Zdexby TheHolyOneZ
3,987 classes
Class

AMapMarker_Internal_C

: AActor : UObject
/Game/Comatose/Map/MapMarker_Internal.MapMarker_Internal_C 0x02F0 (752 B) align 8 inherited 0x0298 32 scripted vtable /Game/Comatose/Map/MapMarker_Internal
0x00x02F0

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Marker MeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08MarkerSizedouble7 flags1
0x08MarkerTextureUTexture2D*6 flags/Engine/EngineResources/AICON-Green.AICON-Green
0x08Created Dynamic MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08Map ManagerAPlayerMapManager_C*7 flagsnullptr
0x08Clamp to Ranges IDFName7 flagsFALSE
0x04Z - Layerint326 flags0
0x02DC0x04padding / unreflected
0x10Desired FloorsTArray<int32>2 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 32

SignatureFlagsNativeParams
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)
Script3 statements · 14 bytes of bytecode
0x0000Player position cutscene = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)
Script3 statements · 14 bytes of bytecode
0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)
Script3 statements · 14 bytes of bytecode
0x0000Scared Zone = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)
Script3 statements · 14 bytes of bytecode
0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)
Script3 statements · 14 bytes of bytecode
0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)
Script4 statements · 25 bytes of bytecode
0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script
Public0x10
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void RetrieveDiary(const ABP_Diary_C*& Diary)
Script3 statements · 14 bytes of bytecode
0x0000Diary = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000Dialog AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)
Script3 statements · 14 bytes of bytecode
0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Pawn(const APawn*& Pawn)
Script3 statements · 14 bytes of bytecode
0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)
Script3 statements · 14 bytes of bytecode
0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)
Script3 statements · 14 bytes of bytecode
0x0000Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)
Script3 statements · 14 bytes of bytecode
0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)
Script3 statements · 14 bytes of bytecode
0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script3 statements · 14 bytes of bytecode
0x0000Player = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script3 statements · 14 bytes of bytecode
0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)
Script3 statements · 14 bytes of bytecode
0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)
Script3 statements · 14 bytes of bytecode
0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)
Script3 statements · 14 bytes of bytecode
0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)
Script3 statements · 14 bytes of bytecode
0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)
Script3 statements · 14 bytes of bytecode
0x0000WElement = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)
Script3 statements · 14 bytes of bytecode
0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)
Script3 statements · 14 bytes of bytecode
0x0000Map marker = this;0x000Breturn;0x000D// end of script
Public0x08
void Map Manager Updated()
Script8 statements · 260 bytes of bytecode
0x0000CallFunc_GetAttachParentActor_ReturnValue = GetAttachParentActor();0x0014CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAttachParentActor_ReturnValue);0x0031Temp_bool_Variable = CallFunc_IsValid_ReturnValue;0x0044CallFunc_K2_GetActorLocation_ReturnValue = Switch(Temp_bool_Variable, false => this, true => CallFunc_GetAttachParentActor_ReturnValue, default => K2Node_Select_Default).K2_GetActorLocation();0x009AMap Manager.Clamp Map Marker Location(CallFunc_K2_GetActorLocation_ReturnValue, Clamp to Ranges ID, CallFunc_Clamp_Map_Marker_Location_Desired_Location);0x00D9CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_Clamp_Map_Marker_Location_Desired_Location, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0101return;0x0103// end of script
Public0x00
void Construction()
Script16 statements · 623 bytes of bytecode
0x0000CallFunc_SetStaticMesh_ReturnValue = Marker Mesh.SetStaticMesh(/Game/Comatose/TownMeshes/PropPacks/DecalMesh/SM_DecalPlane.SM_DecalPlane);0x0037CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Comatose/Map/Materials/M_MapMarker.M_MapMarker, FName(None), 0);0x0064Created Dynamic Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0077Created Dynamic Material.SetTextureParameterValue(FName(BaseColor), MarkerTexture);0x00ADMarker Mesh.SetMaterial(0, Created Dynamic Material);0x00DFCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(MarkerSize);0x0104Marker Mesh.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x012DCallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(100);0x014ECallFunc_Conv_IntToDouble_ReturnValue_1 = Conv_IntToDouble(Z - Layer);0x0173CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Conv_IntToDouble_ReturnValue_1, CallFunc_Conv_IntToDouble_ReturnValue);0x01A1CallFunc_K2_GetComponentLocation_ReturnValue = Marker Mesh.K2_GetComponentLocation();0x01D3CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, CallFunc_Multiply_DoubleDouble_ReturnValue);0x020ACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0238Marker Mesh.K2_SetWorldLocation(CallFunc_Add_VectorVector_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x026Creturn;0x026E// end of script
Public0x00
void UserConstructionScript()
Script3 statements · 17 bytes of bytecode
0x0000Construction();0x000Ereturn;0x0010// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MapMarker_Internal(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void Send Map Marker Info(const FST_MapMarkerInfo& Map marker info)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Map_marker_info = Map marker info;0x0012ExecuteUbergraph_MapMarker_Internal(217);0x0021return;0x0023// end of script
Public0xC0
void ExecuteUbergraph_MapMarker_Internal(int32 EntryPoint)
Script15 statements · 298 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Comatose/Map/PlayerMapManager.PlayerMapManager_C);0x0028CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0045if (!(CallFunc_IsValid_ReturnValue)) goto Label_0127;0x0053Map Manager = CallFunc_GetActorOfClass_ReturnValue;0x0066Map Manager.Receive new Map Marker(this, Desired Floors);0x0094K2Node_CreateDelegate_OutputDelegate.Bind(this, Map Manager Updated);0x00ABMap Manager.Map Updated += K2Node_CreateDelegate_OutputDelegate;0x00D4goto Label_0127;0x00D9MarkerSize = K2Node_Event_Map_marker_info.MarkerSize_8_A423E4094A4BBD260C5133A2C83E4944;0x00FDMarkerTexture = K2Node_Event_Map_marker_info.MarkerTexture_5_521CEF4947771D5A41A975A50B81D52C;0x0119Construction();0x0127Label_0127:0x0127return;0x0129// end of script
Final0x04

Subclasses 1

Used by 21

types with a member, parameter or interface of this type