Zdexby TheHolyOneZ
3,987 classes
Class

ABP_LauraScaredZone_C

: AActor : UObject
/Game/Comatose/LuaraScaredZone/BP_LauraScaredZone.BP_LauraScaredZone_C 0x02F0 (752 B) align 8 inherited 0x0298 32 scripted vtable /Game/Comatose/LuaraScaredZone/BP_LauraScaredZone
0x00x02F0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SaveAndLoadComponentUSaveAndLoadComponent_C*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Should block runbool6 flagstrue
0x02B90x07padding / unreflected
0x08Scared Intensitydouble6 flags1
0x08New Walk Speeddouble6 flags300
0x01EnabledboolNetRepNotify+6 flagstrue
0x02D10x07padding / unreflected
0x18Begin play posFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 32

SignatureFlagsNativeParams
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)
Script3 statements · 14 bytes of bytecode
0x0000Player position cutscene = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)
Script3 statements · 14 bytes of bytecode
0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script3 statements · 14 bytes of bytecode
0x0000Player = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script3 statements · 14 bytes of bytecode
0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)
Script3 statements · 14 bytes of bytecode
0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)
Script3 statements · 14 bytes of bytecode
0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)
Script3 statements · 14 bytes of bytecode
0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)
Script3 statements · 14 bytes of bytecode
0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)
Script3 statements · 14 bytes of bytecode
0x0000WElement = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)
Script3 statements · 14 bytes of bytecode
0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)
Script3 statements · 14 bytes of bytecode
0x0000Map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)
Script3 statements · 14 bytes of bytecode
0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)
Script3 statements · 14 bytes of bytecode
0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)
Script3 statements · 14 bytes of bytecode
0x0000Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)
Script3 statements · 14 bytes of bytecode
0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Pawn(const APawn*& Pawn)
Script3 statements · 14 bytes of bytecode
0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)
Script3 statements · 14 bytes of bytecode
0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000Dialog AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void RetrieveDiary(const ABP_Diary_C*& Diary)
Script3 statements · 14 bytes of bytecode
0x0000Diary = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)
Script4 statements · 25 bytes of bytecode
0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script
Public0x10
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)
Script3 statements · 14 bytes of bytecode
0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)
Script3 statements · 14 bytes of bytecode
0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)
Script3 statements · 14 bytes of bytecode
0x0000Scared Zone = this;0x000Breturn;0x000D// end of script
Public0x08
void Toggle Enabled State(bool New State)
Script9 statements · 127 bytes of bytecode
0x0000CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(New State, Enabled);0x0026if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_007C;0x0034FlushNetDormancy();0x003EEnabled = New State;0x0051MarkPropertyDirtyFromRepIndex(this, 10, FName(Enabled));0x006EOnRep_Enabled();0x007CLabel_007C:0x007Creturn;0x007E// end of script
Public0x01
void OnRep_Enabled()
Script11 statements · 345 bytes of bytecode
0x0000K2Node_MakeStruct_ST_SaveAndLoadItem.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8 = Enabled;0x001CK2Node_MakeStruct_ST_SaveAndLoadItem.Bool2_3_46D6464045E1B62187292585F5226C07 = false;0x0030K2Node_MakeStruct_ST_SaveAndLoadItem.Float1_6_FBC1EF644FA97E66EBB134B97692A4C6 = 0;0x0054K2Node_MakeStruct_ST_SaveAndLoadItem.Float2_8_F5D8A04E4498AABB636631905B0A6D4A = 0;0x0078K2Node_MakeStruct_ST_SaveAndLoadItem.Int1_13_66F13DF14E44C6813F768CB435E5BE64 = 0;0x0098K2Node_MakeStruct_ST_SaveAndLoadItem.Int2_14_771D43B54DF777C1C16860B39EFD6943 = 0;0x00B8K2Node_MakeStruct_ST_SaveAndLoadItem.Vector_17_4A1EADC94CBC4D7222DC80983FD957E5 = FVector(0, 0, 0);0x00ECK2Node_MakeStruct_ST_SaveAndLoadItem.Rotator_20_880922C84C3606C69230728361D13C2E = FRotator(0, 0, 0);0x0120SaveAndLoadComponent.Save Info(K2Node_MakeStruct_ST_SaveAndLoadItem, Begin play pos);0x0156return;0x0158// end of script
0x00
void Trigger Enabled Update()
Script6 statements · 151 bytes of bytecode
0x0000Temp_byte_Variable = 3;0x0014Temp_byte_Variable_1 = 0;0x0028Temp_bool_Variable = Enabled;0x003BBox.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x0094return;0x0096// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LauraScaredZone(96);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_LauraScaredZone_SaveAndLoadComponent_K2Node_ComponentBoundEvent_0_Loaded Info__DelegateSignature(const FST_SaveAndLoadItem& Info)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Info = Info;0x0012ExecuteUbergraph_BP_LauraScaredZone(10);0x0021return;0x0023// end of script
0x50
void ExecuteUbergraph_BP_LauraScaredZone(int32 EntryPoint)
Script13 statements · 230 bytes of bytecode
0x0000goto [EntryPoint];0x000AFlushNetDormancy();0x0014Enabled = K2Node_ComponentBoundEvent_Info.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8;0x0030MarkPropertyDirtyFromRepIndex(this, 10, FName(Enabled));0x004DOnRep_Enabled();0x005Bgoto Label_00E3;0x0060K2Node_CreateDelegate_OutputDelegate.Bind(this, Trigger Enabled Update);0x0077CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, true, 0f, 0f);0x00ACCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x00C8Begin play pos = CallFunc_K2_GetActorLocation_ReturnValue;0x00E3Label_00E3:0x00E3return;0x00E5// end of script
Final0x04

Used by 21

types with a member, parameter or interface of this type