| GameObject CreatePrimitive(const PrimitiveType& type) | PublicStatic | | 0x08 |
| uint8 GetComponent() | Public | — | 0x00 |
| Component GetComponent(Type type) | Public | | 0x08 |
| void GetComponentFastPath(Type type, long oneFurtherThanResultValue) | 1 flags | | 0x08 |
| Component GetComponentInChildren(Type type, bool includeInactive) | Public | | 0x08 |
| uint8 GetComponentInChildren() | Public | — | 0x00 |
| uint8 GetComponentInChildren(bool includeInactive) | Public | — | 0x01 |
| Component GetComponentInParent(Type type, bool includeInactive) | Public | | 0x08 |
| uint8 GetComponentInParent() | Public | — | 0x00 |
| uint8 GetComponentInParent(bool includeInactive) | Public | — | 0x01 |
| Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList) | Private | | 0x08 |
| T[] GetComponents() | Public | — | 0x08 |
| void GetComponents(List<T> results) | Public | — | 0x08 |
| Component[] GetComponentsInChildren(Type type) | Public | | 0x08 |
| Component[] GetComponentsInChildren(Type type, bool includeInactive) | Public | | 0x08 |
| T[] GetComponentsInChildren(bool includeInactive) | Public | — | 0x08 |
| void GetComponentsInChildren(bool includeInactive, List<T> results) | Public | — | 0x08 |
| T[] GetComponentsInChildren() | Public | — | 0x08 |
| void GetComponentsInParent(bool includeInactive, List<T> results) | Public | — | 0x08 |
| T[] GetComponentsInParent(bool includeInactive) | Public | — | 0x08 |
| T[] GetComponentsInParent() | Public | — | 0x08 |
| bool TryGetComponent(const uint8& component) | Public | — | 0x01 |
| void TryGetComponentFastPath(Type type, long oneFurtherThanResultValue) | 1 flags | | 0x08 |
| Component Internal_AddComponentWithType(Type componentType) | Private | | 0x08 |
| Component AddComponent(Type componentType) | Public | | 0x08 |
| uint8 AddComponent() | Public | — | 0x00 |
| Transform get_transform() | Public+1 flags | | 0x08 |
| int get_layer() | Public+1 flags | | 0x04 |
| void set_layer(int value) | Public+1 flags | | 0x04 |
| void SetActive(bool value) | Public | | 0x01 |
| bool get_activeSelf() | Public+1 flags | | 0x01 |
| bool get_activeInHierarchy() | Public+1 flags | | 0x01 |
| bool get_isStatic() | Public+1 flags | | 0x01 |
| void set_isStatic(bool value) | Public+1 flags | | 0x01 |
| string get_tag() | Public+1 flags | | 0x08 |
| bool CompareTag(const string& tag) | Public | | 0x08 |
| GameObject FindGameObjectWithTag(const string& tag) | PublicStatic | | 0x08 |
| GameObject[] FindGameObjectsWithTag(const string& tag) | PublicStatic | | 0x08 |
| void SendMessage(const string& methodName, object value, const SendMessageOptions& options) | Public | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(const string& name, const Type[]& components) | Public+1 flags | | 0x08 |
| void Internal_CreateGameObject(GameObject self, const string& name) | PrivateStatic | | 0x08 |
| GameObject Find(const string& name) | PublicStatic | | 0x08 |
| Scene get_scene() | Public+1 flags | | 0x04 |
| GameObject get_gameObject() | Public+1 flags | | 0x08 |
| void get_scene_Injected(ref Scene& ret) | Private+1 flags | | 0x04 |