implements IBPI_Damage_C
0x00x02C8
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BananaCollision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BPC_PhysicsNetDormancyControl | UBPC_PhysicsNetDormancyControl_C* | 6 flags | nullptr |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)Script8 statements · 107 bytes of bytecode0x0000CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0014if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0068;0x0022CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(DamageName, FName(Ocean));0x004Cif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_0068;0x005AK2_DestroyActor();0x0068Label_0068:0x0068return;0x006A// end of script | Public | 0x8A | |
void GetParryState(const bool& State)Script3 statements · 14 bytes of bytecode0x0000State = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void StanDamage(const EN_StanType& StanType)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_CannonBanana(727);0x0021return;0x0023// end of script | Public | 0x01 | |
void StaminaDamage(double Value)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_CannonBanana(728);0x0021return;0x0023// end of script | Public | 0x08 | |
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)Script12 statements · 180 bytes of bytecode0x0000PersistentFrame.K2Node_Event_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_Event_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_Event_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_Event_DamageType = DamageType;0x0048PersistentFrame.K2Node_Event_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_Event_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_Event_DamageName = DamageName;0x007EPersistentFrame.K2Node_Event_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_Event_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_CannonBanana(729);0x00B1return;0x00B3// end of script | Public | 0x198 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_CannonBanana(730);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_CannonBanana_BananaCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CannonBanana(735);0x007Breturn;0x007D// end of script | 0x120 | ||
void BndEvt__BP_CannonBanana_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature(UPrimitiveComponent* SleepingComponent, const FName& BoneName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_SleepingComponent = SleepingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName = BoneName;0x0024ExecuteUbergraph_BP_CannonBanana(1056);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_CannonBanana(int32 EntryPoint)Script68 statements · 1,132 bytes of bytecode0x0000PushFlow(Label_0469);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.1f, LatentActionInfo{0x46, 1078774423, FName(ExecuteUbergraph_BP_CannonBanana), this});0x0045PopFlow();0x0046K2_DestroyActor();0x0054PopFlow();0x0055Label_0055:0x0055Temp_bool_Has_Been_Initd_Variable = true;0x0060if (!(false)) PopFlow();0x0062Temp_bool_IsClosed_Variable = true;0x006DPopFlow();0x006ELabel_006E:0x006ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0082if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x008Cgoto Label_000F;0x0091Label_0091:0x0091if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0055;0x009FPopFlow();0x00A0Label_00A0:0x00A0CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x00BECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x00DBif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00E5CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0137PopFlow();0x0138Label_0138:0x0138PushFlow(Label_0142);0x013Dgoto Label_0091;0x0142Label_0142:0x0142if (!(Temp_bool_IsClosed_Variable)) goto Label_0151;0x0150PopFlow();0x0151Label_0151:0x0151Temp_bool_IsClosed_Variable = true;0x015CCallFunc_AddComponent_ReturnValue = K2Node_DynamicCast_AsBP_First_Person_Character_Main.AddComponent(FName(NODE_AddBPC_Banana-0), false, Temp_struct_Variable, this, true);0x019FCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10);0x01C4CallFunc_GetVelocity_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.GetVelocity();0x01FACallFunc_Vector_Normal2D_ReturnValue = Vector_Normal2D(CallFunc_GetVelocity_ReturnValue, 1e-04f);0x0224CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Vector_Normal2D_ReturnValue, FVector(0, 0, 0.5));0x0262CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0290SetVectorPropertyByName(CallFunc_AddComponent_ReturnValue, FName(TargetVel), CallFunc_Multiply_VectorVector_ReturnValue);0x02B9FinishAddComponent(CallFunc_AddComponent_ReturnValue, false, Temp_struct_Variable);0x02D6PopFlow();0x02D7PopFlow();0x02D8PopFlow();0x02D9PopFlow();0x02DAgoto Label_00A0;0x02DFK2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(K2Node_ComponentBoundEvent_OtherActor);0x0303K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x0320if (!(K2Node_DynamicCast_bSuccess)) goto Label_0410;0x032EK2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x035CLabel_035C:0x035CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x0379if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0383K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(K2Node_ComponentBoundEvent_OtherActor);0x03A7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x03C4if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03CEPushFlow(Label_006E);0x03D3CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_First_Person_Character_Main.IsLocallyControlled();0x0401if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x040Bgoto Label_0138;0x0410Label_0410:0x0410CallFunc_GetIsDeath_IsDeath = false;0x041Bgoto Label_035C;0x0420PrintString(this, "Sleep", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0468PopFlow();0x0469Label_0469:0x0469return;0x046B// end of script | Final | 0x04 |