Zdexby TheHolyOneZ
3,987 classes
Class

UAnimBP_DialogNPC_C

: UAnimInstance : UObject
/Game/Comatose/NPCsSetup/Logic/AnimBP_DialogNPC.AnimBP_DialogNPC_C 0x0728 (1,832 B) align 16 inherited 0x0350 29 scripted vtable /Game/Comatose/NPCsSetup/Logic/AnimBP_DialogNPC
0x00x0728

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x02__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData1 flags{__BoolProperty=false}
0x035A0x06padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x250AnimGraphNode_LookAtFAnimNode_LookAt{BoneToModify={BoneName=head}, LookAtTarget={bUseSocket=fal…
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x48AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=nullptr}
0x48AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=nullptr}
0x08Non Looking LoopUAnimSequenceBase*7 flags/Game/Comatose/MainClasses/MainCharacter/LauraModel/Animati…
0x01Looking at playerbool7 flagsfalse
0x07010x07padding / unreflected
0x08Looking LoopUAnimSequenceBase*7 flags/Game/Comatose/MainClasses/MainCharacter/LauraModel/Animati…
0x18Look At LocationFVector7 flags{X=-24.511, Y=145.759, Z=130.582}
Inherited from UAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 7boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780xD8padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 29

SignatureFlagsNativeParams
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)
Script3 statements · 14 bytes of bytecode
0x0000Player position cutscene = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)
Script3 statements · 14 bytes of bytecode
0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)
Script3 statements · 14 bytes of bytecode
0x0000Scared Zone = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)
Script3 statements · 14 bytes of bytecode
0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)
Script3 statements · 14 bytes of bytecode
0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)
Script4 statements · 25 bytes of bytecode
0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script
Public0x10
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void RetrieveDiary(const ABP_Diary_C*& Diary)
Script3 statements · 14 bytes of bytecode
0x0000Diary = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script3 statements · 14 bytes of bytecode
0x0000Player = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script3 statements · 14 bytes of bytecode
0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)
Script3 statements · 14 bytes of bytecode
0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)
Script3 statements · 14 bytes of bytecode
0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)
Script3 statements · 14 bytes of bytecode
0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)
Script3 statements · 14 bytes of bytecode
0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)
Script3 statements · 14 bytes of bytecode
0x0000WElement = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)
Script3 statements · 14 bytes of bytecode
0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)
Script3 statements · 14 bytes of bytecode
0x0000Map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)
Script3 statements · 14 bytes of bytecode
0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)
Script3 statements · 14 bytes of bytecode
0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)
Script3 statements · 14 bytes of bytecode
0x0000Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)
Script3 statements · 14 bytes of bytecode
0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Pawn(const APawn*& Pawn)
Script3 statements · 14 bytes of bytecode
0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)
Script3 statements · 14 bytes of bytecode
0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000Dialog AnimBP = this;0x000Breturn;0x000D// end of script
Public0x08
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_AnimBP_DialogNPC(10);0x0021return;0x0023// end of script
EventPublic0x04
void ExecuteUbergraph_AnimBP_DialogNPC(int32 EntryPoint)
Script10 statements · 207 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0024CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerCameraManager_ReturnValue);0x0041if (!(CallFunc_IsValid_ReturnValue)) goto Label_00CC;0x004FCallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0069CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue.TransformComponent.K2_GetComponentLocation();0x00B1Look At Location = CallFunc_K2_GetComponentLocation_ReturnValue;0x00CCLabel_00CC:0x00CCreturn;0x00CE// end of script
Final0x04

Used by 21

types with a member, parameter or interface of this type