Zdexby TheHolyOneZ
5,457 classes
Class

IBPI_Damage_C

: IInterface : UObject
/Game/PneguinAI/EnemyPenguin/BPI_Damage.BPI_Damage_C 0x0028 (40 B) align 8 inherited 0x0028 5 scripted vtable /Game/PneguinAI/EnemyPenguin/BPI_Damage
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 5

SignatureFlagsNativeParams
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x198
void StaminaDamage(double Value)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void StanDamage(const EN_StanType& StanType)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void GetParryState(const bool& State)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x8A

Used by 17

types with a member, parameter or interface of this type