Zdexby TheHolyOneZ
5,457 classes
Class

ABP_ItemBase_C

: AActor : UObject
/Game/BluePrints/Items/BP_ItemBase.BP_ItemBase_C 0x0438 (1,080 B) align 16 inherited 0x02A8 34 scripted vtable /Game/BluePrints/Items/BP_ItemBase
0x00x0438

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DeviceComonentUDeviceComponent_C*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DropPowerdouble6 flags0.2
0x08ActorSizeMultiplydouble6 flags1
0x18HaveRotationFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x18Add PositionFVector6 flags{X=0, Y=0, Z=0}
0x10KeyHaveNameTArray<FString>3 flags[]
0x04ItemSaveIndexint326 flags-1
0x03140x0Cpadding / unreflected
0x60FirstTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x10SendToActorTArray<AActor*>3 flags[]
0x01Class TypeENUM_ClassType6 flagsNewEnumerator0
0x03910x03padding / unreflected
0x08Bone NameFName7 flagsNone
0x08Item NameFName7 flagsNone
0x04Durabilityint327 flags0
0x01Bind TypeENUM_ItemBindType7 flagsNewEnumerator0
0x01Not Pick Upbool7 flagsfalse
0x03AA0x06padding / unreflected
0x70ItemCoreDatasFST_ItemCoreDatasNet+4 flags{ItemID_10_2895443A4E9EEA4ED84BD09984B0949C={A=0, B=0, C=0,…
0x08OwnerCharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
0x10OptionTextsFText4 flags<FText>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 34

SignatureFlagsNativeParams
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script8 statements · 107 bytes of bytecode
0x0000CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(DamageName, FName(Ocean));0x002Aif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_0068;0x0038CallFunc_HasAuthority_ReturnValue = HasAuthority();0x004Cif (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0068;0x005AK2_DestroyActor();0x0068Label_0068:0x0068return;0x006A// end of script
Public0x8A
void GetParryState(const bool& State)
Script3 statements · 14 bytes of bytecode
0x0000State = false;0x000Breturn;0x000D// end of script
Public0x01
bool MS_IsInView(AActor* Actor)
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script
Public0x09
void GetKeyValues(TArray<FString>& HaveKeys)
Script3 statements · 30 bytes of bytecode
0x0000HaveKeys = KeyHaveName;0x001Breturn;0x001D// end of script
Public0x10
void GetParentCharacter(const ABP_FirstPersonCharacter_Main_C*& FirstPersonCharacter)
Script3 statements · 14 bytes of bytecode
0x0000FirstPersonCharacter = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void GetItemInfo(const ENUM_HandType& HandType, const ENUM_ClassType& ClassType, const bool& NotPickUp, const FRotator& HaveRotation, const FVector& Add Position, const bool& IsBoneAttach, const ENUM_ItemBindType& BindType, const FName& BoneName, FST_ItemCoreDatas& CoreDatas)
Script11 statements · 215 bytes of bytecode
0x0000HandType = 0;0x0014ClassType = Class Type;0x002FNotPickUp = Not Pick Up;0x0042HaveRotation = HaveRotation;0x005DAdd Position = Add Position;0x0078IsBoneAttach = false;0x0083BindType = Bind Type;0x009EBoneName = Bone Name;0x00B9CoreDatas = ItemCoreDatas;0x00D4return;0x00D6// end of script
Public0xB8
void IsChangeImage(const bool& IsInteract, FText& OverrideText)
Script4 statements · 34 bytes of bytecode
0x0000IsInteract = false;0x000BOverrideText = FText();0x001Freturn;0x0021// end of script
Public0x18
void GetOwnerPlayerState(const ABP_FirstPersonPlayerState_C*& MyPlayerState)
Script3 statements · 44 bytes of bytecode
0x0000MyPlayerState = OwnerCharacter.MyPlayerState;0x0029return;0x002B// end of script
Public0x08
void SaveUpdateFunc()
Script3 statements · 17 bytes of bytecode
0x0000K2_DestroyActor();0x000Ereturn;0x0010// end of script
Public0x00
void UserConstructionScript()
Script6 statements · 117 bytes of bytecode
0x0000UserConstructionScript();0x000ACallFunc_GetTransform_ReturnValue = GetTransform();0x0026FirstTransform = CallFunc_GetTransform_ReturnValue;0x0041DeviceComonent.SignalActors = SendToActor;0x0072return;0x0074// end of script
EventPublic0x00
void StanDamage(const EN_StanType& StanType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_ItemBase(491);0x0021return;0x0023// end of script
Public0x01
void StaminaDamage(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_ItemBase(492);0x0021return;0x0023// end of script
Public0x08
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_Event_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_Event_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_Event_DamageType = DamageType;0x0048PersistentFrame.K2Node_Event_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_Event_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_Event_DamageName = DamageName;0x007EPersistentFrame.K2Node_Event_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_Event_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_ItemBase(493);0x00B1return;0x00B3// end of script
Public0x198
void Shot(bool PressState, double PushTime, ABP_FirstPersonCharacter_Main_C* SourcePlayer)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_PressState_2 = PressState;0x0012PersistentFrame.K2Node_Event_PushTime = PushTime;0x0024PersistentFrame.K2Node_Event_SourcePlayer = SourcePlayer;0x0036ExecuteUbergraph_BP_ItemBase(494);0x0045return;0x0047// end of script
Public0x18
void Aim(bool PressState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_PressState_1 = PressState;0x0012ExecuteUbergraph_BP_ItemBase(495);0x0021return;0x0023// end of script
Public0x01
void Change()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(496);0x000Freturn;0x0011// end of script
Public0x00
void Reset()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(497);0x000Freturn;0x0011// end of script
Public0x00
void Reload(bool PressState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_PressState = PressState;0x0012ExecuteUbergraph_BP_ItemBase(498);0x0021return;0x0023// end of script
Public0x01
void BPI_InteractStart(Server)(ABP_FirstPersonCharacter_Main_C* First Person)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_First_Person_2 = First Person;0x0012ExecuteUbergraph_BP_ItemBase(499);0x0021return;0x0023// end of script
Public0x08
void BPI_InteractEnd()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(500);0x000Freturn;0x0011// end of script
Public0x00
void BPI_InteractStart(Local)(ABP_FirstPersonCharacter_Main_C* First Person)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_First_Person_1 = First Person;0x0012ExecuteUbergraph_BP_ItemBase(501);0x0021return;0x0023// end of script
Public0x08
void InteractItem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(502);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(503);0x000Freturn;0x0011// end of script
EventProtected0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(518);0x000Freturn;0x0011// end of script
0x00
void SetMeshDatas(bool KeepScale)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_KeepScale = KeepScale;0x0012ExecuteUbergraph_BP_ItemBase(519);0x0021return;0x0023// end of script
Public0x01
void DropItem(const FVector& Force Vector, const FVector& CentorPosition)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_Vector = Force Vector;0x0012PersistentFrame.K2Node_Event_CentorPosition = CentorPosition;0x0024ExecuteUbergraph_BP_ItemBase(687);0x0033return;0x0035// end of script
Public0x30
void View In Out Function(int32 Stencil Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Stencil_Value = Stencil Value;0x0012ExecuteUbergraph_BP_ItemBase(929);0x0021return;0x0023// end of script
Public0x04
void UpdateSave(int32 UpdateIndex, const ENUM_SaveDataUpdateType& LoadType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_UpdateIndex = UpdateIndex;0x0012PersistentFrame.K2Node_Event_LoadType = LoadType;0x0024ExecuteUbergraph_BP_ItemBase(971);0x0033return;0x0035// end of script
Public0x05
void Fix()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(1106);0x000Freturn;0x0011// end of script
Public0x00
void BPI_InteractStart(ABP_FirstPersonCharacter_Main_C* First Person)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_First_Person = First Person;0x0012ExecuteUbergraph_BP_ItemBase(1147);0x0021return;0x0023// end of script
0x08
void CreateCoreData()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ItemBase(1214);0x000Freturn;0x0011// end of script
0x00
void UpdateCoreDatas(const FST_ItemCoreDatas& CoreDatas)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_CoreDatas = CoreDatas;0x0012ExecuteUbergraph_BP_ItemBase(1219);0x0021return;0x0023// end of script
Public0x70
void PickState(bool State, ABP_FirstPersonCharacter_Main_C* Character, int32 SlotIndex)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_State = State;0x0012PersistentFrame.K2Node_Event_Character = Character;0x0024PersistentFrame.K2Node_Event_SlotIndex = SlotIndex;0x0036ExecuteUbergraph_BP_ItemBase(1224);0x0045return;0x0047// end of script
Public0x14
void ExecuteUbergraph_BP_ItemBase(int32 EntryPoint)
Script76 statements · 1,321 bytes of bytecode
0x0000PushFlow(Label_0526);0x0005goto [EntryPoint];0x000FStaticMesh.SetSimulatePhysics(true);0x0034CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(DropPower);0x0059CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(K2Node_Event_Force_Vector, CallFunc_Conv_DoubleToVector_ReturnValue);0x0087StaticMesh.AddForce(CallFunc_Multiply_VectorVector_ReturnValue, FName(None), true);0x00C2PopFlow();0x00C3Label_00C3:0x00C3FlushNetDormancy();0x00CDItemCoreDatas = K2Node_Event_CoreDatas;0x00E8MarkPropertyDirtyFromRepIndex(this, 10, FName(ItemCoreDatas));0x0105PopFlow();0x0106Label_0106:0x0106CallFunc_IsServer_ReturnValue = IsServer(this);0x011Bif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x0125CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(ItemCoreDatas.ItemName_2_7BE19146430F8AE25F2ED089CC1B98E2, FName(None));0x0158if (!(CallFunc_EqualEqual_NameName_ReturnValue)) PopFlow();0x0162CallFunc_NewGuid_ReturnValue = NewGuid();0x017EItemCoreDatas.ItemID_10_2895443A4E9EEA4ED84BD09984B0949C = CallFunc_NewGuid_ReturnValue;0x01A2ItemCoreDatas.ItemName_2_7BE19146430F8AE25F2ED089CC1B98E2 = Item Name;0x01C6ItemCoreDatas.Durability_6_7B85D304453094C209CE7EAB9784A3EF = Durability;0x01EAPopFlow();0x01EBPopFlow();0x01ECPopFlow();0x01EDPopFlow();0x01EEPopFlow();0x01EFPopFlow();0x01F0PopFlow();0x01F1PopFlow();0x01F2PopFlow();0x01F3PopFlow();0x01F4PopFlow();0x01F5PopFlow();0x01F6PopFlow();0x01F7CreateCoreData();0x0205PopFlow();0x0206PopFlow();0x0207SetActorEnableCollision(false);0x0212Not Pick Up = true;0x021Dif (!(K2Node_Event_KeepScale)) goto Label_022C;0x022BPopFlow();0x022CLabel_022C:0x022CCallFunc_GetActorScale3D_ReturnValue = GetActorScale3D();0x0248CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(ActorSizeMultiply);0x026DCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetActorScale3D_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x029BSetActorScale3D(CallFunc_Multiply_VectorVector_ReturnValue_1);0x02AEPopFlow();0x02AFNot Pick Up = false;0x02BACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, ActorSizeMultiply);0x02E8CallFunc_Conv_DoubleToVector_ReturnValue_2 = Conv_DoubleToVector(CallFunc_Divide_DoubleDouble_ReturnValue);0x030DCallFunc_GetActorScale3D_ReturnValue_1 = GetActorScale3D();0x0329CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetActorScale3D_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue_2);0x0357SetActorScale3D(CallFunc_Multiply_VectorVector_ReturnValue_2);0x036ADelay(this, 0.03f, LatentActionInfo{0xF, 1918162054, FName(ExecuteUbergraph_BP_ItemBase), this});0x03A0PopFlow();0x03A1StaticMesh.SetCustomDepthStencilValue(K2Node_Event_Stencil_Value);0x03CAPopFlow();0x03CBCallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(K2Node_Event_UpdateIndex, ItemSaveIndex);0x03F1CallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(ItemSaveIndex, -1);0x0413CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_GreaterEqual_IntInt_ReturnValue, CallFunc_NotEqual_IntInt_ReturnValue);0x0439if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0443SaveUpdateFunc();0x0451PopFlow();0x0452CallFunc_K2_SetActorTransform_ReturnValue = K2_SetActorTransform(FirstTransform, false, CallFunc_K2_SetActorTransform_SweepHitResult, true);0x047APopFlow();0x047BDeviceComonent.Send To Signal(ST_EventValue{false, "", 0, 0, 0});0x04BDPopFlow();0x04BEgoto Label_0106;0x04C3goto Label_00C3;0x04C8Temp_object_Variable = nullptr;0x04D3Temp_bool_Variable = K2Node_Event_State;0x04E6OwnerCharacter = Switch(Temp_bool_Variable, false => Temp_object_Variable, true => K2Node_Event_Character, default => K2Node_Select_Default);0x0525PopFlow();0x0526Label_0526:0x0526return;0x0528// end of script
Final0x04

Subclasses 3

Used by 2

types with a member, parameter or interface of this type