variable_5, true => Temp_object_Variable_4, default => K2Node_Select_Default_2), 1f, 1f, 0f, nullptr, nullptr, true);0x064COpen/Close Diary BP.Broadcast(K2Node_CustomEvent__);0x0668goto Label_0743;0x066DReceiveBeginPlay();0x0677CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x068BK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_K2_GetPawn_ReturnValue);0x06AFK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x06CCif (!(K2Node_DynamicCast_bSuccess)) goto Label_072E;0x06DAK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0708Label_0708:0x0708CT Player Ref = CallFunc_Retrieve_Comatose_Character_Player;0x071BGenerate all Widgets & Component Refs();0x0729goto Label_0743;0x072ELabel_072E:0x072ECallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0739goto Label_0708;0x073Egoto Label_02E2;0x0743Label_0743:0x0743return;0x0745// end of script
Final0x04
void Diary BP - Next / Previous Page__DelegateSignature(bool Next)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Open/Close Diary BP__DelegateSignature(bool ?)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01

Subclasses 1

Used by 28

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