Zdexby TheHolyOneZ
5,457 classes
Class

ABP_FreezeBodyIce_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/BP_FreezeBodyIce.BP_FreezeBodyIce_C 0x02E4 (740 B) align 8 inherited 0x02A8 11 scripted vtable /Game/BluePrints/LINK/Blueprints/BP_FreezeBodyIce
implements IBPI_Damage_C
0x00x02E4

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_LinkCharacterCustomControlUBPC_LinkCharacterCustomControl_C*6 flagsnullptr
0x08CPP_AC_CustomPhysicsForceUCPP_AC_CustomPhysicsForce*6 flagsnullptr
0x08MeshUSkeletalMeshComponent*6 flagsnullptr
0x08CollisionMeshUStaticMeshComponent*6 flagsnullptr
0x08ParentTargetABP_FirstPersonCharacter_LINK_C*Net+7 flagsnullptr
0x08FreezeValuedoubleNet+7 flags100
0x04BodyIndexint32Net+7 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x198
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script6 statements · 71 bytes of bytecode
0x0000CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(DamageType, 3);0x001Fif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0044;0x002DHeat(DamageValue);0x0044Label_0044:0x0044return;0x0046// end of script
Public0x8A
void GetParryState(const bool& State)
Script3 statements · 14 bytes of bytecode
0x0000State = false;0x000Breturn;0x000D// end of script
Public0x01
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_FreezeBodyIce(540);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FreezeBodyIce(541);0x000Freturn;0x0011// end of script
EventProtected0x00
void StaminaDamage(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1114);0x0021return;0x0023// end of script
Public0x08
void StanDamage(const EN_StanType& StanType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1115);0x0021return;0x0023// end of script
Public0x01
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FreezeBodyIce(1116);0x000Freturn;0x0011// end of script
EventPublic0x00
void Heat(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Value = Value;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1222);0x0021return;0x0023// end of script
0x08
void UnZip()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FreezeBodyIce(1227);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_FreezeBodyIce(int32 EntryPoint)
Script69 statements · 1,235 bytes of bytecode
0x0000PushFlow(Label_04D0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FFlushNetDormancy();0x0019CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(FreezeValue, K2Node_CustomEvent_Value);0x0047FreezeValue = CallFunc_Subtract_DoubleDouble_ReturnValue;0x0062MarkPropertyDirtyFromRepIndex(this, 11, FName(FreezeValue));0x007FCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(FreezeValue, 0);0x00A5if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x00AFCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x00C3if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x00CDLabel_00CD:0x00CDPushFlow(Label_00E1);0x00D2if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0174;0x00E0PopFlow();0x00E1Label_00E1:0x00E1if (!(Temp_bool_IsClosed_Variable)) goto Label_00F0;0x00EFPopFlow();0x00F0Label_00F0:0x00F0Temp_bool_IsClosed_Variable = true;0x00FBCollisionMesh.SetCollisionEnabled(0);0x0121CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x013DCallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_K2_GetActorLocation_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0165K2_DestroyActor();0x0173PopFlow();0x0174Label_0174:0x0174Temp_bool_Has_Been_Initd_Variable = true;0x017Fif (!(false)) PopFlow();0x0181Temp_bool_IsClosed_Variable = true;0x018CPopFlow();0x018DLabel_018D:0x018DCallFunc_HasAuthority_ReturnValue = HasAuthority();0x01A1if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x01ABCallFunc_IsValid_ReturnValue_1 = IsValid(ParentTarget);0x01C8if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01D2CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x01EEParentTarget.Unzip(Server)(CallFunc_K2_GetActorLocation_ReturnValue_3);0x021BPopFlow();0x021CPopFlow();0x021DCallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/3Dmodel/link/newpenguin/M_NewPenguinBody.M_NewPenguinBody, FName(None));0x0266BPC_LinkCharacterCustomControl.Init(CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x0293PushFlow(Label_03CD);0x0298CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x02ACif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x02B6BPC_LinkCharacterCustomControl.BodyColorIndex = BodyIndex;0x02E7MarkPropertyDirtyFromRepIndex(BPC_LinkCharacterCustomControl, 2, FName(BodyColorIndex));0x030CBPC_LinkCharacterCustomControl.OnRep_BodyColorIndex();0x0330CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0345K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x0369K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x0386if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0390K2Node_DynamicCast_AsBP_Game_State_LINK.ShowAnnounceLocal(3f, 10, 0, ParentTarget);0x03CCPopFlow();0x03CDLabel_03CD:0x03CDCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x03E9PlaySoundAtLocation(this, /Game/audios/LInk/se/charactor/SC_Freeze.SC_Freeze, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0432CallFunc_IsValid_ReturnValue = IsValid(ParentTarget);0x044Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0459PopFlow();0x045APopFlow();0x045BPopFlow();0x045CCallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x0478PlaySoundAtLocation(this, /Game/audios/LInk/se/charactor/SC_UnFreeze.SC_UnFreeze, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x04C1goto Label_018D;0x04C6goto Label_000F;0x04CBgoto Label_00CD;0x04D0Label_04D0:0x04D0return;0x04D2// end of script
Final0x04