Class
UAbilityAsync_WaitGameplayEvent
: UAbilityAsync : UCancellableAsyncAction : UBlueprintAsyncActionBase : UObject0x00x0060
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | EventReceived | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0048 | 0x18 | unreflected bytes to end of UAbilityAsync_WaitGameplayEvent | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| UAbilityAsync_WaitGameplayEvent* WaitGameplayEventToActor(AActor* TargetActor, const FGameplayTag& EventTag, bool OnlyTriggerOnce, bool OnlyMatchExact) | FinalNative+2 flags | 0x20 | |
| void EventReceivedDelegate__DelegateSignature(const FGameplayEventData& Payload) | Public | 0xB0 |