Zdexby TheHolyOneZ
3,987 classes
Class

UW_MainHUD_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/MainClasses/MainCharacter/HUD/W_MainHUD.W_MainHUD_C 0x0358 (856 B) align 8 inherited 0x02C0 11 scripted vtable /Game/Comatose/MainClasses/MainCharacter/HUD/W_MainHUD
0x00x0358

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FadeInDialogUWidgetAnimation*Transient+6 flagsnullptr
0x08AmmoCountUW_ComatoseText_C*10 flagsnullptr
0x08AmmoVanishWidgetUW_ComatoseVanishWidget_C*10 flagsnullptr
0x08AntissepticAmountTextUW_ComatoseText_C*10 flagsnullptr
0x08DialogBackgroundUImage*10 flagsnullptr
0x08DialogOptionsScaleboxUScaleBox*10 flagsnullptr
0x08DialogTextScaleBoxUScaleBox*10 flagsnullptr
0x08ExtraGamemodeCanvasUNamedSlot*7 flagsnullptr
0x08HealthItemsVanishWidgetUW_ComatoseVanishWidget_C*10 flagsnullptr
0x08HealthVanishSlotUW_ComatoseVanishWidget_C*10 flagsnullptr
0x08PainkillerInjectionAmountTextUW_ComatoseText_C*10 flagsnullptr
0x08TutorialPopupHUDUTutorialPopupHUD_C*10 flagsnullptr
0x08W_AutosaveIndicatorUW_AutosaveIndicator_C*10 flagsnullptr
0x08W_PlayerHealthNodeUW_PlayerHealthNode_C*10 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x08Player Inventory ComponentUInventoryComponent_C*7 flagsnullptr
0x01Current Dialog Activebool7 flagsfalse
0x03490x07padding / unreflected
0x08PlayerACT_Player_C*7 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 11

SignatureFlagsNativeParams
void Player health changed()
Script4 statements · 108 bytes of bytecode
0x0000HealthVanishSlot.Show Widget(4);0x002D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Comatose/Widgets/Health/Single_Heartbeat.Single_Heartbeat, 1f, 1f, 0f, nullptr, nullptr, true);0x0069return;0x006B// end of script
Public0x00
void Receive New Dialog Options(UW_DialogOptionWidget_C* Dialog Option Widget)
Script3 statements · 54 bytes of bytecode
0x0000CallFunc_AddChild_ReturnValue = DialogOptionsScalebox.AddChild(Dialog Option Widget);0x0033return;0x0035// end of script
Public0x08
void Update Dialog Show()
Script16 statements · 475 bytes of bytecode
0x0000CallFunc_HasAnyChildren_ReturnValue = DialogOptionsScalebox.HasAnyChildren();0x002ACallFunc_HasAnyChildren_ReturnValue_1 = DialogTextScaleBox.HasAnyChildren();0x0054CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_HasAnyChildren_ReturnValue_1, CallFunc_HasAnyChildren_ReturnValue);0x007ACallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(Current Dialog Active, CallFunc_BooleanOR_ReturnValue);0x00A0if (!(CallFunc_NotEqual_BoolBool_ReturnValue)) goto Label_01D8;0x00AECallFunc_HasAnyChildren_ReturnValue = DialogOptionsScalebox.HasAnyChildren();0x00D8CallFunc_HasAnyChildren_ReturnValue_1 = DialogTextScaleBox.HasAnyChildren();0x0102CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_HasAnyChildren_ReturnValue_1, CallFunc_HasAnyChildren_ReturnValue);0x0128Current Dialog Active = CallFunc_BooleanOR_ReturnValue;0x013BTemp_byte_Variable = 0;0x014FTemp_byte_Variable_1 = 1;0x0163Temp_bool_Variable = Current Dialog Active;0x0176CallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeInDialog, 0f, 1, Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default), 1f, false);0x01D8Label_01D8:0x01D8return;0x01DA// end of script
Public0x00
void Receive New Dialog(UW_DialogWidget_C* Dialog Widget)
Script3 statements · 54 bytes of bytecode
0x0000CallFunc_AddChild_ReturnValue = DialogTextScaleBox.AddChild(Dialog Widget);0x0033return;0x0035// end of script
Public0x08
void Dispatcher - Player Pressed Healing Key()
Script3 statements · 17 bytes of bytecode
0x0000Update Healing Items Text();0x000Ereturn;0x0010// end of script
Public0x00
void Update Healing Items Text()
Script9 statements · 344 bytes of bytecode
0x0000Player Inventory Component.Get Quantity Of Item(/Game/Comatose/Journal/Items/Healing/Antisseptic/Item_Antisseptic.Item_Antisseptic_C, CallFunc_Get_Quantity_Of_Item_Quantity);0x0036CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CallFunc_Get_Quantity_Of_Item_Quantity, false, true, 1, 324);0x0067AntissepticAmountText.Update Text(CallFunc_Conv_IntToText_ReturnValue);0x0094Player Inventory Component.Get Quantity Of Item(/Game/Comatose/Journal/Items/Healing/PainkillerInjection/Item_PainkillerInjection.Item_PainkillerInjection_C, CallFunc_Get_Quantity_Of_Item_Quantity_1);0x00CACallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(CallFunc_Get_Quantity_Of_Item_Quantity_1, false, true, 1, 324);0x00FBPainkillerInjectionAmountText.Update Text(CallFunc_Conv_IntToText_ReturnValue_1);0x0128HealthItemsVanishWidget.Show Widget(4);0x0155return;0x0157// end of script
Public0x00
void Inventory Added/Removed Item(bool Added, const FST_Item& Item Class)
Script16 statements · 262 bytes of bytecode
0x0000PushFlow(Label_0103);0x0005PushFlow(Label_0052);0x000ACallFunc_ClassIsChildOf_ReturnValue = ClassIsChildOf(Item Class.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6, /Game/Comatose/Journal/Items/Healing/Item_Healing_Master.Item_Healing_Master_C);0x0039if (!(CallFunc_ClassIsChildOf_ReturnValue)) PopFlow();0x0043Update Healing Items Text();0x0051PopFlow();0x0052Label_0052:0x0052CallFunc_IsValidClass_ReturnValue = IsValidClass(CT Game Instance.Equipped Weapon);0x0085if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x008FCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CT Game Instance.Equipped Weapon.Ammo Type, Item Class.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6);0x00EAif (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x00F4Update Ammo Count Text();0x0102PopFlow();0x0103Label_0103:0x0103return;0x0105// end of script
Public0x18
void Update Ammo Count Text()
Script21 statements · 792 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Player Inventory Component);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0315;0x002BCallFunc_IsValidClass_ReturnValue = IsValidClass(CT Game Instance.Equipped Weapon);0x005Eif (!(CallFunc_IsValidClass_ReturnValue)) goto Label_0315;0x006CCallFunc_BooleanAND_ReturnValue = BooleanAND(CT Game Instance.Equipped Weapon.Uses Ammo, CT Game Instance.Equipped Weapon.Should show ammo on HUD);0x00EAif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_02F1;0x00F8CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(CT Game Instance.Player Clip Ammo, CT Game Instance.Equipped Weapon, CallFunc_Map_Find_Value);0x0169CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Map_Find_Value);0x018ECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_Conv_IntToString_ReturnValue, " / ");0x01B8Player Inventory Component.Get Quantity Of Item(CT Game Instance.Equipped Weapon.Ammo Type, CallFunc_Get_Quantity_Of_Item_Quantity);0x021ACallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_Get_Quantity_Of_Item_Quantity);0x023FCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue_1);0x026DCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_1);0x0292AmmoCount.Update Text(CallFunc_Conv_StringToText_ReturnValue);0x02BFAmmoVanishWidget.Show Widget(4);0x02ECgoto Label_0315;0x02F1Label_02F1:0x02F1AmmoVanishWidget.Hide();0x0315Label_0315:0x0315return;0x0317// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MainHUD(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_MainHUD(679);0x0033return;0x0035// end of script
EventPublic0x3C
void ExecuteUbergraph_W_MainHUD(int32 EntryPoint)
Script35 statements · 696 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x001FK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0043K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0060if (!(K2Node_DynamicCast_bSuccess)) goto Label_0287;0x006EK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x009CLabel_009C:0x009CCT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00AFCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00C9K2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00EDK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x010Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0297;0x0118K2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0146Label_0146:0x0146Player = CallFunc_Retrieve_Comatose_Character_Player;0x0159K2Node_CreateDelegate_OutputDelegate.Bind(this, Player health changed);0x0170W_PlayerHealthNode.Health State Changed += K2Node_CreateDelegate_OutputDelegate;0x0199K2Node_CreateDelegate_OutputDelegate_3.Bind(this, Dispatcher - Player Pressed Healing Key);0x01B0Player.Pressed Healing Item Key += K2Node_CreateDelegate_OutputDelegate_3;0x01D9Player Inventory Component = Player.InventoryComponent;0x0202K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Update Ammo Count Text);0x0219CT Game Instance.Update Ammo += K2Node_CreateDelegate_OutputDelegate_1;0x0242K2Node_CreateDelegate_OutputDelegate_2.Bind(this, Inventory Added/Removed Item);0x0259Player Inventory Component.Added/Removed Item += K2Node_CreateDelegate_OutputDelegate_2;0x0282goto Label_02B5;0x0287Label_0287:0x0287CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0292goto Label_009C;0x0297Label_0297:0x0297CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x02A2goto Label_0146;0x02A7Update Dialog Show();0x02B5Label_02B5:0x02B5return;0x02B7// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type