Zdexby TheHolyOneZ
5,457 classes
Class

ABP_Cannon_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/EnvironmentSystem/Cannon/BP_Cannon.BP_Cannon_C 0x0300 (768 B) align 8 inherited 0x02A8 11 scripted vtable /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/Cannon/BP_Cannon
implements IBPI_Damage_C
0x00x0300

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CPP_AC_CustomPhysicsForceUCPP_AC_CustomPhysicsForce*6 flagsnullptr
0x08ShotEffectLocationUBillboardComponent*6 flagsnullptr
0x08BPC_CollisionSoundUBPC_CollisionSound_C*6 flagsnullptr
0x08BPC_PhysicsNetDormancyControlUBPC_PhysicsNetDormancyControl_C*6 flagsnullptr
0x08NI_Hit_WoodUNiagaraComponent*6 flagsnullptr
0x08ShotAreaUSphereComponent*6 flagsnullptr
0x08ShotLocationUBillboardComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08Healthdouble7 flags300
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script15 statements · 251 bytes of bytecode
0x0000CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0014if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_00F8;0x0022CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(DamageName, FName(Ocean));0x004Cif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_006D;0x005AK2_DestroyActor();0x0068goto Label_00F8;0x006DLabel_006D:0x006DCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(Health, DamageValue);0x009BHealth = CallFunc_Subtract_DoubleDouble_ReturnValue;0x00B6CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(Health, 0);0x00DCif (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_00F8;0x00EAPhysicsOn(Local)();0x00F8Label_00F8:0x00F8return;0x00FA// end of script
Public0x8A
void GetParryState(const bool& State)
Script3 statements · 14 bytes of bytecode
0x0000State = false;0x000Breturn;0x000D// end of script
Public0x01
void StanDamage(const EN_StanType& StanType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_Cannon(2897);0x0021return;0x0023// end of script
Public0x01
void StaminaDamage(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_Cannon(2898);0x0021return;0x0023// end of script
Public0x08
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_Event_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_Event_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_Event_DamageType = DamageType;0x0048PersistentFrame.K2Node_Event_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_Event_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_Event_DamageName = DamageName;0x007EPersistentFrame.K2Node_Event_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_Event_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_Cannon(2899);0x00B1return;0x00B3// end of script
Public0x198
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Cannon(2900);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Cannon(2905);0x0021return;0x0023// end of script
EventPublic0x04
void ShotCannon(AActor* TargetActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0012ExecuteUbergraph_BP_Cannon(3160);0x0021return;0x0023// end of script
0x08
void PhysicsOn(Local)()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Cannon(3165);0x000Freturn;0x0011// end of script
0x00
void PhysicsOn(Replicate)()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Cannon(3170);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Cannon(int32 EntryPoint)
Script132 statements · 3,211 bytes of bytecode
0x0000PushFlow(Label_0C88);0x0005goto [EntryPoint];0x000FCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0024K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x0048K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x0065if (!(K2Node_DynamicCast_bSuccess)) goto Label_0086;0x0073As BP Game State LINK = K2Node_DynamicCast_AsBP_Game_State_LINK;0x0086Label_0086:0x0086SetActorTickEnabled(true);0x0095PopFlow();0x0096Label_0096:0x0096CallFunc_K2_GetComponentToWorld_ReturnValue = ShotEffectLocation.K2_GetComponentToWorld();0x00C8CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/BluePrints/LINK/Blueprints/BP_SimpleNiagaraSpawner.BP_SimpleNiagaraSpawner_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x00F4SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(System Template), /Game/VFX/Explotion/MiniExplosion/N_MiniExplosion_CannonShot.N_MiniExplosion_CannonShot);0x011DCallFunc_K2_GetComponentToWorld_ReturnValue = ShotEffectLocation.K2_GetComponentToWorld();0x014FCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x0177CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x018Bif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0195CallFunc_GetVelocity_ReturnValue = K2Node_CustomEvent_TargetActor.GetVelocity();0x01CBCallFunc_K2_GetComponentLocation_ReturnValue = ShotLocation.K2_GetComponentLocation();0x01FDCallFunc_K2_GetActorLocation_ReturnValue = K2Node_CustomEvent_TargetActor.K2_GetActorLocation();0x022FCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetVelocity_ReturnValue);0x025DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 1800);0x028BCallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Divide_DoubleDouble_ReturnValue);0x02B0CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x02DECallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x030CCallFunc_GetScaledSphereRadius_ReturnValue_1 = ShotArea.GetScaledSphereRadius();0x033ECallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetScaledSphereRadius_ReturnValue_1);0x035BCallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x0389CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x03C0CallFunc_Lerp_ReturnValue = Lerp(0.1, 0.5, CallFunc_FClamp_ReturnValue);0x03F7CallFunc_SuggestProjectileVelocity_CustomArc_ArcParam_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x0414CallFunc_SuggestProjectileVelocity_CustomArc_ReturnValue = SuggestProjectileVelocity_CustomArc(this, CallFunc_SuggestProjectileVelocity_CustomArc_OutLaunchVelocity, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 0f, CallFunc_SuggestProjectileVelocity_CustomArc_ArcParam_ImplicitCast);0x0452CallFunc_K2_GetComponentToWorld_ReturnValue_1 = ShotLocation.K2_GetComponentToWorld();0x0484CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/Cannon/BP_CannonBarrel.BP_CannonBarrel_C, CallFunc_K2_GetComponentToWorld_ReturnValue_1, 2, nullptr, 1);0x04B0CallFunc_K2_GetComponentToWorld_ReturnValue_1 = ShotLocation.K2_GetComponentToWorld();0x04E2CallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_K2_GetComponentToWorld_ReturnValue_1, 1);0x050ACallFunc_FinishSpawningActor_ReturnValue_1.StaticMesh.SetPhysicsLinearVelocity(CallFunc_SuggestProjectileVelocity_CustomArc_OutLaunchVelocity, false, FName(None));0x055BCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(5);0x0580CallFunc_RandomUnitVector_ReturnValue = RandomUnitVector();0x059CCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_RandomUnitVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x05CACallFunc_FinishSpawningActor_ReturnValue_1.StaticMesh.SetPhysicsAngularVelocityInRadians(CallFunc_Multiply_VectorVector_ReturnValue_1, false, FName(None));0x061BCallFunc_Conv_VectorToString_ReturnValue = Conv_VectorToString(CallFunc_SuggestProjectileVelocity_CustomArc_OutLaunchVelocity);0x0640PrintString(this, CallFunc_Conv_VectorToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x068APopFlow();0x068BLabel_068B:0x068BCallFunc_HasAuthority_ReturnValue = HasAuthority();0x069Fif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x06A9CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x06C7CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x06E4if (!(CallFunc_IsValid_ReturnValue)) goto Label_0744;0x06F2CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0744Label_0744:0x0744CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 5);0x0772CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x078FDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1202686396, FName(ExecuteUbergraph_BP_Cannon), this});0x07C9PopFlow();0x07CALabel_07CA:0x07CAPushFlow(Label_07DE);0x07CFif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0890;0x07DDPopFlow();0x07DELabel_07DE:0x07DEif (!(Temp_bool_IsClosed_Variable)) goto Label_07ED;0x07ECPopFlow();0x07EDLabel_07ED:0x07EDTemp_bool_IsClosed_Variable = true;0x07F8StaticMesh.SetSimulatePhysics(true);0x081DStaticMesh.AddImpulse(FVector(0, 0, 500), FName(None), true);0x0868SetActorTickEnabled(false);0x0877FlushNetDormancy();0x0881PhysicsOn(Replicate)();0x088FPopFlow();0x0890Label_0890:0x0890Temp_bool_Has_Been_Initd_Variable = true;0x089Bif (!(false)) PopFlow();0x089DTemp_bool_IsClosed_Variable = true;0x08A8PopFlow();0x08A9Label_08A9:0x08A9PushFlow(Label_09FB);0x08AE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereOverlapActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x08E9K2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(CallFunc_Array_Get_Item);0x090DK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x092Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_09EB;0x0938K2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x0966Label_0966:0x0966CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x0983if (!(CallFunc_Not_PreBool_ReturnValue_1)) PopFlow();0x098D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_SphereOverlapActors_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x09C8ShotCannon(CallFunc_Array_Get_Item);0x09DFTemp_bool_True_if_break_was_hit_Variable = true;0x09EAPopFlow();0x09EBLabel_09EB:0x09EBCallFunc_GetIsDeath_IsDeath = false;0x09F6goto Label_0966;0x09FBLabel_09FB:0x09FBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0A25Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0A40Label_0A40:0x0A40CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x0A5DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_SphereOverlapActors_OutActors);0x0A98CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0ABECallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x0AE4if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0AEETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0B09goto Label_08A9;0x0B0ELabel_0B0E:0x0B0ETemp_int_Loop_Counter_Variable = 0;0x0B25Temp_int_Array_Index_Variable = 0;0x0B3Cgoto Label_0A40;0x0B41Label_0B41:0x0B41Temp_bool_True_if_break_was_hit_Variable = false;0x0B4Cgoto Label_0B0E;0x0B51PopFlow();0x0B52PopFlow();0x0B53PopFlow();0x0B54goto Label_068B;0x0B59CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(As BP Game State LINK.CurrentGamePhase, 1);0x0B8Eif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x0B98CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0BB4K2Node_MakeArray_Array = {2};0x0BC1CallFunc_GetScaledSphereRadius_ReturnValue = ShotArea.GetScaledSphereRadius();0x0BF3CallFunc_SphereOverlapActors_OutActors = {};0x0BFECallFunc_SphereOverlapActors_ReturnValue = SphereOverlapActors(this, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_GetScaledSphereRadius_ReturnValue, K2Node_MakeArray_Array, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Main.BP_FirstPersonCharacter_Main_C, Temp_object_Variable, CallFunc_SphereOverlapActors_OutActors);0x0C49if (!(CallFunc_SphereOverlapActors_ReturnValue)) PopFlow();0x0C53goto Label_0B41;0x0C58goto Label_0096;0x0C5Dgoto Label_07CA;0x0C62NI_Hit_Wood.Activate(false);0x0C87PopFlow();0x0C88Label_0C88:0x0C88return;0x0C8A// end of script
Final0x04