0x00x0308
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | LightShadowSettingOptimizer | ULightShadowSettingOptimizer_C* | 6 flags | nullptr | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | PC | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | Camera | UCameraComponent* | 6 flags | nullptr | |
| 0x08 | Interactee | UInteractee_C* | 6 flags | nullptr | |
| 0x08 | SceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | Player Controller | ACT_PlayerControllerGameplay_C* | 7 flags | nullptr | |
| 0x08 | Save Game Screen Widget | UW_SaveGameScreen_C* | 7 flags | nullptr | |
| 0x10 | Finished Saving Dispatcher | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | Generate Save List Handle | FTimerHandle | 5 flags | {Handle=0} |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
void Is Widget Valid?(const bool& ?)Script4 statements · 51 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Save Game Screen Widget);0x001D? = CallFunc_IsValid_ReturnValue;0x0030return;0x0032// end of script | Public | 0x01 | |
void Player Pressed Pause()Script6 statements · 55 bytes of bytecode0x0000Is Widget Valid?(CallFunc_Is_Widget_Valid___);0x0017if (!(CallFunc_Is_Widget_Valid___)) goto Label_0034;0x0025Start/Stop Interaction(false);0x0034Label_0034:0x0034return;0x0036// end of script | Public | 0x00 | |
void Remove and Clear Widget()Script4 statements · 75 bytes of bytecode0x0000Save Game Screen Widget.RemoveFromParent();0x0024Player Controller.Clear Focus Widget();0x0048return;0x004A// end of script | Public | 0x00 | |
void Create and Bind Widget()Script9 statements · 254 bytes of bytecode0x0000CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Saveroom/Widgets/W_SaveGameScreen.W_SaveGameScreen_C, nullptr);0x0035SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(Save PC reference), this);0x0056Save Game Screen Widget = CallFunc_Create_ReturnValue;0x0069K2Node_CreateDelegate_OutputDelegate.Bind(this, Finished Saving);0x0080Save Game Screen Widget.Finished Using Menu += K2Node_CreateDelegate_OutputDelegate;0x00A9Save Game Screen Widget.AddToViewport(0);0x00CEPlayer Controller.Request Focus Widget(Save Game Screen Widget);0x00FBreturn;0x00FD// end of script | Public | 0x00 | |
void Finished Saving()Script4 statements · 37 bytes of bytecode0x0000Start/Stop Interaction(false);0x000FFinished Saving Dispatcher.Broadcast();0x0022return;0x0024// end of script | Public | 0x00 | |
void Generate Save List()Script4 statements · 54 bytes of bytecode0x0000Create and Bind Widget();0x000EPlayer Controller.Toggle HUD(false);0x0033return;0x0035// end of script | Public | 0x00 | |
void Enable/Disable Player Input(bool Init)Script12 statements · 249 bytes of bytecode0x0000/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 500, Init, this);0x004Fif (!(Init)) goto Label_00A2;0x005DK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Player Pressed Pause);0x0074Player.Muted Pause += K2Node_CreateDelegate_OutputDelegate_1;0x009Dgoto Label_00F6;0x00A2Label_00A2:0x00A2K2Node_CreateDelegate_OutputDelegate.Bind(this, Player Pressed Pause);0x00B9Player.Muted Pause -= K2Node_CreateDelegate_OutputDelegate;0x00E2K2_ClearAndInvalidateTimerHandle(this, Generate Save List Handle);0x00F6Label_00F6:0x00F6return;0x00F8// end of script | Public | 0x01 | |
void Initialize Character & Controller()Script36 statements · 475 bytes of bytecode0x0000PushFlow(Label_01D8);0x0005PushFlow(Label_0036);0x000ACallFunc_IsValid_ReturnValue = IsValid(Player);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_011D;0x0035PopFlow();0x0036Label_0036:0x0036CallFunc_IsValid_ReturnValue_1 = IsValid(Player Controller);0x0053if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0062;0x0061PopFlow();0x0062Label_0062:0x0062CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x007CK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerController_ReturnValue);0x00A0K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x00BDif (!(K2Node_DynamicCast_bSuccess)) goto Label_010D;0x00CBK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Player Controller(CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller);0x00F9Label_00F9:0x00F9Player Controller = CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller;0x010CPopFlow();0x010DLabel_010D:0x010DCallFunc_Retrieve_Comatose_Player_Controller_Player_Controller = nullptr;0x0118goto Label_00F9;0x011DLabel_011D:0x011DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0137K2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x015BK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x0178if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01C8;0x0186K2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x01B4Label_01B4:0x01B4Player = CallFunc_Retrieve_Comatose_Character_Player;0x01C7PopFlow();0x01C8Label_01C8:0x01C8CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x01D3goto Label_01B4;0x01D8Label_01D8:0x01D8return;0x01DA// end of script | Public | 0x00 | |
void Start/Stop Interaction(bool Start)Script20 statements · 565 bytes of bytecode0x0000/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Saveroom/Audio/Slow_whoosh_Cue.Slow_whoosh_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x003CEnable/Disable Player Input(Start);0x0053CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Start);0x0070Player.Interactor.Toggle Interactee Visibility(CallFunc_Not_PreBool_ReturnValue);0x00B3Temp_bool_Variable = Start;0x00C6CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x00E0CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(Switch(Temp_bool_Variable, false => Player, true => this, default => K2Node_Select_Default), 0.5f, 0, 0f, false);0x013ECallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0158CallFunc_GetPlayerCharacter_ReturnValue.SetActorHiddenInGame(Start);0x0185if (!(Start)) goto Label_01FF;0x0193K2Node_CreateDelegate_OutputDelegate.Bind(this, Generate Save List);0x01AACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.5f, false, 0f, 0f);0x01DFGenerate Save List Handle = CallFunc_K2_SetTimerDelegate_ReturnValue;0x01FAgoto Label_0232;0x01FFLabel_01FF:0x01FFPlayer Controller.Toggle HUD(true);0x0224Remove and Clear Widget();0x0232Label_0232:0x0232return;0x0234// end of script | Public | 0x01 | |
void BndEvt__BP_SavePC_Interactee_K2Node_ComponentBoundEvent_0_Interacted with__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SavePC(30);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_SavePC(int32 EntryPoint)Script9 statements · 52 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AStart/Stop Interaction(true);0x0019goto Label_0031;0x001EInitialize Character & Controller();0x002Cgoto Label_000A;0x0031Label_0031:0x0031return;0x0033// end of script | Final | 0x04 | |
void Finished Saving Dispatcher__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |