implements IBPI_Damage_C
0x00x02E4
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_LinkCharacterCustomControl | UBPC_LinkCharacterCustomControl_C* | 6 flags | nullptr | |
| 0x08 | CPP_AC_CustomPhysicsForce | UCPP_AC_CustomPhysicsForce* | 6 flags | nullptr | |
| 0x08 | Mesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | CollisionMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | ParentTarget | ABP_FirstPersonCharacter_LINK_C* | Net+7 flags | nullptr | |
| 0x08 | FreezeValue | double | Net+7 flags | 100 | |
| 0x04 | BodyIndex | int32 | Net+7 flags | 0 |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x198 | |
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)Script6 statements · 71 bytes of bytecode0x0000CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(DamageType, 3);0x001Fif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0044;0x002DHeat(DamageValue);0x0044Label_0044:0x0044return;0x0046// end of script | Public | 0x8A | |
void GetParryState(const bool& State)Script3 statements · 14 bytes of bytecode0x0000State = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_FreezeBodyIce(540);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FreezeBodyIce(541);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void StaminaDamage(double Value)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1114);0x0021return;0x0023// end of script | Public | 0x08 | |
void StanDamage(const EN_StanType& StanType)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1115);0x0021return;0x0023// end of script | Public | 0x01 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FreezeBodyIce(1116);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Heat(double Value)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Value = Value;0x0012ExecuteUbergraph_BP_FreezeBodyIce(1222);0x0021return;0x0023// end of script | 0x08 | ||
void UnZip()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FreezeBodyIce(1227);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_FreezeBodyIce(int32 EntryPoint)Script69 statements · 1,235 bytes of bytecode0x0000PushFlow(Label_04D0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FFlushNetDormancy();0x0019CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(FreezeValue, K2Node_CustomEvent_Value);0x0047FreezeValue = CallFunc_Subtract_DoubleDouble_ReturnValue;0x0062MarkPropertyDirtyFromRepIndex(this, 11, FName(FreezeValue));0x007FCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(FreezeValue, 0);0x00A5if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x00AFCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x00C3if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x00CDLabel_00CD:0x00CDPushFlow(Label_00E1);0x00D2if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0174;0x00E0PopFlow();0x00E1Label_00E1:0x00E1if (!(Temp_bool_IsClosed_Variable)) goto Label_00F0;0x00EFPopFlow();0x00F0Label_00F0:0x00F0Temp_bool_IsClosed_Variable = true;0x00FBCollisionMesh.SetCollisionEnabled(0);0x0121CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x013DCallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_K2_GetActorLocation_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0165K2_DestroyActor();0x0173PopFlow();0x0174Label_0174:0x0174Temp_bool_Has_Been_Initd_Variable = true;0x017Fif (!(false)) PopFlow();0x0181Temp_bool_IsClosed_Variable = true;0x018CPopFlow();0x018DLabel_018D:0x018DCallFunc_HasAuthority_ReturnValue = HasAuthority();0x01A1if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x01ABCallFunc_IsValid_ReturnValue_1 = IsValid(ParentTarget);0x01C8if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01D2CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x01EEParentTarget.Unzip(Server)(CallFunc_K2_GetActorLocation_ReturnValue_3);0x021BPopFlow();0x021CPopFlow();0x021DCallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/3Dmodel/link/newpenguin/M_NewPenguinBody.M_NewPenguinBody, FName(None));0x0266BPC_LinkCharacterCustomControl.Init(CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x0293PushFlow(Label_03CD);0x0298CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x02ACif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x02B6BPC_LinkCharacterCustomControl.BodyColorIndex = BodyIndex;0x02E7MarkPropertyDirtyFromRepIndex(BPC_LinkCharacterCustomControl, 2, FName(BodyColorIndex));0x030CBPC_LinkCharacterCustomControl.OnRep_BodyColorIndex();0x0330CallFunc_GetGameState_ReturnValue = GetGameState(this);0x0345K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x0369K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x0386if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0390K2Node_DynamicCast_AsBP_Game_State_LINK.ShowAnnounceLocal(3f, 10, 0, ParentTarget);0x03CCPopFlow();0x03CDLabel_03CD:0x03CDCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x03E9PlaySoundAtLocation(this, /Game/audios/LInk/se/charactor/SC_Freeze.SC_Freeze, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0432CallFunc_IsValid_ReturnValue = IsValid(ParentTarget);0x044Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0459PopFlow();0x045APopFlow();0x045BPopFlow();0x045CCallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x0478PlaySoundAtLocation(this, /Game/audios/LInk/se/charactor/SC_UnFreeze.SC_UnFreeze, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x04C1goto Label_018D;0x04C6goto Label_000F;0x04CBgoto Label_00CD;0x04D0Label_04D0:0x04D0return;0x04D2// end of script | Final | 0x04 |