Zdexby TheHolyOneZ
5,457 classes
Class

UABP_EnemyPenguin_C

: UAnimInstance : UObject
/Game/PneguinAI/EnemyPenguin/ABP_EnemyPenguin.ABP_EnemyPenguin_C 0x0A98 (2,712 B) align 16 inherited 0x03E0 4 scripted vtable /Game/PneguinAI/EnemyPenguin/ABP_EnemyPenguin
0x00x0A98

Members 31

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x14__AnimBlueprintMutablesFAnimBlueprintGeneratedMutableData4 flags{__FloatProperty=0, __FloatProperty_0=0, __FloatProperty_1=…
0x03FC0x04padding / unreflected
0x08AnimBlueprintExtension_PropertyAccessFAnimSubsystemInstance{}
0x08AnimBlueprintExtension_BaseFAnimSubsystemInstance{}
0x20AnimGraphNode_RootFAnimNode_Root{Result={}}
0x28AnimGraphNode_TransitionResult_5FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_4FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_3FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_2FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResult_1FAnimNode_TransitionResult{bCanEnterTransition=false}
0x28AnimGraphNode_TransitionResultFAnimNode_TransitionResult{bCanEnterTransition=false}
0x70AnimGraphNode_BlendSpacePlayer_1FAnimNode_BlendSpacePlayer{BlendSpace=/Game/3Dmodel/skeltal/penngin_big/BS_PenguinMov…
0x20AnimGraphNode_StateResult_2FAnimNode_StateResult{}
0x70AnimGraphNode_BlendSpacePlayerFAnimNode_BlendSpacePlayer{BlendSpace=/Game/3Dmodel/skeltal/penngin_big/BS_PenguinMov…
0x20AnimGraphNode_StateResult_1FAnimNode_StateResult{}
0x48AnimGraphNode_SequencePlayerFAnimNode_SequencePlayer{Sequence=/Game/PneguinAI/A_Penguin_Idle.A_Penguin_Idle}
0x20AnimGraphNode_StateResultFAnimNode_StateResult{}
0xC8AnimGraphNode_StateMachineFAnimNode_StateMachine{StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT…
0x250AnimGraphNode_LookAtFAnimNode_LookAt{BoneToModify={BoneName=<name 1513958>}, LookAtTarget={bUse…
0x20AnimGraphNode_ComponentToLocalSpaceFAnimNode_ConvertComponentToLocalSpace{ComponentPose={}}
0x20AnimGraphNode_LocalToComponentSpaceFAnimNode_ConvertLocalToComponentSpace{LocalPose={}}
0x48AnimGraphNode_SlotFAnimNode_Slot{Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f…
0x08CharacterAEnemy_AI_Base_C*7 flagsnullptr
0x08Movement ComponentUCharacterMovementComponent*8 flagsnullptr
0x08Ground Speeddouble7 flags0
0x01Should Movebool7 flagsfalse
0x0A610x07padding / unreflected
0x18Look At LocationFVector7 flags{X=70.257715, Y=73.303085, Z=74.666219}
0x01BattleModebool7 flagsfalse
0x0A810x03padding / unreflected
0x04HeadAlphafloat7 flags1
0x08DefaultMaxSpeeddouble6 flags0
0x08Directiondouble7 flags0
Inherited from UAnimInstance 18
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+6 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x00320x01padding / unreflected
0x01bQueueMontageEvents : 1bit 0boolTransient+3 flagsfalse
0x00340x04padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageBlendedInFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageSectionChangedFMulticastScriptDelegate4 flags<delegate>
0x00980xB0padding / unreflected
0x50SlotGroupInertializationRequestDataMapTMap<FName, FInertializationRequest>TransientProtected+1 flags<TMap>
0x01980x48padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 4

SignatureFlagsNativeParams
void AnimGraph(FPoseLink& AnimGraph)
Script3 statements · 40 bytes of bytecode
0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script
0x10
void BlueprintUpdateAnimation(float DeltaTimeX)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_EnemyPenguin(385);0x0021return;0x0023// end of script
EventPublic0x04
void BlueprintInitializeAnimation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ABP_EnemyPenguin(1690);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_ABP_EnemyPenguin(int32 EntryPoint)
Script71 statements · 1,812 bytes of bytecode
0x0000PushFlow(Label_0711);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(BattleMode)) goto Label_00C0;0x001DHeadAlpha = 1f;0x0034CallFunc_IsValid_ReturnValue_3 = IsValid(Character);0x0051if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x005BK2Node_VariableSet_MaxWalkSpeed_ImplicitCast_1 = Cast<3>(Character.DashSpeed);0x008EMovement Component.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast_1;0x00BFPopFlow();0x00C0Label_00C0:0x00C0HeadAlpha = 0f;0x00D7K2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(DefaultMaxSpeed);0x00F4Movement Component.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x0125PopFlow();0x0126Label_0126:0x0126Movement Component = Character.CharacterMovement;0x014FDefaultMaxSpeed = K2Node_DynamicCast_AsEnemy_AI_Base.DefaultDashSpeed;0x0180PopFlow();0x0181CallFunc_IsValid_ReturnValue = IsValid(Character);0x019Eif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01A8PushFlow(Label_0668);0x01ADPushFlow(Label_0599);0x01B2PushFlow(Label_028D);0x01B7CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(Ground Speed, 3);0x01DDShould Move = CallFunc_Greater_DoubleDouble_ReturnValue;0x01F0BattleMode = Character.HeadTrance;0x0219if (!(Character.AnimationNow)) goto Label_000F;0x023DBattleMode = true;0x0248HeadAlpha = 1f;0x025FMovement Component.MaxWalkSpeed = 0f;0x028CPopFlow();0x028DLabel_028D:0x028DCallFunc_GetVelocity_ReturnValue = Character.GetVelocity();0x02C3CallFunc_VSizeXY_ReturnValue = VSizeXY(CallFunc_GetVelocity_ReturnValue);0x02E8CallFunc_MapRangeClamped_InRangeB_ImplicitCast = Cast<4>(Movement Component.MaxWalkSpeed);0x031BCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSizeXY_ReturnValue, 0, CallFunc_MapRangeClamped_InRangeB_ImplicitCast, 0, 100);0x0364CallFunc_Lerp_ReturnValue = Lerp(Ground Speed, CallFunc_MapRangeClamped_ReturnValue, 0.3);0x039BGround Speed = CallFunc_Lerp_ReturnValue;0x03B6CallFunc_IsValid_ReturnValue_1 = IsValid(Character);0x03D3if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03DDCallFunc_IsValid_ReturnValue_2 = IsValid(Character.Audio);0x0410if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x041ACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(Ground Speed, 100);0x0448CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0465Character.Audio.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast);0x04A4CallFunc_IsValid_ReturnValue_4 = IsValid(Character.As BP First Person Character);0x04D7if (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x04E1CallFunc_K2_GetComponentLocation_ReturnValue = Character.As BP First Person Character.HeadPosition.K2_GetComponentLocation();0x053FCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 10));0x057DLook At Location = CallFunc_Subtract_VectorVector_ReturnValue;0x0598PopFlow();0x0599Label_0599:0x0599CallFunc_GetVelocity_ReturnValue_1 = Character.GetVelocity();0x05CFCallFunc_K2_GetActorRotation_ReturnValue = Character.K2_GetActorRotation();0x0601CallFunc_CalculateDirection_ReturnValue = CalculateDirection(CallFunc_GetVelocity_ReturnValue_1, CallFunc_K2_GetActorRotation_ReturnValue);0x062FK2Node_VariableSet_Direction_ImplicitCast = Cast<4>(CallFunc_CalculateDirection_ReturnValue);0x064CDirection = K2Node_VariableSet_Direction_ImplicitCast;0x0667PopFlow();0x0668Label_0668:0x0668DefaultMaxSpeed = Character.DefaultDashSpeed;0x0699PopFlow();0x069ACallFunc_GetOwningActor_ReturnValue = GetOwningActor();0x06AEK2Node_DynamicCast_AsEnemy_AI_Base = Cast<Enemy_AI_Base_C>(CallFunc_GetOwningActor_ReturnValue);0x06D2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsEnemy_AI_Base);0x06EFif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06F9Character = K2Node_DynamicCast_AsEnemy_AI_Base;0x070Cgoto Label_0126;0x0711Label_0711:0x0711return;0x0713// end of script
Final0x04