Zdexby TheHolyOneZ
3,987 classes
/Game/Comatose/Notes/Logic/NotesInventory.NotesInventory_C 0x0350 (848 B) align 16 inherited 0x0350 2 scripted vtable /Game/Comatose/Notes/Logic/NotesInventory
0x00x0350

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UInventoryComponent_C 17
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10Active InventoryTArray<FST_Item>3 flags[]
0x02E40x04padding / unreflected
0x03010x03padding / unreflected
0x10Updated Active ItemFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08My PlayerACT_Player_C*7 flagsnullptr
0x10Update InventoryFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Added/Removed ItemFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 2

SignatureFlagsNativeParams
void Save Inventory to Game instance()
Script6 statements · 95 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(CT Game Instance);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_005C;0x002BCT Game Instance.Collected Notes = Active Inventory;0x005CLabel_005C:0x005Creturn;0x005E// end of script
Public0x00
void Load Inventory from Game Instance()
Script5 statements · 94 bytes of bytecode
0x0000Active Inventory = CT Game Instance.Collected Notes;0x0031K2Node_CreateDelegate_OutputDelegate.Bind(this, Save Inventory to Game instance);0x0048Update Inventory += K2Node_CreateDelegate_OutputDelegate;0x005Breturn;0x005D// end of script
Public0x00

Used by 2

types with a member, parameter or interface of this type