0x00x0358
Members 19
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | FadeInDialog | UWidgetAnimation* | Transient+6 flags | nullptr | |
| 0x08 | AmmoCount | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x08 | AmmoVanishWidget | UW_ComatoseVanishWidget_C* | 10 flags | nullptr | |
| 0x08 | AntissepticAmountText | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x08 | DialogBackground | UImage* | 10 flags | nullptr | |
| 0x08 | DialogOptionsScalebox | UScaleBox* | 10 flags | nullptr | |
| 0x08 | DialogTextScaleBox | UScaleBox* | 10 flags | nullptr | |
| 0x08 | ExtraGamemodeCanvas | UNamedSlot* | 7 flags | nullptr | |
| 0x08 | HealthItemsVanishWidget | UW_ComatoseVanishWidget_C* | 10 flags | nullptr | |
| 0x08 | HealthVanishSlot | UW_ComatoseVanishWidget_C* | 10 flags | nullptr | |
| 0x08 | PainkillerInjectionAmountText | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x08 | TutorialPopupHUD | UTutorialPopupHUD_C* | 10 flags | nullptr | |
| 0x08 | W_AutosaveIndicator | UW_AutosaveIndicator_C* | 10 flags | nullptr | |
| 0x08 | W_PlayerHealthNode | UW_PlayerHealthNode_C* | 10 flags | nullptr | |
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x08 | Player Inventory Component | UInventoryComponent_C* | 7 flags | nullptr | |
| 0x01 | Current Dialog Active | bool | 7 flags | false | |
| 0x0349 | 0x07 | padding / unreflected | |||
| 0x08 | Player | ACT_Player_C* | 7 flags | nullptr | |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void Player health changed()Script4 statements · 108 bytes of bytecode0x0000HealthVanishSlot.Show Widget(4);0x002D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Widgets/Health/Single_Heartbeat.Single_Heartbeat, 1f, 1f, 0f, nullptr, nullptr, true);0x0069return;0x006B// end of script | Public | 0x00 | |
void Receive New Dialog Options(UW_DialogOptionWidget_C* Dialog Option Widget)Script3 statements · 54 bytes of bytecode0x0000CallFunc_AddChild_ReturnValue = DialogOptionsScalebox.AddChild(Dialog Option Widget);0x0033return;0x0035// end of script | Public | 0x08 | |
void Update Dialog Show()Script16 statements · 475 bytes of bytecode0x0000CallFunc_HasAnyChildren_ReturnValue = DialogOptionsScalebox.HasAnyChildren();0x002ACallFunc_HasAnyChildren_ReturnValue_1 = DialogTextScaleBox.HasAnyChildren();0x0054CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_HasAnyChildren_ReturnValue_1, CallFunc_HasAnyChildren_ReturnValue);0x007ACallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(Current Dialog Active, CallFunc_BooleanOR_ReturnValue);0x00A0if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_01D8;0x00AECallFunc_HasAnyChildren_ReturnValue = DialogOptionsScalebox.HasAnyChildren();0x00D8CallFunc_HasAnyChildren_ReturnValue_1 = DialogTextScaleBox.HasAnyChildren();0x0102CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_HasAnyChildren_ReturnValue_1, CallFunc_HasAnyChildren_ReturnValue);0x0128Current Dialog Active = CallFunc_BooleanOR_ReturnValue;0x013BTemp_byte_Variable = 0;0x014FTemp_byte_Variable_1 = 1;0x0163Temp_bool_Variable = Current Dialog Active;0x0176CallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeInDialog, 0f, 1, Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default), 1f, false);0x01D8Label_01D8:0x01D8return;0x01DA// end of script | Public | 0x00 | |
void Receive New Dialog(UW_DialogWidget_C* Dialog Widget)Script3 statements · 54 bytes of bytecode0x0000CallFunc_AddChild_ReturnValue = DialogTextScaleBox.AddChild(Dialog Widget);0x0033return;0x0035// end of script | Public | 0x08 | |
void Dispatcher - Player Pressed Healing Key()Script3 statements · 17 bytes of bytecode0x0000Update Healing Items Text();0x000Ereturn;0x0010// end of script | Public | 0x00 | |
void Update Healing Items Text()Script9 statements · 344 bytes of bytecode0x0000Player Inventory Component.Get Quantity Of Item(/Game/Comatose/Journal/Items/Healing/Antisseptic/Item_Antisseptic.Item_Antisseptic_C, CallFunc_Get_Quantity_Of_Item_Quantity);0x0036CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CallFunc_Get_Quantity_Of_Item_Quantity, false, true, 1, 324);0x0067AntissepticAmountText.Update Text(CallFunc_Conv_IntToText_ReturnValue);0x0094Player Inventory Component.Get Quantity Of Item(/Game/Comatose/Journal/Items/Healing/PainkillerInjection/Item_PainkillerInjection.Item_PainkillerInjection_C, CallFunc_Get_Quantity_Of_Item_Quantity_1);0x00CACallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(CallFunc_Get_Quantity_Of_Item_Quantity_1, false, true, 1, 324);0x00FBPainkillerInjectionAmountText.Update Text(CallFunc_Conv_IntToText_ReturnValue_1);0x0128HealthItemsVanishWidget.Show Widget(4);0x0155return;0x0157// end of script | Public | 0x00 | |
void Inventory Added/Removed Item(bool Added, const FST_Item& Item Class)Script16 statements · 262 bytes of bytecode0x0000PushFlow(Label_0103);0x0005PushFlow(Label_0052);0x000ACallFunc_ClassIsChildOf_ReturnValue = ClassIsChildOf(Item Class.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6, /Game/Comatose/Journal/Items/Healing/Item_Healing_Master.Item_Healing_Master_C);0x0039if (!(CallFunc_ClassIsChildOf_ReturnValue)) PopFlow();0x0043Update Healing Items Text();0x0051PopFlow();0x0052Label_0052:0x0052CallFunc_IsValidClass_ReturnValue = IsValidClass(CT Game Instance.Equipped Weapon);0x0085if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x008FCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CT Game Instance.Equipped Weapon.Ammo Type, Item Class.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6);0x00EAif (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x00F4Update Ammo Count Text();0x0102PopFlow();0x0103Label_0103:0x0103return;0x0105// end of script | Public | 0x18 | |
void Update Ammo Count Text()Script21 statements · 792 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Player Inventory Component);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0315;0x002BCallFunc_IsValidClass_ReturnValue = IsValidClass(CT Game Instance.Equipped Weapon);0x005Eif (!(CallFunc_IsValidClass_ReturnValue)) goto Label_0315;0x006CCallFunc_BooleanAND_ReturnValue = BooleanAND(CT Game Instance.Equipped Weapon.Uses Ammo, CT Game Instance.Equipped Weapon.Should show ammo on HUD);0x00EAif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_02F1;0x00F8CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Player Clip Ammo, CT Game Instance.Equipped Weapon, CallFunc_Map_Find_Value);0x0169CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Map_Find_Value);0x018ECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_IntToString_ReturnValue, " / ");0x01B8Player Inventory Component.Get Quantity Of Item(CT Game Instance.Equipped Weapon.Ammo Type, CallFunc_Get_Quantity_Of_Item_Quantity);0x021ACallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_Get_Quantity_Of_Item_Quantity);0x023FCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue_1);0x026DCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x0292AmmoCount.Update Text(CallFunc_Conv_StringToText_ReturnValue);0x02BFAmmoVanishWidget.Show Widget(4);0x02ECgoto Label_0315;0x02F1Label_02F1:0x02F1AmmoVanishWidget.Hide();0x0315Label_0315:0x0315return;0x0317// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_MainHUD(10);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Tick(const FGeometry& MyGeometry, float InDeltaTime)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_MainHUD(679);0x0033return;0x0035// end of script | EventPublic | 0x3C | |
void ExecuteUbergraph_W_MainHUD(int32 EntryPoint)Script35 statements · 696 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x001FK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0043K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0060if (!(K2Node_DynamicCast_bSuccess)) goto Label_0287;0x006EK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x009CLabel_009C:0x009CCT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00AFCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00C9K2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00EDK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x010Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0297;0x0118K2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0146Label_0146:0x0146Player = CallFunc_Retrieve_Comatose_Character_Player;0x0159K2Node_CreateDelegate_OutputDelegate.Bind(this, Player health changed);0x0170W_PlayerHealthNode.Health State Changed += K2Node_CreateDelegate_OutputDelegate;0x0199K2Node_CreateDelegate_OutputDelegate_3.Bind(this, Dispatcher - Player Pressed Healing Key);0x01B0Player.Pressed Healing Item Key += K2Node_CreateDelegate_OutputDelegate_3;0x01D9Player Inventory Component = Player.InventoryComponent;0x0202K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Update Ammo Count Text);0x0219CT Game Instance.Update Ammo += K2Node_CreateDelegate_OutputDelegate_1;0x0242K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Inventory Added/Removed Item);0x0259Player Inventory Component.Added/Removed Item += K2Node_CreateDelegate_OutputDelegate_2;0x0282goto Label_02B5;0x0287Label_0287:0x0287CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0292goto Label_009C;0x0297Label_0297:0x0297CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x02A2goto Label_0146;0x02A7Update Dialog Show();0x02B5Label_02B5:0x02B5return;0x02B7// end of script | Final | 0x04 |