Zdexby TheHolyOneZ
5,457 classes
Class

UABP_BigPen_C

: UAnimInstance : UObject
/Game/3Dmodel/skeltal/penngin_big/BigPenAI/ABP_BigPen.ABP_BigPen_C 0x0A90 (2,704 B) align 16 inherited 0x03E0 4 scripted vtable /Game/3Dmodel/skeltal/penngin_big/BigPenAI/ABP_BigPen
0x00x0A90

Members 30

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x0C__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData4 flags{__FloatProperty=0, __FloatProperty_0=0}
0x03F40x04padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x28AnimGraphNode_TransitionResult_5FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_4FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x70AnimGraphNode_BlendSpacePlayer_1FAnimNode_BlendSpacePlayer{BlendSpace=/Game/3Dmodel/skeltal/penngin_big/BigPenAI/BS_W…
0x20AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0x70AnimGraphNode_BlendSpacePlayerFAnimNode_BlendSpacePlayer{BlendSpace=/Game/PneguinAI/BS_WalkRun.BS_WalkRun}
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/PneguinAI/A_Penguin_Idle.A_Penguin_Idle}
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xC8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x07680x08padding / unreflected
0x250AnimGraphNode_LookAtFAnimNode_LookAt{BoneToModify={BoneName=<name 1513958>}, LookAtTarget={bUse…
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x08CharacterABP_BigPenAI_C*7 flagsnullptr
0x08Movement ComponentUCharacterMovementComponent*8 flagsnullptr
0x08Ground Speeddouble7 flags0
0x01Should Movebool7 flagsfalse
0x0A610x07padding / unreflected
0x18Look At LocationFVector7 flags{X=70.257715, Y=73.303085, Z=74.666219}
0x01Tracebool7 flagsfalse
0x0A810x03padding / unreflected
0x04HeadAlphafloat7 flags1
0x08DefaultMaxSpeeddouble7 flags0
Inherited from UAnimInstance 18
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+6 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x00320x01padding / unreflected
0x01bQueueMontageEvents : 1bit 0boolTransient+3 flagsfalse
0x00340x04padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendedInFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageSectionChangedFMulticastScriptDelegate4 flags<delegate>
0x00980xB0padding / unreflected
0x50SlotGroupInertializationRequestDataMapTMap<FName, FInertializationRequest>TransientProtected+1 flags<TMap>
0x01980x48padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 4

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_BigPen(339);0x0021return;0x0023// end of script
EventPublic0x04
void BlueprintInitializeAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_BigPen(1022);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_ABP_BigPen(int32 EntryPoint)
Script51 statements · 1,185 bytes of bytecode
0x0000PushFlow(Label_049E);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FK2Node_VariableSet_DefaultMaxSpeed_ImplicitCast = Cast<4>(Movement Component.MaxWalkSpeed);0x0042DefaultMaxSpeed = K2Node_VariableSet_DefaultMaxSpeed_ImplicitCast;0x005DPopFlow();0x005ELabel_005E:0x005ECallFunc_IsValid_ReturnValue = IsValid(Character.As BP First Person Character);0x0091if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x009BCallFunc_K2_GetComponentLocation_ReturnValue = Character.As BP First Person Character.HeadPosition.K2_GetComponentLocation();0x00F9CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 10));0x0137Look At Location = CallFunc_Subtract_VectorVector_ReturnValue;0x0152PopFlow();0x0153CallFunc_IsValid_ReturnValue_1 = IsValid(Character);0x0170if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x017APushFlow(Label_0237);0x017FCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(Ground Speed, 3);0x01A5Should Move = CallFunc_Greater_DoubleDouble_ReturnValue;0x01B8Trace = true;0x01C3if (!(Character.AnimationNow)) goto Label_0345;0x01E7Trace = true;0x01F2HeadAlpha = 1f;0x0209Movement Component.MaxWalkSpeed = 0f;0x0236PopFlow();0x0237Label_0237:0x0237CallFunc_VSizeXY_ReturnValue = VSizeXY(Movement Component.Velocity);0x0272CallFunc_MapRangeClamped_InRangeB_ImplicitCast = Cast<4>(Movement Component.MaxWalkSpeed);0x02A5CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSizeXY_ReturnValue, 0, CallFunc_MapRangeClamped_InRangeB_ImplicitCast, 0, 100);0x02EECallFunc_Lerp_ReturnValue = Lerp(Ground Speed, CallFunc_MapRangeClamped_ReturnValue, 0.3);0x0325Ground Speed = CallFunc_Lerp_ReturnValue;0x0340goto Label_005E;0x0345Label_0345:0x0345if (!(Trace)) goto Label_0398;0x0353HeadAlpha = 1f;0x036AMovement Component.MaxWalkSpeed = 400f;0x0397PopFlow();0x0398Label_0398:0x0398HeadAlpha = 0f;0x03AFK2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(DefaultMaxSpeed);0x03CCMovement Component.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x03FDPopFlow();0x03FECallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x0412K2Node_DynamicCast_AsBP_Big_Pen_AI = Cast<BP_BigPenAI_C>(CallFunc_GetOwningActor_ReturnValue);0x0436K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Big_Pen_AI);0x0453if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x045DCharacter = K2Node_DynamicCast_AsBP_Big_Pen_AI;0x0470Movement Component = Character.CharacterMovement;0x0499goto Label_000F;0x049ELabel_049E:0x049Ereturn;0x04A0// end of script
Final0x04