Zdexby TheHolyOneZ
5,457 classes
Class

UAbilityTask_ApplyRootMotionConstantForce

: UAbilityTask_ApplyRootMotion_Base : UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce 0x0108 (264 B) align 8 inherited 0x00C0 vtable /Script/GameplayAbilities
0x00x0108

Members 7

OffsetSizeNameTypeFlagsDefault
0x10OnFinishFMulticastScriptDelegate4 flags<delegate>
0x18WorldDirectionFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x04StrengthfloatNetProtected+5 flags0
0x04DurationfloatNetProtected+5 flags0
0x01bIsAdditiveboolNetProtected+5 flagsfalse
0x00F10x07padding / unreflected
0x08StrengthOverTimeUCurveFloat*NetProtected+6 flagsnullptr
0x01bEnableGravityboolNetProtected+5 flagsfalse
0x01010x07unreflected bytes to end of UAbilityTask_ApplyRootMotionConstantForce
Inherited from UAbilityTask_ApplyRootMotion_Base 5
OffsetSizeNameTypeFlagsDefault
0x08ForceNameFNameNetProtected+5 flagsNone
0x01FinishVelocityModeERootMotionFinishVelocityModeNetProtected+5 flagsMaintainLastRootMotionVelocity
0x00890x07padding / unreflected
0x18FinishSetVelocityFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x04FinishClampVelocityfloatNetProtected+5 flags0
0x08MovementComponentTWeakObjectPtr<UCharacterMovementComponent>Protected+8 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 1

SignatureFlagsNativeParams
UAbilityTask_ApplyRootMotionConstantForce* ApplyRootMotionConstantForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const FVector& WorldDirection, float Strength, float Duration, bool bIsAdditive, UCurveFloat* StrengthOverTime, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, bool bEnableGravity)FinalNative+2 flags0x70