0x00x0A90
Members 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x0C | __AnimBlueprintMutables | FAnimBlueprintGeneratedMutableData | 4 flags | {__FloatProperty=0, __FloatProperty_0=0} | |
| 0x03F4 | 0x04 | padding / unreflected | |||
| 0x08 | AnimBlueprintExtension_PropertyAccess | FAnimSubsystemInstance | {} | ||
| 0x08 | AnimBlueprintExtension_Base | FAnimSubsystemInstance | {} | ||
| 0x20 | AnimGraphNode_Root | FAnimNode_Root | {Result={}} | ||
| 0x28 | AnimGraphNode_TransitionResult_5 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_4 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_3 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_2 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_1 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x70 | AnimGraphNode_BlendSpacePlayer_1 | FAnimNode_BlendSpacePlayer | {BlendSpace=/Game/3Dmodel/skeltal/penngin_big/BS_WalkRun_2.… | ||
| 0x20 | AnimGraphNode_StateResult_2 | FAnimNode_StateResult | {} | ||
| 0x70 | AnimGraphNode_BlendSpacePlayer | FAnimNode_BlendSpacePlayer | {BlendSpace=/Game/PneguinAI/BS_WalkRun.BS_WalkRun} | ||
| 0x20 | AnimGraphNode_StateResult_1 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer | FAnimNode_SequencePlayer | {Sequence=/Game/PneguinAI/A_Penguin_Idle.A_Penguin_Idle} | ||
| 0x20 | AnimGraphNode_StateResult | FAnimNode_StateResult | {} | ||
| 0xC8 | AnimGraphNode_StateMachine | FAnimNode_StateMachine | {StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT… | ||
| 0x0768 | 0x08 | padding / unreflected | |||
| 0x250 | AnimGraphNode_LookAt | FAnimNode_LookAt | {BoneToModify={BoneName=<name 1513958>}, LookAtTarget={bUse… | ||
| 0x20 | AnimGraphNode_ComponentToLocalSpace | FAnimNode_ConvertComponentToLocalSpace | {ComponentPose={}} | ||
| 0x20 | AnimGraphNode_LocalToComponentSpace | FAnimNode_ConvertLocalToComponentSpace | {LocalPose={}} | ||
| 0x48 | AnimGraphNode_Slot | FAnimNode_Slot | {Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f… | ||
| 0x08 | Character | ABP_AI_Base_C* | 7 flags | nullptr | |
| 0x08 | Movement Component | UCharacterMovementComponent* | 8 flags | nullptr | |
| 0x08 | Ground Speed | double | 7 flags | 0 | |
| 0x01 | Should Move | bool | 7 flags | false | |
| 0x0A61 | 0x07 | padding / unreflected | |||
| 0x18 | Look At Location | FVector | 7 flags | {X=70.257715, Y=73.303085, Z=74.666219} | |
| 0x01 | Trace | bool | 7 flags | false | |
| 0x0A81 | 0x03 | padding / unreflected | |||
| 0x04 | HeadAlpha | float | 7 flags | 1 | |
| 0x08 | DefaultMaxSpeed | double | 7 flags | 0 | |
Inherited from UAnimInstance 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+6 flags | nullptr | |
| 0x01 | RootMotionMode | ERootMotionMode | 7 flags | RootMotionFromMontagesOnly | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bUseMainInstanceMontageEvaluationData : 1bit 6 | bool | 5 flags | false | |
| 0x0032 | 0x01 | padding / unreflected | |||
| 0x01 | bQueueMontageEvents : 1bit 0 | bool | Transient+3 flags | false | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageBlendedIn | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageSectionChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0098 | 0xB0 | padding / unreflected | |||
| 0x50 | SlotGroupInertializationRequestDataMap | TMap<FName, FInertializationRequest> | TransientProtected+1 flags | <TMap> | |
| 0x0198 | 0x48 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<FAnimNotifyEvent> | Transient+3 flags | [] | |
| 0x10 | ActiveAnimNotifyEventReference | TArray<FAnimNotifyEventReference> | Transient+2 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void AnimGraph(FPoseLink& AnimGraph)Script3 statements · 40 bytes of bytecode0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script | 0x10 | ||
void BlueprintUpdateAnimation(float DeltaTimeX)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_Penguin(294);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void BlueprintInitializeAnimation()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ABP_Penguin(1332);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_ABP_Penguin(int32 EntryPoint)Script58 statements · 1,569 bytes of bytecode0x0000PushFlow(Label_061E);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(Trace)) goto Label_00C0;0x001DHeadAlpha = 1f;0x0034CallFunc_IsValid_ReturnValue_4 = IsValid(Character);0x0051if (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x005BK2Node_VariableSet_MaxWalkSpeed_ImplicitCast_1 = Cast<3>(Character.DashSpeed);0x008EMovement Component.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast_1;0x00BFPopFlow();0x00C0Label_00C0:0x00C0HeadAlpha = 0f;0x00D7K2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(DefaultMaxSpeed);0x00F4Movement Component.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x0125PopFlow();0x0126CallFunc_IsValid_ReturnValue = IsValid(Character);0x0143if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x014DPushFlow(Label_0228);0x0152CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(Ground Speed, 3);0x0178Should Move = CallFunc_Greater_DoubleDouble_ReturnValue;0x018BTrace = Character.Trace;0x01B4if (!(Character.AnimationNow)) goto Label_000F;0x01D8Trace = true;0x01E3HeadAlpha = 1f;0x01FAMovement Component.MaxWalkSpeed = 0f;0x0227PopFlow();0x0228Label_0228:0x0228CallFunc_GetVelocity_ReturnValue = Character.GetVelocity();0x025ECallFunc_VSizeXY_ReturnValue = VSizeXY(CallFunc_GetVelocity_ReturnValue);0x0283CallFunc_MapRangeClamped_InRangeB_ImplicitCast = Cast<4>(Movement Component.MaxWalkSpeed);0x02B6CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSizeXY_ReturnValue, 0, CallFunc_MapRangeClamped_InRangeB_ImplicitCast, 0, 100);0x02FFCallFunc_Lerp_ReturnValue = Lerp(Ground Speed, CallFunc_MapRangeClamped_ReturnValue, 0.3);0x0336Ground Speed = CallFunc_Lerp_ReturnValue;0x0351CallFunc_IsValid_ReturnValue_1 = IsValid(Character);0x036Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0378CallFunc_IsValid_ReturnValue_2 = IsValid(Character.Audio);0x03ABif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x03B5CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(Ground Speed, 100);0x03E3CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0400Character.Audio.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast);0x043FCallFunc_IsValid_ReturnValue_3 = IsValid(Character.As BP First Person Character);0x0472if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x047CCallFunc_K2_GetComponentLocation_ReturnValue = Character.As BP First Person Character.HeadPosition.K2_GetComponentLocation();0x04DACallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 10));0x0518Look At Location = CallFunc_Subtract_VectorVector_ReturnValue;0x0533PopFlow();0x0534CallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x0548K2Node_DynamicCast_AsBP_AI_Base = Cast<BP_AI_Base_C>(CallFunc_GetOwningActor_ReturnValue);0x056CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_AI_Base);0x0589if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0593Character = K2Node_DynamicCast_AsBP_AI_Base;0x05A6Movement Component = Character.CharacterMovement;0x05CFK2Node_VariableSet_DefaultMaxSpeed_ImplicitCast = Cast<4>(Movement Component.MaxWalkSpeed);0x0602DefaultMaxSpeed = K2Node_VariableSet_DefaultMaxSpeed_ImplicitCast;0x061DPopFlow();0x061ELabel_061E:0x061Ereturn;0x0620// end of script | Final | 0x04 |