implements IBPI_ComatoseRetriever_C
0x00x02E8
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Desired Montage | UAnimMontage* | 5 flags | nullptr | |
| 0x08 | Starting Section | FName | 6 flags | None | |
| 0x01 | Should Pause Game | bool | 6 flags | false | |
| 0x02C9 | 0x07 | padding / unreflected | |||
| 0x08 | Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x10 | Finished | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 30
| Signature | Flags | Native | Params |
|---|---|---|---|
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)Script3 statements · 14 bytes of bytecode0x0000Player position cutscene = this;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Character(const ACT_Player_C*& Player)Script3 statements · 14 bytes of bytecode0x0000Player = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)Script3 statements · 14 bytes of bytecode0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)Script3 statements · 14 bytes of bytecode0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)Script3 statements · 14 bytes of bytecode0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)Script3 statements · 14 bytes of bytecode0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)Script3 statements · 14 bytes of bytecode0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)Script3 statements · 14 bytes of bytecode0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)Script3 statements · 14 bytes of bytecode0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)Script3 statements · 14 bytes of bytecode0x0000WElement = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)Script3 statements · 14 bytes of bytecode0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)Script3 statements · 14 bytes of bytecode0x0000Map marker = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)Script3 statements · 14 bytes of bytecode0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)Script3 statements · 14 bytes of bytecode0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)Script3 statements · 14 bytes of bytecode0x0000Ref = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)Script3 statements · 14 bytes of bytecode0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Pawn(const APawn*& Pawn)Script3 statements · 14 bytes of bytecode0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)Script3 statements · 14 bytes of bytecode0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)Script3 statements · 14 bytes of bytecode0x0000Dialog AnimBP = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void RetrieveDiary(const ABP_Diary_C*& Diary)Script3 statements · 14 bytes of bytecode0x0000Diary = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)Script3 statements · 14 bytes of bytecode0x0000AnimBP = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)Script4 statements · 25 bytes of bytecode0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script | Public | 0x10 | |
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)Script3 statements · 14 bytes of bytecode0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)Script3 statements · 14 bytes of bytecode0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)Script3 statements · 14 bytes of bytecode0x0000Scared Zone = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)Script3 statements · 14 bytes of bytecode0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Trigger()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PlayerPositionCutscene(949);0x000Freturn;0x0011// end of script | 0x00 | ||
void Player anim Finished()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_PlayerPositionCutscene(1658);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_PlayerPositionCutscene(int32 EntryPoint)Script78 statements · 1,730 bytes of bytecode0x0000PushFlow(Label_06BF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FFinished.Broadcast();0x0022if (!(Should Pause Game)) PopFlow();0x002CCallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x0041K2Node_DynamicCast_AsBPI_Comatose_Retriever_2 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue_1);0x0065K2Node_DynamicCast_bSuccess_3 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_2);0x0082if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_00E4;0x0090K2Node_DynamicCast_AsBPI_Comatose_Retriever_2.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance_1);0x00BELabel_00BE:0x00BECallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance_1.Toggle Game Pause(false);0x00E3PopFlow();0x00E4Label_00E4:0x00E4CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance_1 = nullptr;0x00EFgoto Label_00BE;0x00F4CallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x010ECallFunc_GetTransform_ReturnValue = GetTransform();0x012ACallFunc_K2_SetActorTransform_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue_1.K2_SetActorTransform(CallFunc_GetTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x0168CallFunc_GetTransform_ReturnValue = GetTransform();0x0184BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01B2CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x01CCCallFunc_GetPlayerController_ReturnValue.SetControlRotation(CallFunc_BreakTransform_Rotation);0x01F9CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0213K2Node_DynamicCast_AsBPI_Multi_Actor_Montage = Cast<BPI_MultiActorMontage_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0237K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Multi_Actor_Montage);0x0254if (!(K2Node_DynamicCast_bSuccess)) goto Label_0364;0x0262K2Node_DynamicCast_AsBPI_Multi_Actor_Montage.Execute Environment Montage(Desired Montage, Starting Section, 0, CallFunc_Execute_Environment_Montage_Success);0x02ABLabel_02AB:0x02ABCallFunc_GetPlayerCameraManager_ReturnValue_1 = GetPlayerCameraManager(this, 0);0x02C5CallFunc_GetPlayerCameraManager_ReturnValue_1.StartCameraFade(2f, 0f, 1f, LinearColor{0f, 0f, 0f, 0f}, false, true);0x031C/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 6528, false, this);0x0363PopFlow();0x0364Label_0364:0x0364CallFunc_Execute_Environment_Montage_Success = false;0x036Fgoto Label_02AB;0x0374Label_0374:0x0374K2Node_CreateDelegate_OutputDelegate.Bind(this, Player anim Finished);0x038BPlayer.First Person Animation Finished += K2Node_CreateDelegate_OutputDelegate;0x03B4PopFlow();0x03B5PushFlow(Label_052A);0x03BAif (!(Should Pause Game)) PopFlow();0x03C4CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x03D9K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x03FDK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x041Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_065A;0x0428K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0456Label_0456:0x0456CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance.Toggle Game Pause(true);0x047BCallFunc_GetPlayerCharacter_ReturnValue_2 = GetPlayerCharacter(this, 0);0x0495K2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue_2);0x04B9K2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x04D6if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_066A;0x04E4K2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0512Label_0512:0x0512Player = CallFunc_Retrieve_Comatose_Character_Player;0x0525goto Label_0374;0x052ALabel_052A:0x052A/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 6528, true, this);0x0571CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x058BCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerCameraManager_ReturnValue);0x05A8if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05B2CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x05CCCallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 0.2f, LinearColor{0f, 0f, 0f, 0f}, false, true);0x0623Delay(this, 0.3f, LatentActionInfo{0xF4, -2088638159, FName(ExecuteUbergraph_PlayerPositionCutscene), this});0x0659PopFlow();0x065ALabel_065A:0x065ACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0665goto Label_0456;0x066ALabel_066A:0x066ACallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0675goto Label_0512;0x067AK2Node_CreateDelegate_OutputDelegate.Bind(this, Player anim Finished);0x0691Player.First Person Animation Finished -= K2Node_CreateDelegate_OutputDelegate;0x06BAgoto Label_000F;0x06BFLabel_06BF:0x06BFreturn;0x06C1// end of script | Final | 0x04 | |
void Finished__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |
Used by 21
types with a member, parameter or interface of this typeUAnimBP_DialogNPC_CUAnimBP_Laura_CUAnimBP_MIrrorLaura_CABP_DecalActorV2_CABP_Diary_CABP_Door_CABP_Ladder_CABP_LauraScaredZone_CABP_Lighter_CABP_MirrorLaura_CABP_nDoor_CIBPI_ComatoseRetriever_CUCT_GameInstance_CACT_GamemodeGameplay_CACT_Player_CACT_PlayerControllerMaster_CAEnemy_Master_CAMapMarker_Internal_CANogunfirezone_CUT_MapMarkerWidget_CUW_ComatoseWidgetElement_C