Zdexby TheHolyOneZ
3,987 classes
Class

IBPI_ComatoseRetriever_C

: IInterface : UObject
/Game/Comatose/MainClasses/BPI_ComatoseRetriever.BPI_ComatoseRetriever_C 0x0028 (40 B) align 8 inherited 0x0028 26 scripted vtable /Game/Comatose/MainClasses/BPI_ComatoseRetriever
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 26

SignatureFlagsNativeParams
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void RetrieveDiary(const ABP_Diary_C*& Diary)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Pawn(const APawn*& Pawn)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 21

types with a member, parameter or interface of this type