implements IBPI_IngamePause_C
0x00x0449
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | FadeOut | UWidgetAnimation* | Transient+6 flags | nullptr | |
| 0x08 | FadeIn | UWidgetAnimation* | Transient+6 flags | nullptr | |
| 0x08 | Exit | UW_ComatoseGenericButton_C* | 10 flags | nullptr | |
| 0x08 | FadeOutScreen | UImage* | 10 flags | nullptr | |
| 0x08 | Load | UW_ComatoseGenericButton_C* | 10 flags | nullptr | |
| 0x08 | Loadoptionsizebox | USizeBox* | 10 flags | nullptr | |
| 0x08 | Options | UW_ComatoseGenericButton_C* | 10 flags | nullptr | |
| 0x08 | Resume | UW_ComatoseGenericButton_C* | 10 flags | nullptr | |
| 0x08 | skipcutscene | UW_ComatoseGenericButton_C* | 10 flags | nullptr | |
| 0x08 | skipcutscenesizebox | USizeBox* | 10 flags | nullptr | |
| 0x08 | W_LoadGameScreen | UW_SaveGameScreen_C* | 10 flags | nullptr | |
| 0x08 | W_OptionsMenu | UW_OptionsMenu_C* | 10 flags | nullptr | |
| 0x08 | WidgetSwitcher_0 | UWidgetSwitcher* | 10 flags | nullptr | |
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x08 | Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x10 | Stored Input Mappings | TArray<FString> | 3 flags | [] | |
| 0x08 | Player Controller | ACT_PlayerControllerGameplay_C* | 7 flags | nullptr | |
| 0x01 | Buttons Disabled | bool | 7 flags | false |
Inherited from UW_ComatoseWidgetContainer_C 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Active Widget | UW_ComatoseWidgetElement_C* | 7 flags | nullptr | |
| 0x50 | Navigation Widget Count | TMap<FName, UW_ComatoseWidgetElement_C*> | 4 flags | <TMap> | |
| 0x08 | My Container Name | FName | 6 flags | None | |
| 0x08 | Initial Button | FName | 6 flags | None | |
| 0x01 | Container Active | bool | 7 flags | true | |
| 0x0331 | 0x07 | padding / unreflected | |||
| 0x08 | Owning Container | UW_ComatoseWidgetContainer_C* | 7 flags | nullptr | |
| 0x50 | Child Containers | TMap<FName, UW_ComatoseWidgetContainer_C*> | 4 flags | <TMap> | |
| 0x08 | Focused Widget Name | FName | 7 flags | None | |
| 0x10 | Active widget changed | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | Active Child Container | UW_ComatoseWidgetContainer_C* | 7 flags | nullptr | |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
void Set skip cutscene button()Script9 statements · 286 bytes of bytecode0x0000Player.is In Skipable cutscene(CallFunc_is_In_Skipable_cutscene__);0x002Dskipcutscene.SetIsEnabled(CallFunc_is_In_Skipable_cutscene__);0x005ATemp_byte_Variable = 0;0x006ETemp_byte_Variable_1 = 1;0x0082Player.is In Skipable cutscene(CallFunc_is_In_Skipable_cutscene__);0x00AFTemp_bool_Variable = CallFunc_is_In_Skipable_cutscene__;0x00C2skipcutscenesizebox.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x011Breturn;0x011D// end of script | Public | 0x00 | |
void Metaversion Check()Script22 statements · 936 bytes of bytecode0x0000Temp_byte_Variable_3 = 0;0x0014Temp_byte_Variable_4 = 1;0x0028Temp_byte_Variable_5 = 0;0x003C/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion_2);0x006ATemp_byte_Variable_2 = CallFunc_Get_Game_Metaversion_Metaversion_2;0x0085Loadoptionsizebox.SetVisibility(Switch(Temp_byte_Variable_2, 0 => Temp_byte_Variable_5, 1 => Temp_byte_Variable_4, 2 => Temp_byte_Variable_3, default => K2Node_Select_Default_2));0x00EFTemp_name_Variable = FName(skipcutscene);0x010ETemp_name_Variable_1 = FName(Options);0x012DTemp_name_Variable_2 = FName(skipcutscene);0x014C/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion);0x017ATemp_byte_Variable = CallFunc_Get_Game_Metaversion_Metaversion;0x0195K2Node_MakeMap_Map = TMap{0: FName(Exit), 1: Switch(Temp_byte_Variable, 0 => Temp_name_Variable_2, 1 => Temp_name_Variable_1, 2 => Temp_name_Variable, default => K2Node_Select_Default), 3: FName(None), 2: FName(None)};0x0219Resume.Navigation Directions = K2Node_MakeMap_Map;0x024ATemp_name_Variable_3 = FName(Load);0x0269Temp_name_Variable_4 = FName(skipcutscene);0x0288Temp_name_Variable_5 = FName(Load);0x02A7/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion_1);0x02D5Temp_byte_Variable_1 = CallFunc_Get_Game_Metaversion_Metaversion_1;0x02F0K2Node_MakeMap_Map_1 = TMap{0: Switch(Temp_byte_Variable_1, 0 => Temp_name_Variable_5, 1 => Temp_name_Variable_4, 2 => Temp_name_Variable_3, default => K2Node_Select_Default_1), 1: FName(Exit), 3: FName(None), 2: FName(None)};0x0374Options.Navigation Directions = K2Node_MakeMap_Map_1;0x03A5return;0x03A7// end of script | Public | 0x00 | |
void Switch Tabs(int32 Desired)Script30 statements · 414 bytes of bytecode0x0000PushFlow(Label_019B);0x0005PushFlow(Label_009D);0x000ACallFunc_GetActiveWidgetIndex_ReturnValue = WidgetSwitcher_0.GetActiveWidgetIndex();0x003CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 1);0x005Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0147;0x006CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 2);0x008Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0163;0x009CPopFlow();0x009DLabel_009D:0x009DWidgetSwitcher_0.SetActiveWidgetIndex(Desired);0x00CAK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(Desired, 1);0x00ECif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_012B;0x00FAK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(Desired, 2);0x011Cif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_017F;0x012APopFlow();0x012BLabel_012B:0x012BEnter Child Container(FName(Options));0x0146PopFlow();0x0147Label_0147:0x0147Exit Child Container(FName(Options));0x0162PopFlow();0x0163Label_0163:0x0163Exit Child Container(FName(Load));0x017EPopFlow();0x017FLabel_017F:0x017FEnter Child Container(FName(Load));0x019APopFlow();0x019BLabel_019B:0x019Breturn;0x019D// end of script | Public | 0x04 | |
void Determine Root (Overwrite this)(const UPanelWidget*& >)Script3 statements · 22 bytes of bytecode0x0000> = WidgetSwitcher_0;0x0013return;0x0015// end of script | Public | 0x08 | |
void Initialize References()Script34 statements · 560 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance();0x0014K2Node_DynamicCast_AsBPI_Comatose_Retriever_2 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0038K2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_2);0x0055if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_01FD;0x0063K2Node_DynamicCast_AsBPI_Comatose_Retriever_2.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0091Label_0091:0x0091CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00BEK2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00E2K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x00FFif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_020D;0x010DK2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x013BLabel_013B:0x013BPlayer = CallFunc_Retrieve_Comatose_Character_Player;0x014ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0168K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerController_ReturnValue);0x018CK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x01A9if (!(K2Node_DynamicCast_bSuccess)) goto Label_021D;0x01B7K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Player Controller(CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller);0x01E5Label_01E5:0x01E5Player Controller = CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller;0x01F8goto Label_022D;0x01FDLabel_01FD:0x01FDCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0208goto Label_0091;0x020DLabel_020D:0x020DCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0218goto Label_013B;0x021DLabel_021D:0x021DCallFunc_Retrieve_Comatose_Player_Controller_Player_Controller = nullptr;0x0228goto Label_01E5;0x022DLabel_022D:0x022Dreturn;0x022F// end of script | Public | 0x00 | |
void Close Ingame Pause()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(367);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(368);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void BndEvt__W_IngamePause_Resume_K2Node_ComponentBoundEvent_0_Selected__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(841);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_IngamePause_W_OptionsMenu_K2Node_ComponentBoundEvent_1_Go Back__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(871);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_IngamePause_Options_K2Node_ComponentBoundEvent_2_Selected__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(906);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_IngamePause_Load_K2Node_ComponentBoundEvent_3_Selected__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(941);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_IngamePause_W_LoadGameScreen_K2Node_ComponentBoundEvent_4_Finished Using Menu__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(976);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__W_IngamePause_Exit_K2Node_ComponentBoundEvent_5_Selected__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(1011);0x000Freturn;0x0011// end of script | 0x00 | ||
void Resume game()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(1139);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void BndEvt__W_IngamePause_skipcutscene_K2Node_ComponentBoundEvent_6_Selected__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_IngamePause(1144);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_W_IngamePause(int32 EntryPoint)Script72 statements · 1,152 bytes of bytecode0x0000PushFlow(Label_047D);0x0005goto [EntryPoint];0x000FOpenLevelBySoftObjectPtr(this, SoftObject("/Game/Comatose/Levels/Level_NewMainMenu_Hospital.Level_NewMainMenu_Hospital"), true, "");0x006BPopFlow();0x006CLabel_006C:0x006CPlayer.Skip Cutscene();0x0090PopFlow();0x0091Buttons Disabled = false;0x009CPopFlow();0x009D/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 601, false, this);0x00E4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00FEK2Node_DynamicCast_AsBPI_Ingame_Pause = Cast<BPI_IngamePause_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0122K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Ingame_Pause);0x013Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0149K2Node_DynamicCast_AsBPI_Ingame_Pause.Close Ingame Pause();0x016EPopFlow();0x016FPopFlow();0x0170Construct();0x017AButtons Disabled = true;0x0185Metaversion Check();0x0193Initialize References();0x01A1Set skip cutscene button();0x01AFK2Node_MakeArray_Array = {"Pause"};0x01C1K2Node_MakeStruct_ST_PlayerInputConfiguration.Inputs_27_F8C898FF471C31FDD42662B44793E4CF = K2Node_MakeArray_Array;0x01E5/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(K2Node_MakeStruct_ST_PlayerInputConfiguration, 601, true, this);0x0219CT Game Instance.Toggle Game Pause(true);0x023EPlayer Controller.Request Focus Widget(this);0x0263CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(FadeIn, 0f, 1, 0, 1f, false);0x0292Delay(this, 0.2f, LatentActionInfo{0x91, 505610839, FName(ExecuteUbergraph_W_IngamePause), this});0x02C8PopFlow();0x02C9Label_02C9:0x02C9CT Game Instance.Toggle Game Pause(false);0x02EEPlayer Controller.Clear Focus Widget();0x0312Delay(this, 0.1f, LatentActionInfo{0x9D, -422218052, FName(ExecuteUbergraph_W_IngamePause), this});0x0348PopFlow();0x0349if (!(Buttons Disabled)) goto Label_0358;0x0357PopFlow();0x0358Label_0358:0x0358Resume game();0x0366PopFlow();0x0367if (!(Buttons Disabled)) goto Label_0376;0x0375PopFlow();0x0376Label_0376:0x0376Switch Tabs(0);0x0389PopFlow();0x038Aif (!(Buttons Disabled)) goto Label_0399;0x0398PopFlow();0x0399Label_0399:0x0399Switch Tabs(1);0x03ACPopFlow();0x03ADif (!(Buttons Disabled)) goto Label_03BC;0x03BBPopFlow();0x03BCLabel_03BC:0x03BCSwitch Tabs(2);0x03CFPopFlow();0x03D0if (!(Buttons Disabled)) goto Label_03DF;0x03DEPopFlow();0x03DFLabel_03DF:0x03DFSwitch Tabs(0);0x03F2PopFlow();0x03F3if (!(Buttons Disabled)) goto Label_0402;0x0401PopFlow();0x0402Label_0402:0x0402Buttons Disabled = true;0x040DCallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeOut, 0f, 1, 0, 1f, false);0x043CDelay(this, 2f, LatentActionInfo{0xF, -1737070349, FName(ExecuteUbergraph_W_IngamePause), this});0x0472PopFlow();0x0473goto Label_02C9;0x0478goto Label_006C;0x047DLabel_047D:0x047Dreturn;0x047F// end of script | Final | 0x04 |