Zdexby TheHolyOneZ
5,457 classes
Class

ABP_FirstPersonPlayerController_LINK_C

: ABP_FirstPersonPlayerController_C : AUINavController : APlayerController : AController : AActor : UObject
/Game/BluePrints/LINK/BP_FirstPersonPlayerController_LINK.BP_FirstPersonPlayerController_LINK_C 0x0778 (1,912 B) align 8 inherited 0x0770 11 scripted vtable /Game/BluePrints/LINK/BP_FirstPersonPlayerController_LINK
implements IBPI_Damage_C
0x00x0778

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from ABP_FirstPersonPlayerController_C 4
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10AllWidgetsTArray<UWidget*>4 flags[]
0x08Centor InteractUWBP_CentorInteract_C*7 flagsnullptr
0x08BPGI_MainUBPGI_Main_C*6 flagsnullptr
Inherited from AUINavController 1
OffsetSizeNameTypeFlagsDefault
0x08UINavPCCompUUINavPCComponent*Protected+10 flags/Script/UINavigation.Default__UINavController.UINav PC Comp…
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*6 flagsnullptr
0x08AcknowledgedPawnAPawn*6 flagsnullptr
0x08MyHUDAHUD*6 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*8 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03710x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03900x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03AC0x04padding / unreflected
0x10HiddenActorsTArray<AActor*>4 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03D00x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x040C0x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+8 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+6 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x04380x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B90x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04BD0x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*7 flagsnullptr
0x08NetConnectionUNetConnection*7 flagsnullptr
0x05280x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x054E0x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05510x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x056C0x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x058C0x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+8 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06190x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+6 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06400x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*6 flagsnullptr
0x06C00x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06C50x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x06E00x20padding / unreflected
0x30CachedConnectionPlayerIdFUniqueNetIdRepl2 flags{ReplicationBytes=[]}
0x04ClientHandshakeIduint326 flags0
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+6 flagsnullptr
0x02F00x08padding / unreflected
0x08CharacterACharacter*6 flagsnullptr
0x08TransformComponentUSceneComponent*8 flags/Script/Engine.Default__Controller.TransformComponent0
0x03080x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void Damage(double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, AActor* SourceActor, const FFinishFilter& Finish)
Script3 statements · 38 bytes of bytecode
0x0000Finish = FinishFilter{false, 0};0x0023return;0x0025// end of script
Public0x8A
void GetParryState(const bool& State)
Script3 statements · 14 bytes of bytecode
0x0000State = false;0x000Breturn;0x000D// end of script
Public0x01
void Damage(Server)(UObject* , double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_______1 = <field 0x2148854E880>;0x0012PersistentFrame.K2Node_CustomEvent_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_CustomEvent_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_CustomEvent_DamageType = DamageType;0x0048PersistentFrame.K2Node_CustomEvent_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_CustomEvent_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_CustomEvent_DamageName = DamageName;0x007EPersistentFrame.K2Node_CustomEvent_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2269);0x00B1return;0x00B3// end of script
0x198
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2517);0x000Freturn;0x0011// end of script
EventProtected0x00
void StaminaDamage(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Value = Value;0x0012ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2522);0x0021return;0x0023// end of script
Public0x08
void SpawnHitEffect(UPhysicalMaterial* , const FTransform& Transform)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent______ = <field 0x21488663180>;0x0012PersistentFrame.K2Node_CustomEvent_Transform = Transform;0x0024ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2527);0x0033return;0x0035// end of script
0x70
void StanDamage(const EN_StanType& StanType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_StanType = StanType;0x0012ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2532);0x0021return;0x0023// end of script
Public0x01
void ShotItem(Server)(const FTransform& StartTransform, const FVector& Velocity, double power, TSubclassOf<ABP_Bullet_Base_C> Class, AActor* BindActor)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StartTransform_1 = StartTransform;0x0012PersistentFrame.K2Node_CustomEvent_Velocity_1 = Velocity;0x0024PersistentFrame.K2Node_CustomEvent_Power_1 = power;0x0036PersistentFrame.K2Node_CustomEvent_Class_1 = Class;0x0048PersistentFrame.K2Node_CustomEvent_BindActor_1 = BindActor;0x005AExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2537);0x0069return;0x006B// end of script
0x90
void ShotItem(Local)(const FTransform& StartTransform, const FVector& Velocity, double power, TSubclassOf<ABP_Bullet_Base_C> Class, AActor* BindActor)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StartTransform = StartTransform;0x0012PersistentFrame.K2Node_CustomEvent_Velocity = Velocity;0x0024PersistentFrame.K2Node_CustomEvent_Power = power;0x0036PersistentFrame.K2Node_CustomEvent_Class = Class;0x0048PersistentFrame.K2Node_CustomEvent_BindActor = BindActor;0x005AExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2791);0x0069return;0x006B// end of script
0x90
void DamageToPlayerController(AActor* TargetActor, double DamageValue, int32 TeamIndex, const EN_DamageType& DamageType, const FTransform& SourceAgentPoint, bool UnAvoidable, const FName& DamageName, const FHitResult& HitRezult, AActor* SourceActor)
Script12 statements · 180 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_Event_DamageValue = DamageValue;0x0024PersistentFrame.K2Node_Event_TeamIndex = TeamIndex;0x0036PersistentFrame.K2Node_Event_DamageType = DamageType;0x0048PersistentFrame.K2Node_Event_SourceAgentPoint = SourceAgentPoint;0x005APersistentFrame.K2Node_Event_UnAvoidable = UnAvoidable;0x006CPersistentFrame.K2Node_Event_DamageName = DamageName;0x007EPersistentFrame.K2Node_Event_HitRezult = HitRezult;0x0090PersistentFrame.K2Node_Event_SourceActor = SourceActor;0x00A2ExecuteUbergraph_BP_FirstPersonPlayerController_LINK(2855);0x00B1return;0x00B3// end of script
Public0x198

Used by 1

types with a member, parameter or interface of this type