Zdexby TheHolyOneZ
3,987 classes
/Game/Comatose/Widgets/IngamePause/W_IngamePause.W_IngamePause_C 0x0449 (1,097 B) align 8 inherited 0x03B0 16 scripted vtable /Game/Comatose/Widgets/IngamePause/W_IngamePause
0x00x0449

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FadeOutUWidgetAnimation*Transient+6 flagsnullptr
0x08FadeInUWidgetAnimation*Transient+6 flagsnullptr
0x08ExitUW_ComatoseGenericButton_C*10 flagsnullptr
0x08FadeOutScreenUImage*10 flagsnullptr
0x08LoadUW_ComatoseGenericButton_C*10 flagsnullptr
0x08LoadoptionsizeboxUSizeBox*10 flagsnullptr
0x08OptionsUW_ComatoseGenericButton_C*10 flagsnullptr
0x08ResumeUW_ComatoseGenericButton_C*10 flagsnullptr
0x08skipcutsceneUW_ComatoseGenericButton_C*10 flagsnullptr
0x08skipcutscenesizeboxUSizeBox*10 flagsnullptr
0x08W_LoadGameScreenUW_SaveGameScreen_C*10 flagsnullptr
0x08W_OptionsMenuUW_OptionsMenu_C*10 flagsnullptr
0x08WidgetSwitcher_0UWidgetSwitcher*10 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x08PlayerACT_Player_C*7 flagsnullptr
0x10Stored Input MappingsTArray<FString>3 flags[]
0x08Player ControllerACT_PlayerControllerGameplay_C*7 flagsnullptr
0x01Buttons Disabledbool7 flagsfalse
Inherited from UW_ComatoseWidgetContainer_C 11
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Active WidgetUW_ComatoseWidgetElement_C*7 flagsnullptr
0x08My Container NameFName6 flagsNone
0x08Initial ButtonFName6 flagsNone
0x01Container Activebool7 flagstrue
0x03310x07padding / unreflected
0x08Owning ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
0x50Child ContainersTMap<FName, UW_ComatoseWidgetContainer_C*>4 flags<TMap>
0x08Focused Widget NameFName7 flagsNone
0x10Active widget changedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Active Child ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 16

SignatureFlagsNativeParams
void Set skip cutscene button()
Script9 statements · 286 bytes of bytecode
0x0000Player.is In Skipable cutscene(CallFunc_is_In_Skipable_cutscene__);0x002Dskipcutscene.SetIsEnabled(CallFunc_is_In_Skipable_cutscene__);0x005ATemp_byte_Variable = 0;0x006ETemp_byte_Variable_1 = 1;0x0082Player.is In Skipable cutscene(CallFunc_is_In_Skipable_cutscene__);0x00AFTemp_bool_Variable = CallFunc_is_In_Skipable_cutscene__;0x00C2skipcutscenesizebox.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x011Breturn;0x011D// end of script
Public0x00
void Metaversion Check()
Script22 statements · 936 bytes of bytecode
0x0000Temp_byte_Variable_3 = 0;0x0014Temp_byte_Variable_4 = 1;0x0028Temp_byte_Variable_5 = 0;0x003C/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion_2);0x006ATemp_byte_Variable_2 = CallFunc_Get_Game_Metaversion_Metaversion_2;0x0085Loadoptionsizebox.SetVisibility(Switch(Temp_byte_Variable_2, 0 => Temp_byte_Variable_5, 1 => Temp_byte_Variable_4, 2 => Temp_byte_Variable_3, default => K2Node_Select_Default_2));0x00EFTemp_name_Variable = FName(skipcutscene);0x010ETemp_name_Variable_1 = FName(Options);0x012DTemp_name_Variable_2 = FName(skipcutscene);0x014C/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion);0x017ATemp_byte_Variable = CallFunc_Get_Game_Metaversion_Metaversion;0x0195K2Node_MakeMap_Map = TMap{0: FName(Exit), 1: Switch(Temp_byte_Variable, 0 => Temp_name_Variable_2, 1 => Temp_name_Variable_1, 2 => Temp_name_Variable, default => K2Node_Select_Default), 3: FName(None), 2: FName(None)};0x0219Resume.Navigation Directions = K2Node_MakeMap_Map;0x024ATemp_name_Variable_3 = FName(Load);0x0269Temp_name_Variable_4 = FName(skipcutscene);0x0288Temp_name_Variable_5 = FName(Load);0x02A7/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Game Metaversion(this, CallFunc_Get_Game_Metaversion_Metaversion_1);0x02D5Temp_byte_Variable_1 = CallFunc_Get_Game_Metaversion_Metaversion_1;0x02F0K2Node_MakeMap_Map_1 = TMap{0: Switch(Temp_byte_Variable_1, 0 => Temp_name_Variable_5, 1 => Temp_name_Variable_4, 2 => Temp_name_Variable_3, default => K2Node_Select_Default_1), 1: FName(Exit), 3: FName(None), 2: FName(None)};0x0374Options.Navigation Directions = K2Node_MakeMap_Map_1;0x03A5return;0x03A7// end of script
Public0x00
void Switch Tabs(int32 Desired)
Script30 statements · 414 bytes of bytecode
0x0000PushFlow(Label_019B);0x0005PushFlow(Label_009D);0x000ACallFunc_GetActiveWidgetIndex_ReturnValue = WidgetSwitcher_0.GetActiveWidgetIndex();0x003CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 1);0x005Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0147;0x006CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(CallFunc_GetActiveWidgetIndex_ReturnValue, 2);0x008Eif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0163;0x009CPopFlow();0x009DLabel_009D:0x009DWidgetSwitcher_0.SetActiveWidgetIndex(Desired);0x00CAK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(Desired, 1);0x00ECif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_012B;0x00FAK2Node_SwitchInteger_CmpSuccess_1 = NotEqual_IntInt(Desired, 2);0x011Cif (!(K2Node_SwitchInteger_CmpSuccess_1)) goto Label_017F;0x012APopFlow();0x012BLabel_012B:0x012BEnter Child Container(FName(Options));0x0146PopFlow();0x0147Label_0147:0x0147Exit Child Container(FName(Options));0x0162PopFlow();0x0163Label_0163:0x0163Exit Child Container(FName(Load));0x017EPopFlow();0x017FLabel_017F:0x017FEnter Child Container(FName(Load));0x019APopFlow();0x019BLabel_019B:0x019Breturn;0x019D// end of script
Public0x04
void Determine Root (Overwrite this)(const UPanelWidget*& >)
Script3 statements · 22 bytes of bytecode
0x0000> = WidgetSwitcher_0;0x0013return;0x0015// end of script
Public0x08
void Initialize References()
Script34 statements · 560 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance();0x0014K2Node_DynamicCast_AsBPI_Comatose_Retriever_2 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0038K2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_2);0x0055if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_01FD;0x0063K2Node_DynamicCast_AsBPI_Comatose_Retriever_2.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0091Label_0091:0x0091CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00BEK2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00E2K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x00FFif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_020D;0x010DK2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x013BLabel_013B:0x013BPlayer = CallFunc_Retrieve_Comatose_Character_Player;0x014ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0168K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerController_ReturnValue);0x018CK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x01A9if (!(K2Node_DynamicCast_bSuccess)) goto Label_021D;0x01B7K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Player Controller(CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller);0x01E5Label_01E5:0x01E5Player Controller = CallFunc_Retrieve_Comatose_Player_Controller_Player_Controller;0x01F8goto Label_022D;0x01FDLabel_01FD:0x01FDCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0208goto Label_0091;0x020DLabel_020D:0x020DCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0218goto Label_013B;0x021DLabel_021D:0x021DCallFunc_Retrieve_Comatose_Player_Controller_Player_Controller = nullptr;0x0228goto Label_01E5;0x022DLabel_022D:0x022Dreturn;0x022F// end of script
Public0x00
void Close Ingame Pause()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(367);0x000Freturn;0x0011// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(368);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__W_IngamePause_Resume_K2Node_ComponentBoundEvent_0_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(841);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_IngamePause_W_OptionsMenu_K2Node_ComponentBoundEvent_1_Go Back__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(871);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_IngamePause_Options_K2Node_ComponentBoundEvent_2_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(906);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_IngamePause_Load_K2Node_ComponentBoundEvent_3_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(941);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_IngamePause_Exit_K2Node_ComponentBoundEvent_5_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(1011);0x000Freturn;0x0011// end of script
0x00
void Resume game()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(1139);0x000Freturn;0x0011// end of script
Public0x00
void BndEvt__W_IngamePause_skipcutscene_K2Node_ComponentBoundEvent_6_Selected__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_IngamePause(1144);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_IngamePause(int32 EntryPoint)
Script72 statements · 1,152 bytes of bytecode
0x0000PushFlow(Label_047D);0x0005goto [EntryPoint];0x000FOpenLevelBySoftObjectPtr(this, SoftObject("/Game/Comatose/Levels/Level_NewMainMenu_Hospital.Level_NewMainMenu_Hospital"), true, "");0x006BPopFlow();0x006CLabel_006C:0x006CPlayer.Skip Cutscene();0x0090PopFlow();0x0091Buttons Disabled = false;0x009CPopFlow();0x009D/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 601, false, this);0x00E4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00FEK2Node_DynamicCast_AsBPI_Ingame_Pause = Cast<BPI_IngamePause_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0122K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Ingame_Pause);0x013Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0149K2Node_DynamicCast_AsBPI_Ingame_Pause.Close Ingame Pause();0x016EPopFlow();0x016FPopFlow();0x0170Construct();0x017AButtons Disabled = true;0x0185Metaversion Check();0x0193Initialize References();0x01A1Set skip cutscene button();0x01AFK2Node_MakeArray_Array = {"Pause"};0x01C1K2Node_MakeStruct_ST_PlayerInputConfiguration.Inputs_27_F8C898FF471C31FDD42662B44793E4CF = K2Node_MakeArray_Array;0x01E5/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(K2Node_MakeStruct_ST_PlayerInputConfiguration, 601, true, this);0x0219CT Game Instance.Toggle Game Pause(true);0x023EPlayer Controller.Request Focus Widget(this);0x0263CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(FadeIn, 0f, 1, 0, 1f, false);0x0292Delay(this, 0.2f, LatentActionInfo{0x91, 505610839, FName(ExecuteUbergraph_W_IngamePause), this});0x02C8PopFlow();0x02C9Label_02C9:0x02C9CT Game Instance.Toggle Game Pause(false);0x02EEPlayer Controller.Clear Focus Widget();0x0312Delay(this, 0.1f, LatentActionInfo{0x9D, -422218052, FName(ExecuteUbergraph_W_IngamePause), this});0x0348PopFlow();0x0349if (!(Buttons Disabled)) goto Label_0358;0x0357PopFlow();0x0358Label_0358:0x0358Resume game();0x0366PopFlow();0x0367if (!(Buttons Disabled)) goto Label_0376;0x0375PopFlow();0x0376Label_0376:0x0376Switch Tabs(0);0x0389PopFlow();0x038Aif (!(Buttons Disabled)) goto Label_0399;0x0398PopFlow();0x0399Label_0399:0x0399Switch Tabs(1);0x03ACPopFlow();0x03ADif (!(Buttons Disabled)) goto Label_03BC;0x03BBPopFlow();0x03BCLabel_03BC:0x03BCSwitch Tabs(2);0x03CFPopFlow();0x03D0if (!(Buttons Disabled)) goto Label_03DF;0x03DEPopFlow();0x03DFLabel_03DF:0x03DFSwitch Tabs(0);0x03F2PopFlow();0x03F3if (!(Buttons Disabled)) goto Label_0402;0x0401PopFlow();0x0402Label_0402:0x0402Buttons Disabled = true;0x040DCallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeOut, 0f, 1, 0, 1f, false);0x043CDelay(this, 2f, LatentActionInfo{0xF, -1737070349, FName(ExecuteUbergraph_W_IngamePause), this});0x0472PopFlow();0x0473goto Label_02C9;0x0478goto Label_006C;0x047DLabel_047D:0x047Dreturn;0x047F// end of script
Final0x04