| TArray<FVector> LocalToWorldTransform(FTransform& ParentTransform, const TArray<FTransform>& LocalTransforms) | FinalNative+2 flags | | 0x80 |
| bool IsActorInCameraView_2(AActor* Actor, FTransform& CameraTransform, float FOV, float AspectRatio) | FinalNative+2 flags | | 0x79 |
| bool IsActorInCameraView(FTransform& CameraTransform, float FieldOfView, float AspectRatio, AActor* TargetActor) | FinalNative+2 flags | | 0x71 |
| float CalculateDotProductOnCameraXYPlane(const FVector& CameraForward, const FVector& ActorPosition) | FinalNative+2 flags | | 0x34 |