Zdexby TheHolyOneZ
3,987 classes
Class

UAnimBP_Laura_C

: UAnimInstance : UObject
/Game/Comatose/MainClasses/MainCharacter/LauraModel/Animations/AnimBP_Laura.AnimBP_Laura_C 0x0B11 (2,833 B) align 16 inherited 0x0350 34 scripted vtable /Game/Comatose/MainClasses/MainCharacter/LauraModel/Animations/AnimBP_Laura
0x00x0B11

Members 37

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x0C__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData1 flags{__BoolProperty=false, __FloatProperty_0=0, __FloatProperty…
0x03640x04padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x48AnimGraphNode_SequencePlayer_2FAnimNode_SequencePlayer{Sequence=/Game/Comatose/MainClasses/MainCharacter/LauraMod…
0x20AnimGraphNode_StateResult_3FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayer_1FAnimNode_SequencePlayer{Sequence=/Game/Comatose/MainClasses/MainCharacter/LauraMod…
0x20AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/Comatose/MainClasses/MainCharacter/LauraMod…
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x28AnimGraphNode_UseCachedPose_1FAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=BaseMove}
0x48AnimGraphNode_BlendListByBoolFAnimNode_BlendListByBool{}
0x40AnimGraphNode_SequenceEvaluatorFAnimNode_SequenceEvaluator{}
0xF0AnimGraphNode_LayeredBoneBlendFAnimNode_LayeredBoneBlend{BasePose={}, BlendPoses=[1 item], BlendMode=BranchFilter, …
0x28AnimGraphNode_UseCachedPoseFAnimNode_UseCachedPose{LinkToCachingNode={}, CachePoseName=BaseMove}
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xC8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x80AnimGraphNode_SaveCachedPoseFAnimNode_SaveCachedPose{Pose={}, CachePoseName=BaseMove}
0x78AnimGraphNode_BlendSpaceEvaluatorFAnimNode_BlendSpaceEvaluator{NormalizedTime=0, bTeleportToNormalizedTime=false}
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x128AnimGraphNode_ModifyBoneFAnimNode_ModifyBone{BoneToModify={BoneName=Headless_Head}, Translation={X=0, Y…
0x04Horizontalfloat7 flags0
0x04Verticalfloat7 flags0
0x01Is Fallingbool7 flagsfalse
0x0AD10x07padding / unreflected
0x08CT PlayerACT_Player_C*7 flagsnullptr
0x01Player Injuredbool7 flagsfalse
0x0AE10x07padding / unreflected
0x08Blendspace Normalized Timedouble7 flags0
0x04Headless Floor Adjustment Alphafloat7 flags1
0x0AF40x04padding / unreflected
0x18Headless Target positionFVector7 flags{X=0, Y=0, Z=0}
0x01Update Valuesbool7 flagstrue
Inherited from UAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 7boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780xD8padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 34

SignatureFlagsNativeParams
void Retrieve Player Position Cutscene(const APlayerPositionCutscene_C*& Player position cutscene)
Script3 statements · 14 bytes of bytecode
0x0000Player position cutscene = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve DecalV2(const ABP_DecalActorV2_C*& Decal Actor)
Script3 statements · 14 bytes of bytecode
0x0000Decal Actor = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Laura Scared Zone(const ABP_LauraScaredZone_C*& Scared Zone)
Script3 statements · 14 bytes of bytecode
0x0000Scared Zone = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Lighter BP(const ABP_Lighter_C*& Lighter)
Script3 statements · 14 bytes of bytecode
0x0000Lighter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve MapMarkerWidget(const UT_MapMarkerWidget_C*& Widget map marker)
Script3 statements · 14 bytes of bytecode
0x0000Widget map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Mirror Laura(const ABP_MirrorLaura_C*& Mirror Laura, const UAnimBP_MIrrorLaura_C*& AnimBP)
Script4 statements · 25 bytes of bytecode
0x0000Mirror Laura = nullptr;0x000BAnimBP = nullptr;0x0016return;0x0018// end of script
Public0x10
void Retrieve Comatose Laura AnimBP(const UAnimBP_Laura_C*& AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000AnimBP = this;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Character(const ACT_Player_C*& Player)
Script3 statements · 14 bytes of bytecode
0x0000Player = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Game Instance(const UCT_GameInstance_C*& CT Game Instance)
Script3 statements · 14 bytes of bytecode
0x0000CT Game Instance = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller(const ACT_PlayerControllerGameplay_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Player Controller Master(const ACT_PlayerControllerMaster_C*& Player Controller)
Script3 statements · 14 bytes of bytecode
0x0000Player Controller = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Enemy(const AEnemy_Master_C*& Enemy Ref)
Script3 statements · 14 bytes of bytecode
0x0000Enemy Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Fractured Hourglass Gamemode(const ACT_FracturedHourglassGamemode_C*& GameMode)
Script3 statements · 14 bytes of bytecode
0x0000GameMode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Microwave(const ABP_Microwave_C*& Microwave)
Script3 statements · 14 bytes of bytecode
0x0000Microwave = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Pigface(const ABP_Pigface_C*& Pigface)
Script3 statements · 14 bytes of bytecode
0x0000Pigface = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Widget Element(const UW_ComatoseWidgetElement_C*& WElement)
Script3 statements · 14 bytes of bytecode
0x0000WElement = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Eyecrab(const ABP_EyeCrab_C*& Eyecrab)
Script3 statements · 14 bytes of bytecode
0x0000Eyecrab = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Map marker(const AMapMarker_Internal_C*& Map marker)
Script3 statements · 14 bytes of bytecode
0x0000Map marker = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Gameplay Gamemode(const ACT_GamemodeGameplay_C*& Gameplay Gamemode)
Script3 statements · 14 bytes of bytecode
0x0000Gameplay Gamemode = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Door(const ABP_nDoor_C*& Door Reference)
Script3 statements · 14 bytes of bytecode
0x0000Door Reference = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Master Player controller(const ACT_PlayerControllerMaster_C*& Ref)
Script3 statements · 14 bytes of bytecode
0x0000Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose BP_Door(const ABP_Door_C*& BP Door Ref)
Script3 statements · 14 bytes of bytecode
0x0000BP Door Ref = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Comatose Pawn(const APawn*& Pawn)
Script3 statements · 14 bytes of bytecode
0x0000Pawn = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Ladder(const ABP_Ladder_C*& Ladder)
Script3 statements · 14 bytes of bytecode
0x0000Ladder = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Retrieve Dialog NPC animBP(const UAnimBP_DialogNPC_C*& Dialog AnimBP)
Script3 statements · 14 bytes of bytecode
0x0000Dialog AnimBP = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void RetrieveDiary(const ABP_Diary_C*& Diary)
Script3 statements · 14 bytes of bytecode
0x0000Diary = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Headless Adjustment Info(const FVector& Adjustment Info)
Script3 statements · 30 bytes of bytecode
0x0000Adjustment Info = Headless Target position;0x001Breturn;0x001D// end of script
Public0x18
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void EvaluateGraphExposedInputs_ExecuteUbergraph_AnimBP_Laura_AnimGraphNode_TransitionResult_B4EE2D1D4B3765B909A33CBD8111285E()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AnimBP_Laura(10);0x000Freturn;0x0011// end of script
0x00
void EvaluateGraphExposedInputs_ExecuteUbergraph_AnimBP_Laura_AnimGraphNode_TransitionResult_49C94AAE4BA4F51638B365825F12A160()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AnimBP_Laura(1060);0x000Freturn;0x0011// end of script
0x00
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_AnimBP_Laura(1193);0x0021return;0x0023// end of script
EventPublic0x04
void BlueprintBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AnimBP_Laura(1387);0x000Freturn;0x0011// end of script
EventPublic0x00
void Send Headless Adjustment Info(const FVector& New Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_New_Location = New Location;0x0012ExecuteUbergraph_AnimBP_Laura(1392);0x0021return;0x0023// end of script
Public0x18
void ExecuteUbergraph_AnimBP_Laura(int32 EntryPoint)
Script56 statements · 1,422 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue = GetInstanceAssetPlayerTimeFromEndFraction(14);0x002BCallFunc_Less_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue);0x0048CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast, 0.1);0x006EAnimGraphNode_TransitionResult_1.bCanEnterTransition = CallFunc_Less_DoubleDouble_ReturnValue;0x008Agoto Label_058B;0x008FLabel_008F:0x008Fif (!(Update Values)) goto Label_058B;0x009DCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x00B5CallFunc_GetActorForwardVector_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetActorForwardVector();0x00E7CallFunc_GetVelocity_ReturnValue_1 = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x011DCallFunc_Dot_VectorVector_ReturnValue_1 = Dot_VectorVector(CallFunc_GetVelocity_ReturnValue_1, CallFunc_GetActorForwardVector_ReturnValue);0x014BK2Node_VariableSet_Vertical_ImplicitCast = Cast<3>(CallFunc_Dot_VectorVector_ReturnValue_1);0x0168Vertical = K2Node_VariableSet_Vertical_ImplicitCast;0x0183CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x019BCallFunc_GetActorRightVector_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetActorRightVector();0x01CDCallFunc_GetVelocity_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetVelocity();0x0203CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetVelocity_ReturnValue, CallFunc_GetActorRightVector_ReturnValue);0x0231K2Node_VariableSet_Horizontal_ImplicitCast = Cast<3>(CallFunc_Dot_VectorVector_ReturnValue);0x024EHorizontal = K2Node_VariableSet_Horizontal_ImplicitCast;0x0269CallFunc_NotEqual_VectorVector_ReturnValue = NotEqual_VectorVector(Headless Target position, FVector(0, 0, 0), 1f);0x02A4CallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_NotEqual_VectorVector_ReturnValue);0x02DBK2Node_VariableSet_Headless_Floor_Adjustment_Alpha_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x02F8Headless Floor Adjustment Alpha = K2Node_VariableSet_Headless_Floor_Adjustment_Alpha_ImplicitCast;0x0313CallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x032BCallFunc_GetMovementComponent_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue.GetMovementComponent();0x0359CallFunc_IsFalling_ReturnValue = CallFunc_GetMovementComponent_ReturnValue.IsFalling();0x0387Is Falling = CallFunc_IsFalling_ReturnValue;0x039ACallFunc_IsValid_ReturnValue = IsValid(CT Player);0x03B7if (!(CallFunc_IsValid_ReturnValue)) goto Label_058B;0x03C5Player Injured = CT Player.Player Injured;0x03EEBlendspace Normalized Time = CT Player.Blendspace Normalized Time;0x041Fgoto Label_058B;0x0424CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue_1 = GetInstanceAssetPlayerTimeFromEndFraction(18);0x0445CallFunc_Less_DoubleDouble_A_ImplicitCast_1 = Cast<4>(CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue_1);0x0462CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast_1, 0.1);0x0488AnimGraphNode_TransitionResult_3.bCanEnterTransition = CallFunc_Less_DoubleDouble_ReturnValue_1;0x04A4goto Label_058B;0x04A9goto Label_008F;0x04AELabel_04AE:0x04AECallFunc_TryGetPawnOwner_ReturnValue_1 = TryGetPawnOwner();0x04C6K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_TryGetPawnOwner_ReturnValue_1);0x04EAK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0507if (!(K2Node_DynamicCast_bSuccess)) goto Label_055B;0x0515K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0543Label_0543:0x0543CT Player = CallFunc_Retrieve_Comatose_Character_Player;0x0556goto Label_058B;0x055BLabel_055B:0x055BCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0566goto Label_0543;0x056Bgoto Label_04AE;0x0570Headless Target position = K2Node_Event_New_Location;0x058BLabel_058B:0x058Breturn;0x058D// end of script
Final0x04

Used by 21

types with a member, parameter or interface of this type