Zdexby TheHolyOneZ
5,457 classes
Class

ABP_CannonBanana_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/EnvironmentSystem/Cannon/BP_CannonBanana.BP_CannonBanana_C 0x02C8 (712 B) align 8 inherited 0x02A8 9 scripted vtable /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/Cannon/BP_CannonBanana
implements IBPI_Damage_C
0x00x02C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BananaCollisionUBoxComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08BPC_PhysicsNetDormancyControlUBPC_PhysicsNetDormancyControl_C*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script8 statements · 107 bytes of bytecode
0x0000CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0014if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0068;0x0022CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(DamageName, FName(Ocean));0x004Cif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_0068;0x005AK2_DestroyActor();0x0068Label_0068:0x0068return;0x006A// end of script
Public0x8A
void GetParryState(const bool& State)
Script3 statements · 14 bytes of bytecode
0x0000State = false;0x000Breturn;0x000D// end of script
Public0x01
void StanDamage(const EN_StanType& StanType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_CannonBanana(727);0x0021return;0x0023// end of script
Public0x01
void StaminaDamage(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_CannonBanana(728);0x0021return;0x0023// end of script
Public0x08
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_Event_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_Event_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_Event_DamageType = DamageType;0x0048PersistentFrame.K2Node_Event_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_Event_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_Event_DamageName = DamageName;0x007EPersistentFrame.K2Node_Event_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_Event_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_CannonBanana(729);0x00B1return;0x00B3// end of script
Public0x198
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_CannonBanana(730);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_CannonBanana_BananaCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CannonBanana(735);0x007Breturn;0x007D// end of script
0x120
void BndEvt__BP_CannonBanana_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature(UPrimitiveComponent* SleepingComponent, const FName& BoneName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_SleepingComponent = SleepingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName = BoneName;0x0024ExecuteUbergraph_BP_CannonBanana(1056);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_CannonBanana(int32 EntryPoint)
Script68 statements · 1,132 bytes of bytecode
0x0000PushFlow(Label_0469);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.1f, LatentActionInfo{0x46, 1078774423, FName(ExecuteUbergraph_BP_CannonBanana), this});0x0045PopFlow();0x0046K2_DestroyActor();0x0054PopFlow();0x0055Label_0055:0x0055Temp_bool_Has_Been_Initd_Variable = true;0x0060if (!(false)) PopFlow();0x0062Temp_bool_IsClosed_Variable = true;0x006DPopFlow();0x006ELabel_006E:0x006ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0082if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x008Cgoto Label_000F;0x0091Label_0091:0x0091if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0055;0x009FPopFlow();0x00A0Label_00A0:0x00A0CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x00BECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x00DBif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00E5CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0137PopFlow();0x0138Label_0138:0x0138PushFlow(Label_0142);0x013Dgoto Label_0091;0x0142Label_0142:0x0142if (!(Temp_bool_IsClosed_Variable)) goto Label_0151;0x0150PopFlow();0x0151Label_0151:0x0151Temp_bool_IsClosed_Variable = true;0x015CCallFunc_AddComponent_ReturnValue = K2Node_DynamicCast_AsBP_First_Person_Character_Main.AddComponent(FName(NODE_AddBPC_Banana-0), false, Temp_struct_Variable, this, true);0x019FCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10);0x01C4CallFunc_GetVelocity_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.GetVelocity();0x01FACallFunc_Vector_Normal2D_ReturnValue = Vector_Normal2D(CallFunc_GetVelocity_ReturnValue, 1e-04f);0x0224CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Vector_Normal2D_ReturnValue, FVector(0, 0, 0.5));0x0262CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0290SetVectorPropertyByName(CallFunc_AddComponent_ReturnValue, FName(TargetVel), CallFunc_Multiply_VectorVector_ReturnValue);0x02B9FinishAddComponent(CallFunc_AddComponent_ReturnValue, false, Temp_struct_Variable);0x02D6PopFlow();0x02D7PopFlow();0x02D8PopFlow();0x02D9PopFlow();0x02DAgoto Label_00A0;0x02DFK2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(K2Node_ComponentBoundEvent_OtherActor);0x0303K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x0320if (!(K2Node_DynamicCast_bSuccess)) goto Label_0410;0x032EK2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x035CLabel_035C:0x035CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x0379if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0383K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(K2Node_ComponentBoundEvent_OtherActor);0x03A7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x03C4if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03CEPushFlow(Label_006E);0x03D3CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_First_Person_Character_Main.IsLocallyControlled();0x0401if (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x040Bgoto Label_0138;0x0410Label_0410:0x0410CallFunc_GetIsDeath_IsDeath = false;0x041Bgoto Label_035C;0x0420PrintString(this, "Sleep", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0468PopFlow();0x0469Label_0469:0x0469return;0x046B// end of script
Final0x04