Zdexby TheHolyOneZ
5,457 classes
Class

UAbilityTask_WaitGameplayEffectStackChange

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange 0x00B8 (184 B) align 8 inherited 0x0080 vtable /Script/GameplayAbilities
0x00x00B8

Members 2

OffsetSizeNameTypeFlagsDefault
0x10OnChangeFMulticastScriptDelegate4 flags<delegate>
0x10InvalidHandleFMulticastScriptDelegate4 flags<delegate>
0x00A00x18unreflected bytes to end of UAbilityTask_WaitGameplayEffectStackChange
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 2

SignatureFlagsNativeParams
UAbilityTask_WaitGameplayEffectStackChange* WaitForGameplayEffectStackChange(UGameplayAbility* OwningAbility, const FActiveGameplayEffectHandle& Handle)FinalNative+2 flags0x18
void OnGameplayEffectStackChange(const FActiveGameplayEffectHandle& Handle, int32 NewCount, int32 OldCount)FinalNative+1 flags0x10