implements IBPI_ComatoseRetriever_C
0x00x0878
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x01 | Using Gamepad | bool | 7 flags | false | |
| 0x0861 | 0x07 | padding / unreflected | |||
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x08 | Focus Widget | UWidget* | 7 flags | nullptr | |
Inherited from APlayerController 56
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Player | UPlayer* | 5 flags | nullptr | |
| 0x08 | AcknowledgedPawn | APawn* | 5 flags | nullptr | |
| 0x08 | MyHUD | AHUD* | 5 flags | nullptr | |
| 0x08 | PlayerCameraManager | APlayerCameraManager* | 7 flags | nullptr | |
| 0x08 | PlayerCameraManagerClass | TSubclassOf<APlayerCameraManager> | 8 flags | nullptr | |
| 0x01 | bAutoManageActiveCameraTarget | bool | 6 flags | true | |
| 0x0361 | 0x07 | padding / unreflected | |||
| 0x18 | TargetViewRotation | FRotator | Net+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0380 | 0x18 | padding / unreflected | |||
| 0x04 | SmoothTargetViewRotationSpeed | float | 7 flags | 20 | |
| 0x039C | 0x04 | padding / unreflected | |||
| 0x10 | HiddenActors | TArray<AActor*> | 3 flags | [] | |
| 0x10 | HiddenPrimitiveComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | 5 flags | [] | |
| 0x03C0 | 0x04 | padding / unreflected | |||
| 0x04 | LastSpectatorStateSynchTime | float | 5 flags | 0 | |
| 0x18 | LastSpectatorSyncLocation | FVector | Transient+5 flags | {X=0, Y=0, Z=0} | |
| 0x18 | LastSpectatorSyncRotation | FRotator | Transient+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | ClientCap | int32 | 5 flags | 0 | |
| 0x03FC | 0x04 | padding / unreflected | |||
| 0x08 | CheatManager | UCheatManager* | Transient+7 flags | nullptr | |
| 0x08 | CheatClass | TSubclassOf<UCheatManager> | 9 flags | /Script/Engine.CheatManager | |
| 0x08 | PlayerInput | UPlayerInput* | Transient+5 flags | nullptr | |
| 0x10 | ActiveForceFeedbackEffects | TArray<FActiveForceFeedbackEffect> | Transient+2 flags | [] | |
| 0x08 | AsyncPhysicsDataClass | TSubclassOf<UAsyncPhysicsData> | DeprecatedProtected+5 flags | nullptr | |
| 0x08 | AsyncPhysicsDataComponent_DEPRECARED | UAsyncPhysicsInputComponent* | NetRepNotify+7 flags | nullptr | |
| 0x0438 | 0x80 | padding / unreflected | |||
| 0x01 | bPlayerIsWaiting : 1bit 4 | bool | 8 flags | false | |
| 0x04B9 | 0x03 | padding / unreflected | |||
| 0x01 | NetPlayerIndex | uint8 | 6 flags | 0 | |
| 0x04BD | 0x5B | padding / unreflected | |||
| 0x08 | PendingSwapConnection | UNetConnection* | 6 flags | nullptr | |
| 0x08 | NetConnection | UNetConnection* | 6 flags | nullptr | |
| 0x0528 | 0x18 | padding / unreflected | |||
| 0x04 | InputYawScale | float | Deprecated+6 flags | 2.5 | |
| 0x04 | InputPitchScale | float | Deprecated+6 flags | -2.5 | |
| 0x04 | InputRollScale | float | Deprecated+6 flags | 1 | |
| 0x01 | bShowMouseCursor : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bEnableClickEvents : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bEnableTouchEvents : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bEnableMouseOverEvents : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bEnableTouchOverEvents : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bForceFeedbackEnabled : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bEnableMotionControls : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bEnableStreamingSource : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldActivate : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1 | bool | 5 flags | true | |
| 0x054E | 0x02 | padding / unreflected | |||
| 0x01 | StreamingSourcePriority | EStreamingSourcePriority | 7 flags | Normal | |
| 0x0551 | 0x03 | padding / unreflected | |||
| 0x04 | StreamingSourceDebugColor | FColor | 7 flags | {B=0, G=0, R=0, A=0} | |
| 0x10 | StreamingSourceShapes | TArray<FStreamingSourceShape> | 4 flags | [] | |
| 0x04 | ForceFeedbackScale | float | 6 flags | 1 | |
| 0x056C | 0x04 | padding / unreflected | |||
| 0x10 | ClickEventKeys | TArray<FKey> | 4 flags | [1 item] | |
| 0x01 | DefaultMouseCursor | EMouseCursor | 8 flags | Default | |
| 0x01 | CurrentMouseCursor | EMouseCursor | 6 flags | None | |
| 0x01 | DefaultClickTraceChannel | ECollisionChannel | 8 flags | ECC_Visibility | |
| 0x01 | CurrentClickTraceChannel | ECollisionChannel | 6 flags | ECC_WorldStatic | |
| 0x04 | HitResultTraceDistance | float | 7 flags | 1e+05 | |
| 0x02 | SeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x02 | LastCompletedSeamlessTravelCount | uint16 | 5 flags | 0 | |
| 0x058C | 0x84 | padding / unreflected | |||
| 0x08 | InactiveStateInputComponent | UInputComponent* | Protected+7 flags | nullptr | |
| 0x01 | bShouldPerformFullTickWhenPaused : 1bit 2 | bool | Protected+5 flags | false | |
| 0x0619 | 0x17 | padding / unreflected | |||
| 0x08 | CurrentTouchInterface | UTouchInterface* | Protected+5 flags | nullptr | |
| 0x08 | OverridePlayerInputClass | TSubclassOf<UPlayerInput> | Protected+7 flags | nullptr | |
| 0x0640 | 0x78 | padding / unreflected | |||
| 0x08 | SpectatorPawn | ASpectatorPawn* | 5 flags | nullptr | |
| 0x06C0 | 0x04 | padding / unreflected | |||
| 0x01 | bIsLocalPlayerController | bool | 5 flags | false | |
| 0x06C5 | 0x03 | padding / unreflected | |||
| 0x18 | SpawnLocation | FVector | NetProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x02A8 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x02E0 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x02F8 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 33
| Signature | Flags | Native | Params |
|---|---|---|---|
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)Script3 statements · 14 bytes of bytecode0x0000Player position cutscene = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)Script3 statements · 14 bytes of bytecode0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)Script3 statements · 14 bytes of bytecode0x0000Scared Zone = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)Script3 statements · 14 bytes of bytecode0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)Script3 statements · 14 bytes of bytecode0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)Script4 statements · 25 bytes of bytecode0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script | Public | 0x10 | |
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)Script3 statements · 14 bytes of bytecode0x0000AnimBP = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void RetrieveDiary(const ABP_Diary_C*& Diary)Script3 statements · 14 bytes of bytecode0x0000Diary = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)Script3 statements · 14 bytes of bytecode0x0000Dialog AnimBP = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)Script3 statements · 14 bytes of bytecode0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Pawn(const APawn*& Pawn)Script3 statements · 14 bytes of bytecode0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)Script3 statements · 14 bytes of bytecode0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)Script3 statements · 14 bytes of bytecode0x0000Ref = this;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)Script3 statements · 14 bytes of bytecode0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)Script3 statements · 14 bytes of bytecode0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)Script3 statements · 14 bytes of bytecode0x0000Map marker = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)Script3 statements · 14 bytes of bytecode0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)Script3 statements · 14 bytes of bytecode0x0000WElement = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)Script3 statements · 14 bytes of bytecode0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)Script3 statements · 14 bytes of bytecode0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)Script3 statements · 14 bytes of bytecode0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)Script3 statements · 14 bytes of bytecode0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Character(const ACT_Player_C*& Player)Script3 statements · 14 bytes of bytecode0x0000Player = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)Script3 statements · 14 bytes of bytecode0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)Script3 statements · 14 bytes of bytecode0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)Script3 statements · 14 bytes of bytecode0x0000Player Controller = this;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void init game instance(const UCT_GameInstance_C*& Output_Get)Script15 statements · 208 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00BD;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5Output_Get = CT Game Instance;0x00B8goto Label_00CD;0x00BDLabel_00BD:0x00BDCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x00C8goto Label_0092;0x00CDLabel_00CD:0x00CDreturn;0x00CF// end of script | Public | 0x08 | |
void Clear Focus Widget()Script17 statements · 205 bytes of bytecode0x0000PushFlow(Label_00CA);0x0005PushFlow(Label_00B2);0x000ACallFunc_IsValid_ReturnValue = IsValid(Focus Widget);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031K2Node_DynamicCast_AsBPI_Widget_Controller_Focus = Cast<BPI_WidgetControllerFocus_C>(Focus Widget);0x0055K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Widget_Controller_Focus);0x0072if (!(K2Node_DynamicCast_bSuccess)) goto Label_00A6;0x0080K2Node_DynamicCast_AsBPI_Widget_Controller_Focus.Set Container Status(false);0x00A6Label_00A6:0x00A6Focus Widget = nullptr;0x00B1PopFlow();0x00B2Label_00B2:0x00B2Update Using Gamepad(Using Gamepad);0x00C9PopFlow();0x00CALabel_00CA:0x00CAreturn;0x00CC// end of script | Public | 0x00 | |
void Update Using Gamepad(const bool& Gamepad)Script20 statements · 325 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(CT Game Instance);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00F9;0x002BLabel_002B:0x002BCT Game Instance.Update Using Gamepad(Gamepad);0x0058Using Gamepad = Gamepad;0x006BCallFunc_IsValid_ReturnValue_1 = IsValid(Focus Widget);0x0088if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0115;0x0096CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Gamepad);0x00B3bShowMouseCursor = CallFunc_Not_PreBool_ReturnValue;0x00C6/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameAndUIEx(this, Focus Widget, 2, true, false);0x00F4goto Label_0142;0x00F9Label_00F9:0x00F9init game instance(CallFunc_init_game_instance_Output_Get);0x0110goto Label_002B;0x0115Label_0115:0x0115/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(this, false);0x0137bShowMouseCursor = false;0x0142Label_0142:0x0142return;0x0144// end of script | Public | 0x01 | |
void Request Focus Widget(UWidget* Widget)Script20 statements · 322 bytes of bytecode0x0000PushFlow(Label_013F);0x0005PushFlow(Label_00A3);0x000ACallFunc_IsValid_ReturnValue = IsValid(Focus Widget);0x0027if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0031K2Node_DynamicCast_AsBPI_Widget_Controller_Focus_1 = Cast<BPI_WidgetControllerFocus_C>(Focus Widget);0x0055K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Widget_Controller_Focus_1);0x0072if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x007CK2Node_DynamicCast_AsBPI_Widget_Controller_Focus_1.Set Container Status(false);0x00A2PopFlow();0x00A3Label_00A3:0x00A3Focus Widget = Widget;0x00B6Update Using Gamepad(Using Gamepad);0x00CDK2Node_DynamicCast_AsBPI_Widget_Controller_Focus = Cast<BPI_WidgetControllerFocus_C>(Focus Widget);0x00F1K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Widget_Controller_Focus);0x010Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0118K2Node_DynamicCast_AsBPI_Widget_Controller_Focus.Set Container Status(true);0x013EPopFlow();0x013FLabel_013F:0x013Freturn;0x0141// end of script | Public | 0x08 | |
void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_CT_PlayerControllerMaster(88);0x0021return;0x0023// end of script | 0x18 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_CT_PlayerControllerMaster(83);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_CT_PlayerControllerMaster(int32 EntryPoint)Script11 statements · 143 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance(CallFunc_init_game_instance_Output_Get);0x0021Update Using Gamepad(CallFunc_init_game_instance_Output_Get.Using Gamepad);0x004Egoto Label_008C;0x0053goto Label_000A;0x0058CallFunc_Key_IsGamepadKey_ReturnValue = Key_IsGamepadKey(K2Node_InputKeyEvent_Key);0x0075Update Using Gamepad(CallFunc_Key_IsGamepadKey_ReturnValue);0x008CLabel_008C:0x008Creturn;0x008E// end of script | Final | 0x04 |
Subclasses 1
Used by 24
types with a member, parameter or interface of this typeUAnimBP_DialogNPC_CUAnimBP_Laura_CUAnimBP_MIrrorLaura_CABP_DecalActorV2_CABP_Diary_CABP_Door_CABP_Ladder_CABP_LauraScaredZone_CABP_Lighter_CABP_MirrorLaura_CABP_nDoor_CIBPI_ComatoseRetriever_CACT_FracturedHourglassGamemode_CUCT_GameInstance_CACT_GamemodeGameplay_CACT_Player_CACT_PlayerControllerGameplay_CAEnemy_Master_CAMapMarker_Internal_CANogunfirezone_CAPlayerPositionCutscene_CUT_MapMarkerWidget_CUW_ComatoseWidgetElement_CUW_Note_C